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* Properly save friendly pickup setting as a player variable (rather thanj-p-e-g2008-05-071-5/+5
* Disallow monsters from picking up missiles for which they don't havej-p-e-g2008-05-071-7/+6
* First attempt at making vampire feeding interruptible. It doesn't workj-p-e-g2008-05-051-0/+1
* Add two new channels, MSGCH_FRIEND_SPELL and MSGCH_FRIEND_ENCHANT,j-p-e-g2008-04-291-4/+4
* Remove Beogh recalling orcs for you, and instead try harder to findj-p-e-g2008-04-261-3/+14
* Remove "lightgrey" from the default hp_colour and mp_colour optionspauldubois2008-04-211-2/+0
* Further split up initfile.cc if-else chain for VC++. We'll want to break up t...dshaligram2008-04-201-2/+4
* Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* t...dshaligram2008-04-191-5/+6
* Rename show_turns to show_gold_turns, and modify the documentationj-p-e-g2008-04-191-3/+3
* Allow "sort_menus:any" to override the default "pickup:" statement.j-p-e-g2008-04-181-0/+5
* A lot of these changes are ASCII only because I can't test in tile;pauldubois2008-04-181-9/+25
* Allow specific colouring of pickup menu (as opposed to generalj-p-e-g2008-04-171-2/+2
* Fix 1931767: sort_menus not working for pickup menuj-p-e-g2008-04-171-0/+9
* Disallow the Staff of Wucad Mu as a Trog gift.j-p-e-g2008-04-161-3/+3
* Quiver work:pauldubois2008-04-141-2/+0
* A number of whitespace changes. Linux makes this soooo easy. :Pj-p-e-g2008-04-111-53/+53
* Fix 1937869: Have weapon swapping respect spells the character knowsj-p-e-g2008-04-111-0/+6
* put club in default fire_orderpauldubois2008-04-111-1/+1
* For FR 1934370pauldubois2008-04-071-294/+101
* Monster list always inline.pauldubois2008-04-061-1/+1
* Raise view_max_height a little bit, so people with bigger consoles can takepauldubois2008-03-311-2/+2
* Fix 1921769: Exclusion squares on the tiles minimap sometimesj-p-e-g2008-03-301-0/+6
* For 1923865pauldubois2008-03-291-1/+6
* * Monster list is now placed to the left of the view if the terminal is wide ...ennewalker2008-03-281-0/+12
* Fix a compilation problem.dolorous2008-03-251-1/+1
* Applying static method conventions to acr.cc and items.cc - this resultedj-p-e-g2008-03-251-126/+134
* - Allow 'inscribed' in fire_order. Previously it was a special case andpauldubois2008-03-241-1/+3
* Introduce a temporary neutral brand for tiles because it was driving me nutsj-p-e-g2008-03-231-0/+6
* Add a neutral monster brand (defaulting to darkgrey).j-p-e-g2008-03-211-0/+5
* Modify the Zot trap "Do you really ...?" prompt to only accept "yes" as aj-p-e-g2008-03-121-1/+6
* Fix 1920778: mons_open_door() not respecting gatesj-p-e-g2008-03-101-1/+1
* Another batch of msvc compile fixes.pauldubois2008-03-101-1/+2
* For 1909388: command key changespauldubois2008-03-101-2/+6
* [Fix 1851878] Make options cls = random and race = random work in combination.j-p-e-g2008-03-091-8/+14
* Make Options.race and Options.class translate correctly, no matter whether j-p-e-g2008-03-021-6/+2
* [FR 1816805] Implementing a new species/classes order on the characterj-p-e-g2008-03-021-10/+16
* Show status captions in brown by default with an option to change it. We prob...dshaligram2008-01-301-0/+10
* Remove GLAMOUR, and introduce RECITE (new Zin invocation)j-p-e-g2008-01-241-0/+1
* Add mouseclick handling for menus in tiles:j-p-e-g2008-01-241-1/+5
* Add tile options to configure minimap colours.j-p-e-g2008-01-211-1/+136
* FR 1861017: add info on enchanting hides to enchant armour descriptionj-p-e-g2008-01-141-7/+7
* Mixed commit of small additions/changes.j-p-e-g2008-01-131-0/+1
* Adding title screen for tiles (and title_screen option.)ennewalker2008-01-051-2/+7
* Tiles!ennewalker2008-01-051-0/+29
* Removed "all" option to easy_confirm.dshaligram2007-12-301-2/+0
* [1849483] Wielded weapons are ignored when looking for missiles to fire, and ...dshaligram2007-12-291-2/+3
* [1852851] Fixed option aliases not being used inside Lua conditional blocks i...dshaligram2007-12-281-4/+6
* [1849483] Warn player when fire_items_start option is blocking selection of t...dshaligram2007-12-281-0/+2
* Experimental "improved" explore algorithm which can be turned on byzelgadis2007-12-171-0/+6
* Nemelex abandonment now shuffles and unmarks all decks.haranp2007-12-011-2/+1