| Commit message (Expand) | Author | Age | Files | Lines |
* | Add more minor cosmetic fixes. | dolorous | 2008-04-23 | 1 | -2/+3 |
* | [1937257] Fixed stair cycling issues for tiles. | ennewalker | 2008-04-20 | 1 | -5/+10 |
* | Fixing issue where the X map mode would incorrectly move the screen after vie... | ennewalker | 2008-04-20 | 1 | -3/+2 |
* | Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* t... | dshaligram | 2008-04-19 | 1 | -2/+2 |
* | Compilation fix. | dolorous | 2008-04-19 | 1 | -1/+1 |
* | Implement the results of the HUD discussion with maybe 80% accuracy. | pauldubois | 2008-04-19 | 1 | -14/+20 |
* | msg height back up to 7 | pauldubois | 2008-04-19 | 1 | -2/+36 |
* | [1941576] Fixed issue with too many blank squares in the inventory. Now, the... | ennewalker | 2008-04-19 | 1 | -7/+0 |
* | Fixing assert problem due to wherex() inconsistency between tile and console ... | ennewalker | 2008-04-18 | 1 | -1/+1 |
* | Add minor backlight cleanup. | dolorous | 2008-04-18 | 1 | -1/+1 |
* | A lot of these changes are ASCII only because I can't test in tile; | pauldubois | 2008-04-18 | 1 | -7/+8 |
* | Comment fix. | dolorous | 2008-04-17 | 1 | -1/+1 |
* | Good neutral monsters shouldn't tet you train stealth, since, like | dolorous | 2008-04-17 | 1 | -1/+1 |
* | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@428... | j-p-e-g | 2008-04-17 | 1 | -0/+2 |
* | Fix 1943303: Prevention of barding generation in monsters equipment. | j-p-e-g | 2008-04-16 | 1 | -0/+8 |
* | Allow vampires to mutate when Satiated or higher, and make non-physical | j-p-e-g | 2008-04-15 | 1 | -4/+8 |
* | Another code cleanup. | j-p-e-g | 2008-04-15 | 1 | -2/+6 |
* | Apply Horst von Brand's (first) patch 1887488: gcc-4.3 compile failures. | j-p-e-g | 2008-04-14 | 1 | -0/+1 |
* | Fix [1942327]: TSO's halo now colors undiscovered trap squares yellow. | dolorous | 2008-04-14 | 1 | -1/+2 |
* | Comment fix. | dolorous | 2008-04-12 | 1 | -1/+1 |
* | And make holy beings' conversion on sight turn them "good neutral". | dolorous | 2008-04-12 | 1 | -2/+2 |
* | FR 1938146: Suppress red colouring for blood spattered stairs. | j-p-e-g | 2008-04-11 | 1 | -2/+2 |
* | Some whitespace changes. | j-p-e-g | 2008-04-10 | 1 | -65/+65 |
* | Some more Stealth changes. | j-p-e-g | 2008-04-10 | 1 | -10/+18 |
* | Make TSO's halo only color empty floor squares yellow. | dolorous | 2008-04-10 | 1 | -2/+2 |
* | Added Water card. Might need some rebalancing. | haranp | 2008-04-08 | 1 | -1/+1 |
* | fix sense of the allow_alt_layout option | pauldubois | 2008-04-08 | 1 | -1/+1 |
* | For FR 1934370 | pauldubois | 2008-04-07 | 1 | -5/+17 |
* | On HUD: | pauldubois | 2008-04-04 | 1 | -1/+1 |
* | Finally implement halo coloring. Currently, all areas that you can move | dolorous | 2008-04-03 | 1 | -0/+7 |
* | + Implement most of the suggestions for HUD compression. | pauldubois | 2008-04-02 | 1 | -47/+21 |
* | Fix tile compile on Windows. | j-p-e-g | 2008-04-02 | 1 | -1/+1 |
* | Yet Another Code Cleanup, this time concentrating on libx11.cc and | j-p-e-g | 2008-04-01 | 1 | -198/+196 |
* | Add still more whitespace fixes. | dolorous | 2008-04-01 | 1 | -4/+4 |
* | Add more cleanups. | dolorous | 2008-03-31 | 1 | -1/+0 |
* | Add still more whitespace fixes. | dolorous | 2008-03-31 | 1 | -37/+36 |
* | Tweak order of layout fields to stop g++ complaining about out-of-order initi... | dshaligram | 2008-03-31 | 1 | -1/+1 |
* | Refactor the layout logic for the inline and mlist-col layouts into a | pauldubois | 2008-03-31 | 1 | -118/+219 |
* | Add DEBUG_PANE_BOUNDS, which draws little bits at the upper-left and | pauldubois | 2008-03-30 | 1 | -12/+72 |
* | Fix: mlistsz was 2 columns too small... stupid 1-based indices :-/ | pauldubois | 2008-03-30 | 1 | -1/+1 |
* | Finally allow ranged attacks (BEAM_MISSILE) and spells (BEAM_MMISSILE only) | j-p-e-g | 2008-03-29 | 1 | -2/+100 |
* | Prevent shafts from being created in corridors, at least until | j-p-e-g | 2008-03-29 | 1 | -7/+9 |
* | Moving monster list update to viewwindow (since only when the screen redraws ... | ennewalker | 2008-03-28 | 1 | -0/+2 |
* | * Monster list is now placed to the left of the view if the terminal is wide ... | ennewalker | 2008-03-28 | 1 | -13/+44 |
* | Add fountains of blood (as suggested by Lemuel), and tidy up | j-p-e-g | 2008-03-26 | 1 | -6/+12 |
* | Monster list fixes: | ennewalker | 2008-03-24 | 1 | -0/+6 |
* | Add a neutral monster brand (defaulting to darkgrey). | j-p-e-g | 2008-03-21 | 1 | -0/+6 |
* | Clean up the conversion-on-sight routines a bit more, and, for | dolorous | 2008-03-20 | 1 | -2/+3 |
* | Add more holiness-related cleanups. Notably, the ANGEL-related conducts | dolorous | 2008-03-19 | 1 | -6/+4 |
* | Add a few last Beogh-related cleanups. As part of this, move the check | dolorous | 2008-03-19 | 1 | -4/+2 |