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* Yet another session of comment/whitespace cleanups.j-p-e-g2008-05-271-14/+16
* Modify skill titles j-p-e-g2008-05-261-4/+5
* Make patrolling monster movement more natural: don't always return toj-p-e-g2008-05-261-55/+82
* Fix aborting unchivalric attacks costing a turn.j-p-e-g2008-05-251-118/+195
* Fix compilation.dolorous2008-05-251-1/+1
* Force fleeing monsters to "turn to fight" before breathing at you.j-p-e-g2008-05-251-27/+54
* Allow Troggies to autopickup manuals, and change the message whenj-p-e-g2008-05-251-5/+6
* Mention named orcs' base type in the monster descriptions.j-p-e-g2008-05-251-1/+1
* Since oklob plants are no longer confusable, remove the check for their dolorous2008-05-241-1/+0
* Add a minor cleanup. Since blessing a random follower as a result of dolorous2008-05-241-4/+1
* Consolidate player tracer messages.j-p-e-g2008-05-231-34/+36
* Fix 1941612: Zapping wands known to be empty shouldn't cost a turn, butj-p-e-g2008-05-211-69/+58
* Run through the god conducts for killing if we make a bad kill of a dolorous2008-05-201-5/+5
* Fix monsters capable of LOS attack behind glass walls being ignored.j-p-e-g2008-05-201-23/+23
* Fix [1967456]: Change "horribly wounded" to "severely wounded".dolorous2008-05-191-2/+2
* Fix 1858979: Monsters being capable to reach through wallsl.j-p-e-g2008-05-191-9/+14
* When indicating monsters' wounds, Actually display the "horribly dolorous2008-05-181-1/+1
* Pull code from mon->can_see(target) into a new function mon->see_grid()j-p-e-g2008-05-181-62/+65
* Fix 1965819: invisible monster given away when (un)wielding or wearingj-p-e-g2008-05-171-28/+23
* For consistency, rename the DID_FRIEND_DIES conduct to DID_FRIEND_DIED.dolorous2008-05-171-1/+1
* Comment fixes.dolorous2008-05-161-6/+4
* Add spacing fix.dolorous2008-05-161-2/+2
* Properly save friendly pickup setting as a player variable (rather thanj-p-e-g2008-05-071-2/+3
* Disallow monsters from picking up missiles for which they don't havej-p-e-g2008-05-071-4/+7
* Don't allow hydras that lost all heads to be raised as zombies or spectres.dshaligram2008-05-051-2/+5
* Spectral hydras created by Death Channel also get their due heads.dshaligram2008-05-051-1/+2
* Hydras raised from the dead now get the same number of heads as they had when...dshaligram2008-05-051-0/+1
* Cleaned up monster generation functions, separate monster zombie type from mo...dshaligram2008-05-051-12/+14
* First attempt at making vampire feeding interruptible. It doesn't workj-p-e-g2008-05-051-6/+2
* [1956565] Fix issues with monster names.dshaligram2008-05-041-20/+26
* For good god worshippers, properly handle polymorphs into evil monsters.dolorous2008-05-031-0/+1
* Add still more comment fixes.dolorous2008-05-031-4/+4
* Remove redundant setting of foe.dolorous2008-05-031-2/+0
* Add another comment fix.dolorous2008-05-031-1/+1
* After still more thought, put back the preservation of the foe, as well dolorous2008-05-031-0/+6
* Add more minor cosmetic fixes.dolorous2008-05-031-1/+1
* After some more thought, revert the special case handling for dolorous2008-05-031-15/+0
* Comment fixes.dolorous2008-05-031-3/+3
* Add more consistency fixes for polymorphing shapeshifters.dolorous2008-05-031-6/+11
* Comment fix.dolorous2008-05-031-1/+1
* Let sgapeshifters also retain the neutral enchantment after shifting.dolorous2008-05-031-1/+5
* Fix indentation.dolorous2008-05-011-1/+1
* Add more comment fixes.dolorous2008-05-011-3/+3
* Typo fix.dolorous2008-04-301-1/+1
* Add two new channels, MSGCH_FRIEND_SPELL and MSGCH_FRIEND_ENCHANT,j-p-e-g2008-04-291-55/+49
* Simplify checks for monsters susceptible to Ignite Poison.dolorous2008-04-291-0/+13
* * For Beogh's high level reinforcements, there's a 20% chance of a j-p-e-g2008-04-271-0/+2
* Comment fix.dolorous2008-04-261-1/+1
* Fix erroneous "is destroyed" message when a monster kills e.g. a dolorous2008-04-261-5/+6
* Clean up death message handling for abjured spatial and fire vortexes dolorous2008-04-261-0/+3