| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
| |
This mostly puts && and || on the proper lines, per the style guide.
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
Slings are now HANDS_ONE (instead of HANDS_HALF like blowguns and hand crossbows), and made the delay for such ranged weapons in launcher_shield_slowdown to be 100.
Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
|
|
|
|
|
| |
For now, it's double for fire and frost (removed the distinction at least
for the time being) and quadrupled for reaping.
|
|
|
|
|
|
|
|
|
|
| |
fire / frost / electric / reaping are not auto mulch flame has chance to
save reduced by 2 frost has chance to save reduced by 1 reaping has
chance to save reduced by 3 electric has standard chance as it only
procs 1 in 3 added was_missile to beam properties in order to not auto
mulch other beam types than BEAM_MISSILE
Signed-off-by: Matthew Cline <zelgadis@sourceforge.net>
|
|
|
|
| |
Signed-off-by: Matthew Cline <zelgadis@sourceforge.net>
|
| |
|
| |
|
|
|
|
| |
projectile
|
| |
|
|
|
|
|
|
| |
This removes a couple of unnecessary includes from header files.
I may have missed adding some tiles includes.
|
| |
|
|
|
|
| |
Add (and use) player methods for setting/increasing durations.
|
| |
|
| |
|
|
|
|
| |
on what launcher was used. Yes, i know returning needles is silly, but someone will probably try it
|
|\ |
|
| | |
|
|/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Missile Changes
--
electricity missiles are now an option - they are always destroyed
reaping / dispersal ammo is now always destroyed as it can be created by players
poison ammo can again affect rocks / bullets etc - still no nets. Apparently
this is a contact poison, but mainly it's to close the gap between sling users
and archers.
SKILLS
--
Ranged weapon 3
Dodging 2
Spellcasting 2
Enchantments OR Translocations 3
EQUIPMENT
--
Robe
Ration
Scroll of blink
Some ranged weapon options as Hunter
No melee weapon!
Either book of elemental missiles or warped missiles
The book of Elemental Missiles
Spells Type Level
a - Corona Enchantment 1
b - Swiftness Enchantment/Air 2
c - Repel Missiles Enchantment/Air 2
d - Flame Ammunition Enchantment/Fire 3
e - Frost Ammunition Enchantment/Ice 3
f - Poison Ammunition Enchantment/Poison 4
The book of Warped Missiles
Spells Type Level
a - Apportation Translocation 1
b - Portal Projectile Translocation 2
c - Repel Missiles Enchantment/Air 2
d - Blink Translocation 2
e - Returning Ammunition Enchantment/Translocation 3
f - Warp Ammunition Enchantment/Translocation 5
The book of Devastating Missiles
Spells Type Level
a - Poison Ammunition Enchantment/Poison 4
b - Warp Ammunition Enchantment/Translocation 5
c - Shocking Ammunition Enchantment/Air 5
d - Haste Enchantment 6
e - Deflect Missiles Enchantment/Air 6
f - Exploding Ammunition Enchantment/Fire/Air 7
g - Reaping Ammunition Enchantment/Necromancy 7
Signed-off-by: Stefan O'Rear <stefanor@cox.net>
|
| |
|
|
|
|
|
| |
Monsters now know who summoned them. This will be important later.
Probably breaks something; saves are not one of them.
|
| |
|
|
|
|
|
|
| |
This also makes the order of hit_funcs vs range_funcs consistent. The latter
were usually called first, but not always -- contrary to what one would expect.
I made hit_funcs go first in all cases.
|
|
|
|
|
|
|
|
|
|
| |
angels.
Neither cause additional mulching of ammo, since both the charge and blessing
is temporary. Blessing and reaping cancel each other.
Holy wrath launchers are a lot weaker than silver ammo, but these two stack.
Plus, they're permanent while ammo is scarce.
|
|
|
|
|
| |
I'm pretty sure I've managed to replace every instance of a reference to
these files, so I hopefully haven't missed anything.
|
|
|
|
| |
hasty weapons and Cheibriados.
|
| |
|
| |
|
| |
|
|
|
|
| |
Also add a few previously indirect includes.
|
| |
|
|
|
|
|
|
| |
The only use was just removed.
Also move the draw check closer to where it's used.
|
| |
|
|
|
|
|
|
|
|
| |
map_cell no longer has the field "properties", which has been
replaced by the unsigned long array env.pgrid.
env.map has been renamed to env.map_knowledge. It should really
be moved into player.
|
|
|
|
|
|
| |
They are now wieldable by mummies and ghouls, but no healing effect. Vampires get nourished per hit.
Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net>
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net>
|
|
|
|
| |
Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net>
|
| |
|
| |
|
|
|
|
| |
Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net>
|
|
|
|
| |
Signed-off-by: Robert Vollmert <rvollmert@gmx.net>
|
|
|
|
| |
Signed-off-by: Robert Vollmert <rvollmert@gmx.net>
|
|
|
|
| |
Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net>
|
| |
|