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path: root/crawl-ref/source/enum.h
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* New monster spell: Sleep. Give sleep to Aizul.Jude Brown2009-11-131-4/+7
* Implement monster swiftness, and give it to GastronokStefan O'Rear2009-11-121-0/+1
* Further tweaks to Dowan/Duvessa death effects.Jude Brown2009-11-121-1/+3
* Add summoner and non_actor_summoner to mgen_dataStefan O'Rear2009-11-121-1/+2
* Add wiz-mode arbitrary radius exclude command.Robert Vollmert2009-11-121-0/+1
* Rename SPELL_BACKLIGHT -> SPELL_CORONA, and relevant ZAP/BEAM/DUR.Jude Brown2009-11-121-5/+5
* Rename SPELL_MASS_SLEEP -> SPELL_ENGLACIATION.Jude Brown2009-11-121-1/+1
* Rename SPELL_SLEEP -> SPELL_HIBERNATE, and relevant ZAP/BEAM.Jude Brown2009-11-121-3/+3
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-1/+1
* tutorial: plant/fungus and toadstool eventsMatthew Cline2009-11-101-23/+25
* Make Crazy Yiuf an actual unique, combining aspects of the Mad Roy FR.Jude Brown2009-11-101-0/+1
* Rename FeawnCharles Otto2009-11-081-10/+10
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-14/+0
* Remove unused SPELL_DISRUPT and ZAP_DISRUPTION.Vsevolod Kozlov2009-11-081-2/+0
* Remove // <number> comments from the spells enum.Vsevolod Kozlov2009-11-081-40/+40
* Split up level_design.txt into smaller files.David Ploog2009-11-081-1/+1
* New unique: Pikel, the big kobold slaver.Jude Brown2009-11-081-0/+1
* New unique: Aizul, disgraced guardian naga turned naga warrior.Jude Brown2009-11-071-1/+3
* Rename purple smoke to clouds of translocational energyStefan O'Rear2009-11-061-3/+2
* Full set of (monster) summon elemental spells (Mu).Jude Brown2009-11-061-1/+4
* Monster name flags fixupsMatthew Cline2009-11-061-1/+1
* Increase the value of MST_TEST_SPAWNER to not conflict withDavid Lawrence Ramsey2009-11-061-2/+2
* Give Dissolution "Summon Eyeballs" spell (dpeg).Jude Brown2009-11-061-0/+1
* Add haste other as a monster spellCharles Otto2009-11-061-1/+2
* Rename the hellion spell list from MST_BURNING_DEVIL to MST_HELLION.David Lawrence Ramsey2009-11-051-1/+1
* Clean up flight status checks for monsters.David Lawrence Ramsey2009-11-051-1/+0
* New monster spell: Summon Eyeballs.Jude Brown2009-11-051-3/+4
* New monsters: golden eyes.Jude Brown2009-11-051-1/+4
* Remove a few placeholders from enum.hStefan O'Rear2009-11-041-33/+27
* [ and ] respect dungeon topology (by)Stefan O'Rear2009-11-041-1/+0
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-32/+1
* Allow vaults to override monster spells with spells:<xyz>Darshan Shaligram2009-11-041-1/+9
* Disintegration can be very messy.Stefan O'Rear2009-11-041-1/+2
* Fixed MONS_NO_MONSTER == NUM_MONSTERS + 1Matthew Cline2009-11-031-3/+6
* Make Chain Lightning a monster spell, add an user of it (Nikola).Adam Borowski2009-11-031-0/+2
* Remove +Tele as a randart propertyStefan O'Rear2009-11-031-1/+1
* Implement "Passive Freeze" mutation (DS)Stefan O'Rear2009-11-021-0/+1
* Remove Feawn's prayer ability, make plant walking a passive bonus.Charles Otto2009-11-021-5/+4
* Rename "Fling Icicle" to "Throw Icicle".David Ploog2009-11-031-2/+2
* Use G in the overmap to directly change levelsStefan O'Rear2009-11-021-0/+1
* Implement map viewing for other levelsStefan O'Rear2009-11-021-0/+4
* Remove mapping abilities from the gameStefan O'Rear2009-11-021-6/+6
* Implement conservation mutations for new DSStefan O'Rear2009-11-021-0/+2
* Implement 'Icemail' mutation for new DSStefan O'Rear2009-11-021-1/+3
* Make steam block LOS again.Robert Vollmert2009-10-311-2/+2
* Blessed Blades created the round before shouldn't be "ancient artifacts".Adam Borowski2009-10-301-2/+1
* Bolt of Iron->Iron Shot, Ice Bolt->Fling Icicleabrahamwl2009-10-291-4/+4
* Convert some ints to monster_type.Robert Vollmert2009-10-271-0/+3
* Implement passive mappingStefan O'Rear2009-10-261-0/+1
* Add stochastic torment resistance per dpegStefan O'Rear2009-10-261-0/+2