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* Amulet of stasis, first cut.Darshan Shaligram2010-01-111-2/+3
* Rename transfor.{cc,h} to transform.{cc,h}.Adam Borowski2010-01-071-1/+1
* Customisable clouds!Jude Brown2009-12-281-7/+10
* Replace long debug message calls with dprf(), except for cases where a dumb c...Adam Borowski2009-12-201-7/+2
* Make folks pacified via Evilyon neutral-hostile (dpeg).Adam Borowski2009-12-141-1/+1
* Remove further header-include. env.h now always directly included.Robert Vollmert2009-11-271-0/+1
* Delay adjustments for ring of fireCharles Otto2009-11-151-10/+14
* Delay adjustment for death's doorCharles Otto2009-11-151-4/+4
* Adjust durations for divine vigour and divine staminaCharles Otto2009-11-151-4/+5
* Delay changes for corona, berserk, lev, and cflyCharles Otto2009-11-151-7/+2
* Update delay for exhaustion, confusing touch, and sure bladeCharles Otto2009-11-151-1/+1
* On second thought abstract increasing/setting durations a little.Charles Otto2009-11-151-41/+29
* Moidfy DUR_TRANSFORMATION to be delay based.Charles Otto2009-11-151-3/+3
* Modify temporary brand spells to be delay basedCharles Otto2009-11-151-2/+2
* Make _increase_durations set values proportional to delayCharles Otto2009-11-151-1/+3
* Move trans_wall_blocking into player.Robert Vollmert2009-11-131-2/+2
* Replace observe_cell by you.see_cell.Robert Vollmert2009-11-131-2/+2
* More monster_iterator conversions.Robert Vollmert2009-11-121-23/+17
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-1/+1
* Make actor::heal return bool; move heal_monster to monsters::heal.Vsevolod Kozlov2009-11-101-1/+1
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-1/+1
* Add an is_holy() function to the actor interface.David Lawrence Ramsey2009-11-091-5/+5
* Replace mons_wont_attack with monsters::wont_attack.Vsevolod Kozlov2009-11-091-2/+2
* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-2/+2
* Remove mons_is_holy(), as it's redundant.David Lawrence Ramsey2009-11-071-1/+1
* Replace bounds_func with circle_def.Robert Vollmert2009-11-081-1/+2
* Remove player.h dependency from coordit.h.Robert Vollmert2009-11-081-1/+1
* Replace mons_is_summoned with monsters::is_summoned.Vsevolod Kozlov2009-11-071-1/+1
* Replace mons_neutral with monsters::neutral.Vsevolod Kozlov2009-11-071-1/+1
* Rename purple smoke to clouds of translocational energyStefan O'Rear2009-11-061-2/+2
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-2/+2
* Collect attitude changing code.Robert Vollmert2009-11-061-1/+2
* Add actor::petrified, which replaces mons_is_petrified.Vsevolod Kozlov2009-11-061-1/+1
* Unify mesmerisation code.Robert Vollmert2009-11-051-20/+5
* Replace uses of player_in_water with you.in_water.Vsevolod Kozlov2009-11-051-1/+1
* Replace uses of player_is_airborne with you.airborne.Vsevolod Kozlov2009-11-051-1/+1
* Split up view.cc.Robert Vollmert2009-11-041-0/+1
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Make Chain Lightning a monster spell, add an user of it (Nikola).Adam Borowski2009-11-031-6/+6
* spells1.cc: fix Chain LightningMatthew Cline2009-11-031-1/+1
* Greatly upgrade player hellfireStefan O'Rear2009-11-021-0/+43
* Move random_near_space into new teleport.cc.Robert Vollmert2009-11-021-0/+1
* Merge mons_holiness() into monster::holiness(), and add an is_unholy()David Lawrence Ramsey2009-10-311-1/+1
* Combine mons_is_sleeping(monsters *m) into monsters::asleep()abrahamwl2009-10-301-1/+1
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+2
* (MONS_PROGRAM_BUG || -1) --> MONS_NO_MONSTERMatthew Cline2009-10-271-1/+1
* Move player_see_invis into player class.Robert Vollmert2009-10-221-1/+1
* Add missing Chronos conducts for hasting yourself, casting swiftness,Adam Borowski2009-10-211-0/+1
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0