| Commit message (Collapse) | Author | Age | Files | Lines |
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Might not make any sense, as I'm a bit tired.
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The same effect can now be achieved by overriding
ch_target_monster. If anyone wants this, I'm happy
to provide lua code.
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Also fix some erroneous whitespace in the syntax file.
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NO_CTELE_INTO causes grid-cells marked as such to reject controlled
teleport into them, with the message: "A strong magical force throws you
back!".
NO_TELE_INTO combines both of these flags (NO_RTELE_INTO and
NO_CTELE_INTO) to prevent both controlled and random teleports into a
specific cell.
Also document both of these.
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explore_stop condition greedy_pickup_smart no longer stops for items
which were thrown by the player. The new condition greedy_pickup_thrown
can be used by those who wish to stop auto-explore when thrown items are
auto-pickup'd.
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* Added the explore_stop option "greedy_pickup_smart", which is like
greedy_pickup, but only stops for thrown items and items different than
any in your inventory (and for fruit if you worship Fedhas).
* Added the option explore_stop_pickup_ignore. Any items matching any
of the regexes in the list will *not* cause
"explore_stop = greedy_pickup" (or greedy_pickup_smart) to stop
auto-explore.
* "explore_stop = greedy_pickup" no longer stops when picking up gold.
* "explore_stop = greedy_pickup" (or greedy_pickup_smart) now stops
auto-explore after auto-pickup has happened, rather than right before
it happens.
* Removed obsolete ES_PICKUP.
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Adds warper back and moves arcane marksman close to hunter in selection
screen. Changes spell level of exploding ammo to 5. Fixes abbreviation of
Am. Removes scroll of blink from AM starting equipment.
Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net>
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You can now specify Lua files to be loaded for use in the wizard Lua
interpreter via "terp_file = file_path" in your init file. These
files will be run in the context of dlua, as opposed to the clua
context of files included with "lua_file = file_path".
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Missile Changes
--
electricity missiles are now an option - they are always destroyed
reaping / dispersal ammo is now always destroyed as it can be created by players
poison ammo can again affect rocks / bullets etc - still no nets. Apparently
this is a contact poison, but mainly it's to close the gap between sling users
and archers.
SKILLS
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Ranged weapon 3
Dodging 2
Spellcasting 2
Enchantments OR Translocations 3
EQUIPMENT
--
Robe
Ration
Scroll of blink
Some ranged weapon options as Hunter
No melee weapon!
Either book of elemental missiles or warped missiles
The book of Elemental Missiles
Spells Type Level
a - Corona Enchantment 1
b - Swiftness Enchantment/Air 2
c - Repel Missiles Enchantment/Air 2
d - Flame Ammunition Enchantment/Fire 3
e - Frost Ammunition Enchantment/Ice 3
f - Poison Ammunition Enchantment/Poison 4
The book of Warped Missiles
Spells Type Level
a - Apportation Translocation 1
b - Portal Projectile Translocation 2
c - Repel Missiles Enchantment/Air 2
d - Blink Translocation 2
e - Returning Ammunition Enchantment/Translocation 3
f - Warp Ammunition Enchantment/Translocation 5
The book of Devastating Missiles
Spells Type Level
a - Poison Ammunition Enchantment/Poison 4
b - Warp Ammunition Enchantment/Translocation 5
c - Shocking Ammunition Enchantment/Air 5
d - Haste Enchantment 6
e - Deflect Missiles Enchantment/Air 6
f - Exploding Ammunition Enchantment/Fire/Air 7
g - Reaping Ammunition Enchantment/Necromancy 7
Signed-off-by: Stefan O'Rear <stefanor@cox.net>
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This changes the mechanics of naming slightly, allowing you to give a
monster a name that is a descriptor and will be treated with the usual
articles (your, the, a, etc) rather than as a name. See documentation.
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More info on runrest_ingore_message and explore_stop
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door_description_prefix: String to prefix to door name.
door_open_prompt: Prompt user if they really want to open the door.
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How to use the DEBUG_TESTS to get tests without having to do a full
debug build.
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In most places Feawn is now referred to as "Fedhas," its long name
(used in the religion screen) is "Fedhas Madash"
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Namely introduction.txt, syntax.txt, advanced.txt all inside of
docs/develop/levels.
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