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* Move silenced(pos) to areas.cc.Robert Vollmert2009-11-211-0/+1
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-0/+1
* Move tutorial state out of Options.Robert Vollmert2009-11-161-1/+1
* Remove #include <conio.h> from all over the place. Convert COLORS to an enum.Adam Borowski2009-11-141-4/+0
* Improve Fedhas' interaction with auto-exclusionsCharles Otto2009-11-131-0/+3
* Remove arena AI forcing option.Robert Vollmert2009-11-131-24/+0
* Replace calc_show_los by you.update_los.Robert Vollmert2009-11-131-1/+1
* Replace observe_cell by you.see_cell.Robert Vollmert2009-11-131-5/+5
* Replace monster_index with monsters::mindex.Vsevolod Kozlov2009-11-131-7/+7
* Merge spore experiments branch.Charles Otto2009-11-131-0/+4
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| * Give giant spores a chance of spawning ballistos while wanderingCharles Otto2009-11-111-0/+4
* | Add summoner and non_actor_summoner to mgen_dataStefan O'Rear2009-11-121-1/+2
* | Use get_free_monster in other places.Robert Vollmert2009-11-121-12/+4
* | Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-2/+2
* | Convert another 45 monster loops to monster_iterator.Robert Vollmert2009-11-111-9/+8
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* Tomb of Doroklohe: delete clouds at the walls; proper message if the tomb is ...Adam Borowski2009-11-111-1/+4
* Make actor::heal return bool; move heal_monster to monsters::heal.Vsevolod Kozlov2009-11-101-1/+1
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-4/+4
* Add an is_holy() function to the actor interface.David Lawrence Ramsey2009-11-091-1/+1
* Replace mons_is_pacified with monsters::pacified.Vsevolod Kozlov2009-11-091-4/+4
* Replace mons_wont_attack with monsters::wont_attack.Vsevolod Kozlov2009-11-091-13/+13
* Death oozes leave clouds of miasma upon eating corpses and chunks (dpeg).Jude Brown2009-11-091-0/+13
* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-1/+1
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-1/+2
* Replace mons_cannot_act with monsters::cannot_act.Vsevolod Kozlov2009-11-081-1/+1
* Replace mons_cannot_move with monsters::cannot_move.Vsevolod Kozlov2009-11-081-2/+2
* Enable proper monster LOS.Robert Vollmert2009-11-081-0/+1
* Merge from chaotic_experiment branch:Eino Keskitalo2009-11-071-1/+1
* Different launchers make different amount of noiseMatthew Cline2009-11-071-0/+1
* Remove mons_is_holy(), as it's redundant.David Lawrence Ramsey2009-11-071-1/+1
* Replace mons_neutral with monsters::neutral.Vsevolod Kozlov2009-11-071-1/+1
* Split up debug.ccMatthew Cline2009-11-061-0/+1
* Simplify.David Lawrence Ramsey2009-11-061-1/+1
* Use coord_defs in a few more places.David Lawrence Ramsey2009-11-061-1/+1
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-8/+8
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-5/+5
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-10/+10
* Add actor::set_position.Robert Vollmert2009-11-061-5/+5
* Remove mons_friendly_real and mons_wont_attack_real.Vsevolod Kozlov2009-11-061-6/+6
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-1/+1
* Add actor::petrified, which replaces mons_is_petrified.Vsevolod Kozlov2009-11-061-1/+1
* Unify mesmerisation code.Robert Vollmert2009-11-051-6/+2
* Replace mons_is_caught with monsters::caught.Vsevolod Kozlov2009-11-051-7/+7
* Make many checks for monster (non)existence on squares use monster_at().David Lawrence Ramsey2009-11-051-1/+1
* Split up view.cc.Robert Vollmert2009-11-041-0/+2
* Allow vaults to override monster spells with spells:<xyz>Darshan Shaligram2009-11-041-3/+1
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Add minor cosmetic fixes.David Lawrence Ramsey2009-11-031-1/+3
* Apply n78291's patch in [2891024] to fix Jiyva's piety gain.David Lawrence Ramsey2009-11-021-3/+8