Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Trim unnecessary #includes. | Adam Borowski | 2010-01-13 | 1 | -1/+0 |
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* | Make harpies also steal food from the ground at the player's position. | Johanna Ploog | 2010-01-08 | 1 | -4/+4 |
| | | | | | | Previously, players could (and did!) drop all their food before engaging in combat with harpies. As long as they didn't step off the grid, their stash of food was safe. This is now no longer the case. | ||||
* | Ignore obscured items in the UI | Stefan O'Rear | 2009-12-30 | 1 | -0/+4 |
| | | | | I probably missed a few spots. | ||||
* | Merfolk (water/ice) elementalists join the Shoals guard. | Darshan Shaligram | 2009-12-29 | 1 | -0/+7 |
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* | Replace long debug message calls with dprf(), except for cases where a dumb ↵ | Adam Borowski | 2009-12-20 | 1 | -15/+5 |
| | | | | | | compiler could call unnecessary functions. For paranoia, I left even any uses of std::string. | ||||
* | Replace static snprintf() with make_sprintf() where the result is ↵ | Adam Borowski | 2009-12-17 | 1 | -2/+1 |
| | | | | | | immediately cast to std::string. | ||||
* | Make Xom sometimes (< 5% chance) revive the player after death. | Johanna Ploog | 2009-12-09 | 1 | -1/+7 |
| | | | | | | The chance of this happening depends strongly on tension and mood, as well as type of death. I also tried the normal protection from harm but I figure it's more interesting this way. :D | ||||
* | Further rF- message tweak. | Jude Brown | 2009-11-29 | 1 | -2/+2 |
| | | | | Specify who is being burnt terribly. In this case, it is the player. | ||||
* | Clarify rF- messages (TGW). | Jude Brown | 2009-11-29 | 1 | -3/+3 |
| | | | | | | "It burns terribly" is unclear in some instances, so change to "The fire/the lava burns terribly". Also change "It scalds you terribly" to "The steam scalds you terribly" for steam. | ||||
* | Remove header includes from mon-place.h. | Robert Vollmert | 2009-11-27 | 1 | -0/+2 |
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* | Remove further header-include. env.h now always directly included. | Robert Vollmert | 2009-11-27 | 1 | -0/+1 |
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* | you.never_die: restore stat on stat-death | Matthew Cline | 2009-11-24 | 1 | -0/+6 |
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* | you.never_die tweaks | Matthew Cline | 2009-11-24 | 1 | -2/+2 |
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* | you.never_die (player::never_die) | Matthew Cline | 2009-11-24 | 1 | -0/+9 |
| | | | | | | If the macros DEBUG or WIZARD are defined, then class player will have the member never_die, which if set to true makes any deadly calls to ouch() return without the game ending. | ||||
* | If you die to disintegration, say "blown up" not "killed". | Adam Borowski | 2009-11-23 | 1 | -0/+7 |
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* | Move tutorial state out of Options. | Robert Vollmert | 2009-11-16 | 1 | -1/+1 |
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* | Remove #include <conio.h> from all over the place. Convert COLORS to an enum. | Adam Borowski | 2009-11-14 | 1 | -1/+0 |
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* | Fix a crash when _passive_freeze is called with NULL aux | Charles Otto | 2009-11-13 | 1 | -1/+1 |
| | | | | | | ouch can get called with a NULL aux parameter (for example by splash_with_acid), passing that null pointer to _passive_freeze was causing a crash. | ||||
* | Fix passive freeze proccing on torment | Stefan O'Rear | 2009-11-13 | 1 | -3/+6 |
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* | Remove obsoleted los.h includes. | Robert Vollmert | 2009-11-13 | 1 | -1/+0 |
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* | Replace observe_cell by you.see_cell. | Robert Vollmert | 2009-11-13 | 1 | -1/+1 |
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* | Extract and move file deletion on game end. | Robert Vollmert | 2009-11-12 | 1 | -27/+33 |
| | | | | | | | | This should prevent problems with the morgue dump from making a game unlosable, fixing 2782923. Note that the other problem in that bug report (crash of mons_type_name on invalid monster type) has already been fixed. | ||||
* | Add summoner and non_actor_summoner to mgen_data | Stefan O'Rear | 2009-11-12 | 1 | -1/+1 |
| | | | | | Monsters now know who summoned them. This will be important later. Probably breaks something; saves are not one of them. | ||||
* | Rename monspeak/monplace/monstuff to mon-speak/place/stuff. | Jude Brown | 2009-11-12 | 1 | -2/+2 |
| | | | | | I'm pretty sure I've managed to replace every instance of a reference to these files, so I hopefully haven't missed anything. | ||||
* | Split shouting and stealth code from view.cc. | Robert Vollmert | 2009-11-10 | 1 | -0/+1 |
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* | Make Fedhas worshipers immune to spore food destruction. | Charles Otto | 2009-11-10 | 1 | -0/+8 |
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* | Remove option draw_it from viewwindow. | Robert Vollmert | 2009-11-09 | 1 | -1/+1 |
| | | | | | | The only use was just removed. Also move the draw check closer to where it's used. | ||||
* | Replace mons_wont_attack with monsters::wont_attack. | Vsevolod Kozlov | 2009-11-09 | 1 | -1/+1 |
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* | Simplify the formula for Jiyva-worshipping players' royal jelly spawns. | David Lawrence Ramsey | 2009-11-06 | 1 | -2/+2 |
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* | Replace global see_cell by observe_cell and disambiguate old uses. | Robert Vollmert | 2009-11-06 | 1 | -1/+1 |
| | | | | | | | Calls to plain see_cell(pos) were replaced with either observe_cell(pos) or you.see_cell(pos). observe_cell where related to drawing the interface and messaging, you.see_cell for game mechanics, and one or the other in less clear cases (targetting, say). | ||||
* | Rename is_valid_item to item_def::is_valid. | Vsevolod Kozlov | 2009-11-06 | 1 | -2/+2 |
| | | | | Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net> | ||||
* | Extract morgue file time formatting into make_file_time. | Robert Vollmert | 2009-11-06 | 1 | -13/+4 |
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* | Move player_res_asphyx/rotting to player::res_asphyx/rotting. | Vsevolod Kozlov | 2009-11-05 | 1 | -1/+1 |
| | | | | Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net> | ||||
* | Split game_options from externs.h into options.h. | Robert Vollmert | 2009-11-04 | 1 | -0/+1 |
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* | Implement "Passive Freeze" mutation (DS) | Stefan O'Rear | 2009-11-02 | 1 | -0/+48 |
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* | Implement conservation mutations for new DS | Stefan O'Rear | 2009-11-02 | 1 | -0/+15 |
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* | Implement 'Icemail' mutation for new DS | Stefan O'Rear | 2009-11-02 | 1 | -0/+7 |
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* | Splitting up stuff.cc. | Robert Vollmert | 2009-10-30 | 1 | -0/+1 |
| | | | | New: colour.cc, coord.cc, coordit.cc, random.cc, rng.cc. | ||||
* | Convert player::your_name to std::string. | Robert Vollmert | 2009-10-24 | 1 | -8/+8 |
| | | | | Doesn't seem to break anything... | ||||
* | Get rid of player_monster_visible. | Robert Vollmert | 2009-10-22 | 1 | -1/+1 |
| | | | | | | The special casing for drowning monsters appears to have been obsoloted by checking ENCH_SUBMERGED instead of calling mons_is_submerged. | ||||
* | Make Chronos account for player's haste/slow/statue form. | Adam Borowski | 2009-10-22 | 1 | -1/+1 |
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* | Yank some god invocations from religion.cc into godabil.cc | Adam Borowski | 2009-10-22 | 1 | -0/+1 |
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* | Bypass player death in test mode. | Robert Vollmert | 2009-10-22 | 1 | -2/+2 |
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* | Chronos' time step. | Adam Borowski | 2009-10-21 | 1 | -0/+2 |
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* | versioning: remove SVN-specific revision data, add Git versioning | Steven Noonan | 2009-10-18 | 1 | -1/+0 |
| | | | | Signed-off-by: Steven Noonan <steven@uplinklabs.net> | ||||
* | Globally replace see_grid by see_cell. | Robert Vollmert | 2009-10-17 | 1 | -1/+1 |
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* | Add whitespace fixes. | David Lawrence Ramsey | 2009-10-12 | 1 | -1/+1 |
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* | kill some DEBUG/WIZARD compiler warnings about unused functions | Steven Noonan | 2009-10-10 | 1 | -1/+2 |
| | | | | | | | | cloud.cc:45: warning: "bool _killer_whose_match(kill_category, killer_type)" defined but not used mutation.cc:1923: warning: "bool _is_random(mutation_type)" defined but not used ouch.cc:891: warning: "void _wizard_restore_life()" defined but not used Signed-off-by: Steven Noonan <steven@uplinklabs.net> | ||||
* | project-wide: implement use of platform.h detection macros | Steven Noonan | 2009-10-10 | 1 | -2/+2 |
| | | | | Signed-off-by: Steven Noonan <steven@uplinklabs.net> | ||||
* | Split LOS code from view.cc. | Robert Vollmert | 2009-10-08 | 1 | -0/+1 |
| | | | | | | | | | los.cc: basic raycasting algorithm; losight(), see_grid() etc. ray.cc: ray_def implementation. mon-los.cc: monster_los This includes adding a bunch of #includes; there's probably some obsolete includes of view.h now. |