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* Trim unnecessary #includes.Adam Borowski2010-01-131-1/+0
* Amulet of stasis, first cut.Darshan Shaligram2010-01-111-2/+5
* Replace uses of item_cursed with item_def::cursed.Vsevolod Kozlov2009-12-271-2/+2
* Don't show normal teleport messages on wizard teleports.Vsevolod Kozlov2009-12-271-3/+5
* Replace long debug message calls with dprf(), except for cases where a dumb c...Adam Borowski2009-12-201-23/+7
* Give a thematic message when Summon Horrible Things drains int. (Eronarn)Adam Borowski2009-12-161-4/+6
* Tidy up bracket placement according to our coding conventions.Johanna Ploog2009-12-101-7/+11
* Don't assume a square is safe if there are a monster there.Jude Brown2009-12-031-5/+16
* Teleport code refactor, you_teleport_to.Jude Brown2009-12-031-39/+104
* Move teleport location checks into their own function.Jude Brown2009-12-021-6/+28
* Don't prompt for cancelling Wizard teleport.Jude Brown2009-12-021-4/+5
* Rename "wizard" to "wizard_tele" so it doesn't shadow player::wizard.Jude Brown2009-12-021-9/+10
* Wizard-mode controlled teleport (Ctrl-B).Jude Brown2009-12-021-16/+31
* Remove header includes from mon-place.h.Robert Vollmert2009-11-271-0/+3
* Remove further header-include. env.h now always directly included.Robert Vollmert2009-11-271-0/+1
* receive_corpses(): don't crash if no items availMatthew Cline2009-11-231-0/+3
* Tiny teleports don't throw monster off trackMatthew Cline2009-11-231-11/+13
* On player teleport, reset mon->foe_memoryMatthew Cline2009-11-221-0/+14
* Counterpart fprop for NO_RTELE_INTO: NO_CTELE_INTO.Jude Brown2009-11-231-0/+6
* Replace uses of disease_player with player::sicken.Vsevolod Kozlov2009-11-221-1/+1
* Move silenced(pos) to areas.cc.Robert Vollmert2009-11-211-0/+1
* Create areas.cc and move sanctuary code there.Robert Vollmert2009-11-211-232/+1
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-0/+1
* Make some viewwindow show update requirements explicit, remove others.Robert Vollmert2009-11-161-1/+1
* Wrap view flashing in flash_view.Robert Vollmert2009-11-161-2/+1
* Rename a variable for clarity.David Lawrence Ramsey2009-11-151-9/+7
* On second thought abstract increasing/setting durations a little.Charles Otto2009-11-151-9/+5
* Delay adjustment for death channelCharles Otto2009-11-151-4/+6
* Make teleportation delay based on total delay not turnsCharles Otto2009-11-151-1/+2
* Kikubaaqdgha finetuning.Alex MacDonald2009-11-161-17/+18
* Fix compilation.David Lawrence Ramsey2009-11-151-1/+0
* Move brand_ammo() to spells2.{cc,h}, right after brand_weapon().David Lawrence Ramsey2009-11-151-128/+0
* Rename cast_brand_ammo() to brand_ammo(), for consistency.David Lawrence Ramsey2009-11-151-11/+10
* Fix a few whitespace errors.Adam Borowski2009-11-151-2/+2
* Warper Overhaul - Renamed to Arcane Marksmanjohnny shelley2009-11-141-14/+111
* Convert a bunch of coordinate loops to new radius_iterator.Robert Vollmert2009-11-131-9/+9
* Remove obsoleted los.h includes.Robert Vollmert2009-11-131-1/+0
* Replace observe_cell by you.see_cell.Robert Vollmert2009-11-131-8/+8
* Replace monster_index with monsters::mindex.Vsevolod Kozlov2009-11-131-1/+1
* Add summoner and non_actor_summoner to mgen_dataStefan O'Rear2009-11-121-19/+22
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-2/+2
* Convert another 45 monster loops to monster_iterator.Robert Vollmert2009-11-111-6/+3
* Corpse names for unusally named monstersMatthew Cline2009-11-101-1/+7
* Remove a few obsolete includes.Robert Vollmert2009-11-101-1/+0
* Remove inside_level_bounds.Robert Vollmert2009-11-101-2/+2
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-2/+2
* Replace mons_wont_attack with monsters::wont_attack.Vsevolod Kozlov2009-11-091-1/+1
* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-7/+1
* Add opc_no_trans and use that for see_cell_no_trans.Robert Vollmert2009-11-081-1/+1