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* Documentation for "hp" and "hd" tags.Jude Brown2009-11-271-0/+15
| | | | Might not make any sense, as I'm a bit tired.
* Documentation on the various speech_XXX props.Jude Brown2009-11-271-0/+8
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* Reformat arena specification in the manpage.Vsevolod Kozlov2009-11-261-1/+1
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* Tweak the short description in crawl.6.Vsevolod Kozlov2009-11-261-1/+1
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* Default delay_message_clear to true (dpeg).Robert Vollmert2009-11-241-4/+4
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* Remove options target_oos and target_los_first.Robert Vollmert2009-11-241-14/+1
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* Remove option target_zero_exp.Robert Vollmert2009-11-241-8/+2
| | | | | | The same effect can now be achieved by overriding ch_target_monster. If anyone wants this, I'm happy to provide lua code.
* Make Khufu immune to silence (dpeg).Jude Brown2009-11-241-1/+1
| | | | Also fix some erroneous whitespace in the syntax file.
* Counterpart fprop for NO_RTELE_INTO: NO_CTELE_INTO.Jude Brown2009-11-231-2/+7
| | | | | | | | | | | | NO_CTELE_INTO causes grid-cells marked as such to reject controlled teleport into them, with the message: "A strong magical force throws you back!". NO_TELE_INTO combines both of these flags (NO_RTELE_INTO and NO_CTELE_INTO) to prevent both controlled and random teleports into a specific cell. Also document both of these.
* Add -builddb to the manpage.Vsevolod Kozlov2009-11-221-0/+1
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* explore_stop: new condition greedy_pickup_thrownMatthew Cline2009-11-221-6/+16
| | | | | | | explore_stop condition greedy_pickup_smart no longer stops for items which were thrown by the player. The new condition greedy_pickup_thrown can be used by those who wish to stop auto-explore when thrown items are auto-pickup'd.
* Info on developers using IRCMatthew Cline2009-11-211-0/+20
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* Add another changelog entry.David Lawrence Ramsey2009-11-211-0/+1
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* Update changelog entry.David Lawrence Ramsey2009-11-211-1/+1
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* Typo fixes.David Lawrence Ramsey2009-11-211-2/+2
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* Various changelog updatesMatthew Cline2009-11-211-2/+21
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* typo fixesJesse Luehrs2009-11-211-4/+4
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* docs/devel/testing.txt: ways of testing CrawlMatthew Cline2009-11-211-0/+180
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* explore_stop: greedy_pickup_smart, pickup_ignoreMatthew Cline2009-11-191-4/+20
| | | | | | | | | | | | | | | | | | | * Added the explore_stop option "greedy_pickup_smart", which is like greedy_pickup, but only stops for thrown items and items different than any in your inventory (and for fruit if you worship Fedhas). * Added the option explore_stop_pickup_ignore. Any items matching any of the regexes in the list will *not* cause "explore_stop = greedy_pickup" (or greedy_pickup_smart) to stop auto-explore. * "explore_stop = greedy_pickup" no longer stops when picking up gold. * "explore_stop = greedy_pickup" (or greedy_pickup_smart) now stops auto-explore after auto-pickup has happened, rather than right before it happens. * Removed obsolete ES_PICKUP.
* Update tiles documentationMatthew Cline2009-11-191-0/+9
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* Remove Divinations reference in aptitudes.txt.David Lawrence Ramsey2009-11-181-1/+1
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* options_guide.txt: typo fixMatthew Cline2009-11-181-1/+1
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* Fix typos, provide documentation for short name_XXX tags.Jude Brown2009-11-181-3/+10
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* Revert to stop auto-explore on greedy-pickupMatthew Cline2009-11-171-1/+1
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* Mention the crosstraining of Staves and M&F in the manual.David Lawrence Ramsey2009-11-151-0/+1
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* Update documentation of MonPropsMarker to include example usage.Jude Brown2009-11-151-0/+5
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* Restore Warper class, Arcane Marksman tweaks.johnny shelley2009-11-151-0/+6
| | | | | | | | Adds warper back and moves arcane marksman close to hunter in selection screen. Changes spell level of exploding ammo to 5. Fixes abbreviation of Am. Removes scroll of blink from AM starting equipment. Signed-off-by: Jude Brown <bookofjude@users.sourceforge.net>
* luaterp (&^T): load files via terp_file optionMatthew Cline2009-11-151-0/+7
| | | | | | | You can now specify Lua files to be loaded for use in the wizard Lua interpreter via "terp_file = file_path" in your init file. These files will be run in the context of dlua, as opposed to the clua context of files included with "lua_file = file_path".
* Merge Johnny Shelley's arcane marksman patchStefan O'Rear2009-11-152-33/+47
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| * Allow MonPropsMarker to set monster descriptions and quotes.Jude Brown2009-11-151-0/+14
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| * Remove the Divinations school.Adam Borowski2009-11-151-33/+33
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* | Warper Overhaul - Renamed to Arcane Marksmanjohnny shelley2009-11-141-4/+5
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Missile Changes -- electricity missiles are now an option - they are always destroyed reaping / dispersal ammo is now always destroyed as it can be created by players poison ammo can again affect rocks / bullets etc - still no nets. Apparently this is a contact poison, but mainly it's to close the gap between sling users and archers. SKILLS -- Ranged weapon 3 Dodging 2 Spellcasting 2 Enchantments OR Translocations 3 EQUIPMENT -- Robe Ration Scroll of blink Some ranged weapon options as Hunter No melee weapon! Either book of elemental missiles or warped missiles The book of Elemental Missiles Spells Type Level a - Corona Enchantment 1 b - Swiftness Enchantment/Air 2 c - Repel Missiles Enchantment/Air 2 d - Flame Ammunition Enchantment/Fire 3 e - Frost Ammunition Enchantment/Ice 3 f - Poison Ammunition Enchantment/Poison 4 The book of Warped Missiles Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Translocation 2 c - Repel Missiles Enchantment/Air 2 d - Blink Translocation 2 e - Returning Ammunition Enchantment/Translocation 3 f - Warp Ammunition Enchantment/Translocation 5 The book of Devastating Missiles Spells Type Level a - Poison Ammunition Enchantment/Poison 4 b - Warp Ammunition Enchantment/Translocation 5 c - Shocking Ammunition Enchantment/Air 5 d - Haste Enchantment 6 e - Deflect Missiles Enchantment/Air 6 f - Exploding Ammunition Enchantment/Fire/Air 7 g - Reaping Ammunition Enchantment/Necromancy 7 Signed-off-by: Stefan O'Rear <stefanor@cox.net>
* By default, don't stop explore for greedy pickupMatthew Cline2009-11-131-1/+1
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* New monster vault flags: name_descriptor, name_definite.Jude Brown2009-11-141-0/+24
| | | | | | This changes the mechanics of naming slightly, allowing you to give a monster a name that is a descriptor and will be treated with the usual articles (your, the, a, etc) rather than as a name. See documentation.
* Re-sort options in the manpage.Vsevolod Kozlov2009-11-131-2/+2
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* Update man page.Vsevolod Kozlov2009-11-131-2/+4
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* options_guide.txt: various atuo-stop stuffMatthew Cline2009-11-131-1/+7
| | | | More info on runrest_ingore_message and explore_stop
* A few more lines for pas-de-faq section.David Ploog2009-11-131-13/+22
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* mon_spec: "col:any" to get random coloursMatthew Cline2009-11-121-0/+3
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* Add some documentation on Triggerables.Jude Brown2009-11-133-2/+517
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* New door Lua marker propertiesMatthew Cline2009-11-121-0/+10
| | | | | | door_description_prefix: String to prefix to door name. door_open_prompt: Prompt user if they really want to open the door.
* develop/levels/advanced: DEBUG_TESTS macroMatthew Cline2009-11-111-2/+3
| | | | | How to use the DEBUG_TESTS to get tests without having to do a full debug build.
* Add punctuation and formatting fixes.David Lawrence Ramsey2009-11-091-9/+11
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* Check in the save compatibility mailingStefan O'Rear2009-11-091-0/+108
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* Add changelog entry.David Lawrence Ramsey2009-11-081-0/+1
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* Changelog wording tweak. (dpeg, twb)Jude Brown2009-11-091-1/+1
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* Rename FeawnCharles Otto2009-11-081-1/+1
| | | | | In most places Feawn is now referred to as "Fedhas," its long name (used in the religion screen) is "Fedhas Madash"
* Split up level_design.txt into smaller files.David Ploog2009-11-083-1156/+1257
| | | | | Namely introduction.txt, syntax.txt, advanced.txt all inside of docs/develop/levels.
* articles.txt: organization, GPG signed tagsMatthew Cline2009-11-071-3/+9
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* docs/develop: move git files to subdirMatthew Cline2009-11-074-0/+0
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