| Commit message (Collapse) | Author | Age | Files | Lines |
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Going over the limits causes startup warnings now
because the code uses INT_OPTION.
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This is FR 2814313.
This required adding a new option msg_min_height
defaulting to 6 to keep the same default layout.
I don't believe anything requires a message window
of more than 5 lines (acquirement is fine with that).
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Set messages_at_top=true to use.
This is not quite aesthetically pleasing since character name
and title which form a kind of heading for the screen are now
in the middle. It might be better to display them in an extra
line across the top.
Also, the layout should really be moved out to lua and made
completely user configurable.
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Set use_fake_player_cursor = true to use this. This allows
defaulting the cursor to off, which means less cursor blinking
say when travelling.
This patch also moves the cursor control closer to where it's
used, so that the cursor is only turned on for actual input
prompts. I've definitely missed some prompts here: almost
anything that prompts for a single character and reads it
using getch() will not have a cursor with use_fake_player_cursor
set at the moment.
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The same effect can now be achieved by overriding
ch_target_monster. If anyone wants this, I'm happy
to provide lua code.
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explore_stop condition greedy_pickup_smart no longer stops for items
which were thrown by the player. The new condition greedy_pickup_thrown
can be used by those who wish to stop auto-explore when thrown items are
auto-pickup'd.
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* Added the explore_stop option "greedy_pickup_smart", which is like
greedy_pickup, but only stops for thrown items and items different than
any in your inventory (and for fruit if you worship Fedhas).
* Added the option explore_stop_pickup_ignore. Any items matching any
of the regexes in the list will *not* cause
"explore_stop = greedy_pickup" (or greedy_pickup_smart) to stop
auto-explore.
* "explore_stop = greedy_pickup" no longer stops when picking up gold.
* "explore_stop = greedy_pickup" (or greedy_pickup_smart) now stops
auto-explore after auto-pickup has happened, rather than right before
it happens.
* Removed obsolete ES_PICKUP.
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You can now specify Lua files to be loaded for use in the wizard Lua
interpreter via "terp_file = file_path" in your init file. These
files will be run in the context of dlua, as opposed to the clua
context of files included with "lua_file = file_path".
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More info on runrest_ingore_message and explore_stop
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Include new dump section "vaults", which for game-end dumps (or any
wizard-mode dumps) will include a list (by place) of all the vaults
generated in the game.
The savefile now includes a player-associated CrawlHashTable
(you.props), which can be used for storing player information which
doesn't need to be accessed efficiently.
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This introduces two new command line options, -extra-opt-first and
-extra-opt-last, which make crawl think that the specified options were
(respectively) at the start and end of the options file. For example:
crawl -extra-opt-last wiz_mode=yes
The two options can be used multiple times to specify multiple options.
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None of the options listed under "Starting Screen" can be set
conditionally via Lua.
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moves be different than the delay between the moves of other types of
travel. By default (explore_delay == -1) the auto-explore delay is the
same as travel_delay, preserving the old behaviour.
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10420 c06c8d41-db1a-0410-9941-cceddc491573
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* added option darken_beyond_range (defaults to true)
* Z doesn't show the spell list anymore
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10278 c06c8d41-db1a-0410-9941-cceddc491573
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selection menu.
* Add dolls_data to player_save_info struct, to make it easier to read
in per-character doll information once we get around to that.
Including the tiledef files in externs.h is probably overkill, though,
so we might want to move player_save_info into another header file.
* Fix Xom's repel stair effect moving shops.
* Fix decks granting permanent summons at low power (and only at low
power).
* Make default settings of the brand options consistent between init.txt
and initfile.cc.
* Update FAQ.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10086 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10015 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9978 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9930 c06c8d41-db1a-0410-9941-cceddc491573
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have already become almost identical to randarts, change "randart" to
"artefact" everywhere except for things that deal exclusively with
randarts.
Artefact related files will be renamed later.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9921 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9905 c06c8d41-db1a-0410-9941-cceddc491573
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menus or not. (Defaults to true.)
Tiled menus may seem like a great feature (and I love them) but they can
also be a bit confusing/distracting (though much less so now than they
used to be), and I respect that.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9799 c06c8d41-db1a-0410-9941-cceddc491573
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* Add another option (*sigh*) covering whether W=T and P=R. (Defaults to
false.)
* Various spacing and comment fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9675 c06c8d41-db1a-0410-9941-cceddc491573
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lords, using mons_class_resists (currently only poison) instead of
mons_resists().
* Add option note_xom_effects (defaults to true) that causes note-taking
for all Xom effects, hopefully spoiler free.
* Autoinscribe hides from unique monsters' corpses with the monster name,
as suggested on rgrm. Currently only applies to Snorg and Tiamat.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9652 c06c8d41-db1a-0410-9941-cceddc491573
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* Fix Xom piety 100 (initial state) favouring bad effects.
* Limit tension bonus for good effects to 199.
* Add penalty for tension 0, so bad effects become more likely without
tension.
* Revert order of Xom's amusement to actually match the amusement gain.
(Was getting "roars with laughter" for gain of 2, etc.)
* Add damage shaving to Deep Dwarf ghosts.
* Add 'o' to pickup list commands -> stop prompting, start autoexplore.
* Default menu_colour_item_class to true in initfile.cc.
* Allow autopickup of chunks in Lich form.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9634 c06c8d41-db1a-0410-9941-cceddc491573
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* Default use_fake_cursor to true on Unix, else false.
* Tweak some descriptions.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9594 c06c8d41-db1a-0410-9941-cceddc491573
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* Default use_fake_cursor to true since it appears to be a common enough
problem that we regularly get bug reports about the cursor
disappearing in X mode.
* Add altars to the list of features displayed in V.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9585 c06c8d41-db1a-0410-9941-cceddc491573
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Make Roxanne immune to disintegration (like ice statues).
Move rock worms a bit lower in the dungeon and increase their damage (a
tiny bit).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9428 c06c8d41-db1a-0410-9941-cceddc491573
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"class" with "job", and "race" with "species" because that comes much
closer to what they actually are.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9425 c06c8d41-db1a-0410-9941-cceddc491573
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random_pick, !, or #), defaults to 'y' == "I want to play this combination."
(Implements part of FR 2088453.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9416 c06c8d41-db1a-0410-9941-cceddc491573
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Also, fix the documentation which used to say that the prefixes
are comma-separated (they're not.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9294 c06c8d41-db1a-0410-9941-cceddc491573
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recent message in prev_message and only output it when another non-matching
message rolls in or the player gets a turn. Matching messages (must be
identical and issued in direct succession, like is the case with the
message history condensation) increase the counter, so you end up with
messages like:
You feel sick.
The killer bee misses you. (x3)
The killer bee stings you.
The killer bee stings you but doesn't do any damage.
The killer bee misses you. (x5)
...instead of the 11 lines it would have been in total.
This behaviour is controlled by the same option as the condensation in the
message history, msg_condense_repeats.
There's definitely room for improvement. At the moment the bracketed
information is written into the message itself, which will prevent
further merging in the message history, or, probably worse, cause ugly
double-merging like "The killer bee misses you. (x3) (x2)".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9262 c06c8d41-db1a-0410-9941-cceddc491573
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so that they're more easily accessible in hosted games.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9250 c06c8d41-db1a-0410-9941-cceddc491573
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* Loosen restrictions on spell levels of unknown spells for normal books,
so there are more matches even for untrained schools.
* Add a new option dump_book_spells that, if set to true (default), will
dump the spells even for non-randart book. Useful if you don't know
the books' contents by heart and want to know spells at your disposal
without checking some spoilers.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9143 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9109 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8781 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8769 c06c8d41-db1a-0410-9941-cceddc491573
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spells. [2510197]
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8645 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8516 c06c8d41-db1a-0410-9941-cceddc491573
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entries magenta if attacking that monster would be unchivalric.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8458 c06c8d41-db1a-0410-9941-cceddc491573
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tile_tag_pref option.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8383 c06c8d41-db1a-0410-9941-cceddc491573
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