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* Add more minor cosmetic fixes.dolorous2008-04-231-2/+3
* [1937257] Fixed stair cycling issues for tiles.ennewalker2008-04-201-5/+10
* Fixing issue where the X map mode would incorrectly move the screen after vie...ennewalker2008-04-201-3/+2
* Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* t...dshaligram2008-04-191-2/+2
* Compilation fix.dolorous2008-04-191-1/+1
* Implement the results of the HUD discussion with maybe 80% accuracy.pauldubois2008-04-191-14/+20
* msg height back up to 7pauldubois2008-04-191-2/+36
* [1941576] Fixed issue with too many blank squares in the inventory. Now, the...ennewalker2008-04-191-7/+0
* Fixing assert problem due to wherex() inconsistency between tile and console ...ennewalker2008-04-181-1/+1
* Add minor backlight cleanup.dolorous2008-04-181-1/+1
* A lot of these changes are ASCII only because I can't test in tile;pauldubois2008-04-181-7/+8
* Comment fix.dolorous2008-04-171-1/+1
* Good neutral monsters shouldn't tet you train stealth, since, like dolorous2008-04-171-1/+1
* git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@428...j-p-e-g2008-04-171-0/+2
* Fix 1943303: Prevention of barding generation in monsters equipment.j-p-e-g2008-04-161-0/+8
* Allow vampires to mutate when Satiated or higher, and make non-physicalj-p-e-g2008-04-151-4/+8
* Another code cleanup.j-p-e-g2008-04-151-2/+6
* Apply Horst von Brand's (first) patch 1887488: gcc-4.3 compile failures.j-p-e-g2008-04-141-0/+1
* Fix [1942327]: TSO's halo now colors undiscovered trap squares yellow.dolorous2008-04-141-1/+2
* Comment fix.dolorous2008-04-121-1/+1
* And make holy beings' conversion on sight turn them "good neutral".dolorous2008-04-121-2/+2
* FR 1938146: Suppress red colouring for blood spattered stairs.j-p-e-g2008-04-111-2/+2
* Some whitespace changes.j-p-e-g2008-04-101-65/+65
* Some more Stealth changes.j-p-e-g2008-04-101-10/+18
* Make TSO's halo only color empty floor squares yellow.dolorous2008-04-101-2/+2
* Added Water card. Might need some rebalancing.haranp2008-04-081-1/+1
* fix sense of the allow_alt_layout optionpauldubois2008-04-081-1/+1
* For FR 1934370pauldubois2008-04-071-5/+17
* On HUD:pauldubois2008-04-041-1/+1
* Finally implement halo coloring. Currently, all areas that you can move dolorous2008-04-031-0/+7
* + Implement most of the suggestions for HUD compression.pauldubois2008-04-021-47/+21
* Fix tile compile on Windows.j-p-e-g2008-04-021-1/+1
* Yet Another Code Cleanup, this time concentrating on libx11.cc and j-p-e-g2008-04-011-198/+196
* Add still more whitespace fixes.dolorous2008-04-011-4/+4
* Add more cleanups.dolorous2008-03-311-1/+0
* Add still more whitespace fixes.dolorous2008-03-311-37/+36
* Tweak order of layout fields to stop g++ complaining about out-of-order initi...dshaligram2008-03-311-1/+1
* Refactor the layout logic for the inline and mlist-col layouts into apauldubois2008-03-311-118/+219
* Add DEBUG_PANE_BOUNDS, which draws little bits at the upper-left andpauldubois2008-03-301-12/+72
* Fix: mlistsz was 2 columns too small... stupid 1-based indices :-/pauldubois2008-03-301-1/+1
* Finally allow ranged attacks (BEAM_MISSILE) and spells (BEAM_MMISSILE only)j-p-e-g2008-03-291-2/+100
* Prevent shafts from being created in corridors, at least untilj-p-e-g2008-03-291-7/+9
* Moving monster list update to viewwindow (since only when the screen redraws ...ennewalker2008-03-281-0/+2
* * Monster list is now placed to the left of the view if the terminal is wide ...ennewalker2008-03-281-13/+44
* Add fountains of blood (as suggested by Lemuel), and tidy up j-p-e-g2008-03-261-6/+12
* Monster list fixes:ennewalker2008-03-241-0/+6
* Add a neutral monster brand (defaulting to darkgrey).j-p-e-g2008-03-211-0/+6
* Clean up the conversion-on-sight routines a bit more, and, for dolorous2008-03-201-2/+3
* Add more holiness-related cleanups. Notably, the ANGEL-related conducts dolorous2008-03-191-6/+4
* Add a few last Beogh-related cleanups. As part of this, move the check dolorous2008-03-191-4/+2