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* Fix 440: beam path display improperly initialized in Tiles.Haran Pilpel2010-01-161-1/+7
* Fix tiles compilation.Johanna Ploog2010-01-151-1/+1
* Merge Firing and Aim lines, per dcss:messagespam.Haran Pilpel2010-01-151-107/+153
* Mara's summoned ghosts are "illusions".Jude Brown2010-01-081-1/+6
* Change "wrath" needles to "frenzy".Jude Brown2010-01-071-0/+1
* Add a comment.Johanna Ploog2010-01-041-0/+1
* Fix 2903951: duplicate letters in the Ctrl-X menu.Johanna Ploog2010-01-041-3/+3
* Ignore obscured items in the UIStefan O'Rear2009-12-301-7/+7
* Rename MF_CREATED_FRIENDLY to MF_NO_REWARD, since that's all it's used for th...Stefan O'Rear2009-12-281-2/+2
* Customisable clouds!Jude Brown2009-12-281-2/+1
* Save Shoals heightmap in level tag, increment tag minor version.Darshan Shaligram2009-12-271-2/+7
* New (rakshasa) unique: Mara, Lord of Ilusions.Jude Brown2009-12-241-3/+8
* A wizard command "x,", to bring a mon down to 1hp.Adam Borowski2009-12-181-0/+10
* Fix 2916323: move an ASSERT inside a DEBUG #ifdef.Johanna Ploog2009-12-171-1/+1
* Make mimics hold the item they're mimicking, instead of fragile hacks with sa...Adam Borowski2009-12-151-13/+3
* Remove messages about monsters "peering into the shadows".Johanna Ploog2009-12-131-29/+0
* Describe good_neutral monsters differenly from neutral (hostile to you) ones.Adam Borowski2009-12-131-0/+2
* Add further door_XXX properties for opening, closing, etc.Jude Brown2009-12-061-5/+29
* Add an option to draw the player cursor manually.Robert Vollmert2009-11-281-1/+1
* Remove unnecessary header-header includes.Robert Vollmert2009-11-271-0/+1
* Add third menu action type ACT_MISCMatthew Cline2009-11-271-1/+1
* Fix tiles compile.Robert Vollmert2009-11-251-1/+2
* Make object targetting heed range and needs_path.Robert Vollmert2009-11-241-15/+6
* Make different direction targets independent; cleanup.Robert Vollmert2009-11-241-70/+54
* Remove options target_oos and target_los_first.Robert Vollmert2009-11-241-9/+6
* Remove unused option target_wrap.Robert Vollmert2009-11-241-3/+3
* Remove unused default arguments.Robert Vollmert2009-11-241-4/+4
* Remove option target_zero_exp.Robert Vollmert2009-11-241-6/+2
* Allow overriding of monster target selection through Lua.Robert Vollmert2009-11-241-0/+11
* Remove redundant check.Robert Vollmert2009-11-241-2/+2
* Remove multi-purpose Options.mlist_targetting.Robert Vollmert2009-11-231-36/+20
* Mark read-only parameters to direction() const.Robert Vollmert2009-11-231-5/+5
* Extract target mode description.Robert Vollmert2009-11-231-5/+18
* Give "struct dist" a constructor, for initingMatthew Cline2009-11-231-0/+7
* Fix targeting do-command-againMatthew Cline2009-11-231-0/+4
* tiles: Make mod-L-click actions do-again-ableMatthew Cline2009-11-221-5/+4
* Move silenced(pos) to areas.cc.Robert Vollmert2009-11-211-0/+1
* Remove trailing whitespace.David Lawrence Ramsey2009-11-201-1/+1
* Remove unused crawl_exit_hook.Robert Vollmert2009-11-201-13/+0
* directn.cc: Handle CMD_TARGET_CENTERMatthew Cline2009-11-181-0/+6
* Avoid triggering an assert when firing while standing on a plantCharles Otto2009-11-171-0/+1
* tiles: Fix "show beam path" hiding monstersMatthew Cline2009-11-171-1/+1
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-0/+1
* Expose invisible monsters in opaque clouds.Robert Vollmert2009-11-161-2/+22
* Move tutorial state out of Options.Robert Vollmert2009-11-161-2/+2
* Simplify out-of-range darkening.Robert Vollmert2009-11-161-12/+9
* Make some viewwindow show update requirements explicit, remove others.Robert Vollmert2009-11-161-3/+3
* Replace get_show_symbol by get_show_glyph.Robert Vollmert2009-11-151-7/+4
* Actually use monster_info in full_describe_view.Robert Vollmert2009-11-151-32/+13
* Remove #include <conio.h> from all over the place. Convert COLORS to an enum.Adam Borowski2009-11-141-4/+0