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* Remove the message from Call Canine Familiar.Eino Keskitalo2010-01-141-2/+0
* Code cleanups.Haran Pilpel2010-01-141-57/+51
* Trim unnecessary #includes.Adam Borowski2010-01-131-1/+0
* Continuation of the range combat overhaul: branding spells.Jude Brown2010-01-011-131/+84
* Replace uses of item_cursed with item_def::cursed.Vsevolod Kozlov2009-12-271-2/+2
* A start at a dLua spells library.Jude Brown2009-12-251-8/+23
* Replace long debug message calls with dprf(), except for cases where a dumb c...Adam Borowski2009-12-201-3/+1
* Rename grey snakes to anacondas. Give them constriction, message-only for now.Adam Borowski2009-12-161-1/+1
* tiles: only include tiledef-*.h in files where they're neededSteven Noonan2009-12-121-0/+3
* Unify colour handling in env.show and env.map_knowledge.Robert Vollmert2009-12-011-1/+0
* Remove header includes from mon-place.h.Robert Vollmert2009-11-271-0/+2
* Remove further header-include. env.h now always directly included.Robert Vollmert2009-11-271-0/+1
* Fix comments.David Lawrence Ramsey2009-11-181-5/+2
* Fix compilation.David Lawrence Ramsey2009-11-181-1/+1
* Remove Zin's summoning-based wrath, as it no longer fits.David Lawrence Ramsey2009-11-181-6/+4
* Created generic interface for detecting traps within a radius.Alex MacDonald2009-11-181-19/+2
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-0/+2
* Wrap view flashing in flash_view.Robert Vollmert2009-11-161-6/+3
* Fix information leakage in detect creatures.Robert Vollmert2009-11-161-1/+1
* On second thought abstract increasing/setting durations a little.Charles Otto2009-11-151-6/+2
* Modify temporary brand spells to be delay basedCharles Otto2009-11-151-3/+3
* Fix compilation.David Lawrence Ramsey2009-11-151-0/+1
* Change the message for reaping branding, so that checking for theDavid Lawrence Ramsey2009-11-151-2/+2
* Remove canned messages in brand_ammo() when it fails.David Lawrence Ramsey2009-11-151-18/+0
* Make brand_ammo() return bool, indicating whether it succeeded.David Lawrence Ramsey2009-11-151-2/+21
* Move brand_ammo() to spells2.{cc,h}, right after brand_weapon().David Lawrence Ramsey2009-11-151-0/+128
* Warper Overhaul - Renamed to Arcane Marksmanjohnny shelley2009-11-141-0/+5
* Move player_can_smell to player::can_smell.Vsevolod Kozlov2009-11-141-1/+1
* Convert a bunch of coordinate loops to new radius_iterator.Robert Vollmert2009-11-131-9/+5
* Add summoner and non_actor_summoner to mgen_dataStefan O'Rear2009-11-121-33/+45
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-2/+2
* Convert drain life and oz's refrigeration to monster_iterator.Robert Vollmert2009-11-111-38/+25
* Convert cast_toxic_radiance to use monster_iterator.Robert Vollmert2009-11-111-9/+8
* Replace actor::is_unholy() with actor::undead_or_demonic().David Lawrence Ramsey2009-11-101-1/+1
* Remove a few obsolete includes.Robert Vollmert2009-11-101-5/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-3/+3
* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-1/+1
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-8/+9
* Replace mons_is_summoned with monsters::is_summoned.Vsevolod Kozlov2009-11-071-2/+2
* Move Feawn's abilities to godabil.h/ccCharles Otto2009-11-061-860/+0
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-6/+6
* Make some passed references const.Robert Vollmert2009-11-061-2/+2
* Convert a few read-only uses of actor::position to actor::pos().Robert Vollmert2009-11-061-1/+1
* Make "int rain()" take a const coord_def&.Robert Vollmert2009-11-061-1/+1
* Simplify and nerf Summon Small MammalsStefan O'Rear2009-11-061-27/+7
* And propagate power from Tukima / the Dance.Stefan O'Rear2009-11-041-1/+8
* Split up view.cc.Robert Vollmert2009-11-041-0/+1
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-3/+3
* Explicitly mention using 0-9 in the prompts for growth and evolutionCharles Otto2009-11-021-2/+4