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* Replace mons_is_paralysed with monsters::paralysed.Vsevolod Kozlov2009-11-051-1/+1
* Move player_res_asphyx/rotting to player::res_asphyx/rotting.Vsevolod Kozlov2009-11-051-1/+1
* Move *_res(ist)_magic to relevant classes, provide actor interface.Vsevolod Kozlov2009-11-051-4/+4
* Sound overhaul: sound where spell hitsMatthew Cline2009-11-041-94/+177
* Split up view.cc.Robert Vollmert2009-11-041-0/+3
* Fix player bloodspatterStefan O'Rear2009-11-041-0/+3
* Disintegration can be very messy.Stefan O'Rear2009-11-041-1/+8
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Add get_degrees and set_degrees to ray_def; reenable chaos bolt munging.Robert Vollmert2009-11-031-2/+0
* Bug fixes.Robert Vollmert2009-11-031-1/+1
* Simplify bounce in view of ray_def::bounce guarantee.Robert Vollmert2009-11-031-16/+13
* Remove mstuff2.h and mstuff2 referencesMatthew Cline2009-11-031-1/+1
* Rename "Fling Icicle" to "Throw Icicle".David Ploog2009-11-031-1/+1
* beam.cc: bug #2890126: cancel from exploding ammoMatthew Cline2009-11-011-3/+5
* Implement reflection (except for the diagonal corridor case).Robert Vollmert2009-11-011-1/+1
* Change ray_def bouncing interface.Robert Vollmert2009-11-011-1/+4
* Comment bolt::bounce and bolt::reflect.Robert Vollmert2009-11-011-0/+5
* Remove ray antialiasing.Robert Vollmert2009-11-011-6/+2
* Temporarily disable chaos beam fudging.Robert Vollmert2009-11-011-0/+2
* Split up monstuff.ccMatthew Cline2009-11-011-1/+1
* Add more minor cosmetic fixes.David Lawrence Ramsey2009-10-311-33/+33
* Merge mons_holiness() into monster::holiness(), and add an is_unholy()David Lawrence Ramsey2009-10-311-16/+15
* Combine mons_res_foo(monsters *m) into monsters::res_foo()abrahamwl2009-10-311-22/+22
* Combine mons_is_sleeping(monsters *m) into monsters::asleep()abrahamwl2009-10-301-2/+2
* Splitting up stuff.cc.Robert Vollmert2009-10-301-25/+1
* Being hasted upon being hit by a weapon of chaos shouldn't cause Cb penance.Adam Borowski2009-10-301-1/+1
* Bolt of Iron->Iron Shot, Ice Bolt->Fling Icicleabrahamwl2009-10-291-4/+4
* Add minor cosmetic fix.David Lawrence Ramsey2009-10-281-2/+2
* Simplify.David Lawrence Ramsey2009-10-281-7/+5
* Beams can be assigned custom hit verbs nowabrahamwl2009-10-281-5/+13
* Electrocution discharge in water ala FR 1637214abrahamwl2009-10-281-3/+10
* (MONS_PROGRAM_BUG || -1) --> MONS_NO_MONSTERMatthew Cline2009-10-271-1/+1
* Convert some ints to monster_type.Robert Vollmert2009-10-271-1/+1
* Preliminarily add a new fungus species to replace fungus w.r.t. sporesCharles Otto2009-10-251-2/+2
* beam.cc: Statues don't screamMatthew Cline2009-10-251-5/+6
* Get rid of player_monster_visible.Robert Vollmert2009-10-221-3/+3
* Remove mons_see_invis in favour of monsters::can_see_invisible.Robert Vollmert2009-10-221-1/+1
* Move player_see_invis into player class.Robert Vollmert2009-10-221-1/+1
* Don't disturb monsters witth their own soundMatthew Cline2009-10-211-1/+1
* beam.cc: Half of arena fungi are friendlyMatthew Cline2009-10-201-1/+5
* Remove tabs, and add minor cosmetic fixes.David Lawrence Ramsey2009-10-201-1/+1
* gods: added "Chronos", the slow godSteven Noonan2009-10-201-19/+1
* win32: eliminate need for WIN32TILES/WIN32CONSOLE macrosSteven Noonan2009-10-191-4/+4
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Remove chain-lightning specific LOS test from beam.cc.Robert Vollmert2009-10-171-23/+0
* Naming consistency.Robert Vollmert2009-10-171-19/+19
* Globally replace see_grid by see_cell.Robert Vollmert2009-10-171-22/+22
* Some find_ray related cleanup.Robert Vollmert2009-10-161-2/+1
* Rewrite find_ray to use precomputed cellrays.Robert Vollmert2009-10-161-1/+1
* Protect features from damage with marker propsMatthew Cline2009-10-161-0/+6