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* Burning trees in Swamp produces shallow water. Fire clouds adjacent to watery...Darshan Shaligram2010-01-171-0/+2
* Experimental level builder changes for Swamp.Darshan Shaligram2010-01-161-0/+3
* Move island-building code from dgn-shoals.cc->dgn-height.cc.Darshan Shaligram2010-01-131-0/+1
* Change stair placement on Shoal:$ so it no longer groups all stairs together.Darshan Shaligram2010-01-091-0/+7
* Fix Shoal:$ generation bugs: stairs could be surrounded by deep water, hut en...Darshan Shaligram2010-01-051-0/+2
* More sanity checks for Shoals vault and stair connectivity (due).Darshan Shaligram2009-12-301-0/+6
* Remove shoal decoy huts. The rune huts are now also used as decoys, with the ...Darshan Shaligram2009-12-301-1/+2
* Merfolk (water/ice) elementalists join the Shoals guard.Darshan Shaligram2009-12-291-0/+6
* Place clumps of plants on Shoals levels.Darshan Shaligram2009-12-281-0/+3
* Move Shoals code out into its own file.Darshan Shaligram2009-12-261-0/+12
* Reduce dependency on travel.hMatthew Cline2009-11-291-162/+2
* Subvaults.Enne Walker2009-11-281-0/+1
* Don't use is_travelsafe_square for dungeon generation.Robert Vollmert2009-11-251-0/+3
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-1/+0
* Rename fixary.h and fixvec.h.Robert Vollmert2009-11-151-2/+2
* seen_replace_feat(): replace one feat with anotherMatthew Cline2009-11-131-2/+2
* dungeon: Randomized altars for mini-templesMatthew Cline2009-11-111-3/+2
* Place some of the altars outside of the TempleMatthew Cline2009-11-111-0/+6
* FR 1837856: note vaults generated in dumpMatthew Cline2009-10-261-0/+4
* More renaming and reorganization of feature checks.Robert Vollmert2009-10-171-1/+1
* Naming consistency.Robert Vollmert2009-10-171-6/+6
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Move 'FixAry.h' -> 'fixary.h', 'FixVec.h' -> 'fixvec.h' for file naming consi...Steven Noonan2009-09-291-2/+2
* Set up a basic testing framework for LOS. ./crawl -test with a full debug bui...Darshan Shaligram2009-09-241-0/+2
* Various cleanups, mostly having to do with coord_def().haranp2009-02-151-0/+4
* Store level generation information in env.properties, so that it can bezelgadis2009-01-301-1/+8
* Bug #2025033: To prevent a vault's rock walls from being changed to match thezelgadis2009-01-011-1/+2
* Add arena mode, activated on the command-line by 'crawl -arena "monster v mon...dshaligram2008-12-311-4/+8
* Start of moving special room definitions (monster lairs and monster pits)zelgadis2008-11-261-11/+0
* Add pillars to ziggurat, more utility functions for Lua to handle maps.dshaligram2008-11-241-7/+12
* Use map_def* instead of map indices.dshaligram2008-11-231-1/+1
* Removed redundant buffer used to go from map_def to env.grid and all the tedi...dshaligram2008-11-231-4/+31
* Discard more junk parameters from vault building routines.dshaligram2008-11-231-2/+1
* More steps toward ziggurats.dshaligram2008-11-231-0/+5
* Remove labyrinth entry placement from dungeon.cc, added support for "luniq" a...dshaligram2008-11-191-0/+4
* [2154738] Addressing some dungeon continuity problems (i.e. Orc bubble proble...ennewalker2008-10-191-0/+3
* Add whitespace fixes.dolorous2008-09-281-1/+1
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-4/+0
* Massive overhaul to move towards coord_def().haranp2008-07-301-8/+14
* Adding lua function to fill in disconnected zones.ennewalker2008-07-261-0/+3
* Remove unneeded methods (including the old resistance screen), renamej-p-e-g2008-06-121-2/+1
* Fix wizard mode being unable to create monsters of nonfloor habitat.j-p-e-g2008-06-011-1/+2
* Add a "patrolling" flag to monster creation in mapdef and dungeon.cc, j-p-e-g2008-05-261-6/+6
* FR 1822931: Vaults can now include tags of the form "layout_foo" tozelgadis2008-05-261-0/+1
* Pushing some dungeon-related lua functions back into C++.ennewalker2008-05-221-0/+29
* Cleaned up monster generation functions, separate monster zombie type from mo...dshaligram2008-05-051-1/+0
* The level-builder now enforces the constraint that every contiguous region on...dshaligram2008-04-101-1/+8
* Added Water card. Might need some rebalancing.haranp2008-04-081-0/+1
* Ha, I knew there was a reason to cleaning up dungeon.cc - learning by j-p-e-g2008-03-311-0/+2
* Batch of tiny changes for MSVC compiles.pauldubois2008-03-101-1/+3