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* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Fix hardcoding of "hands" in the wielding message for weapons of speed.David Lawrence Ramsey2009-11-031-1/+2
* Make slaying apply to missile launchers as well.Adam Borowski2009-11-031-1/+1
* Bracers of archery: 5,3 slaying for ranged combat, -1,-1 for melee.Adam Borowski2009-11-031-2/+2
* Remove mstuff2.h and mstuff2 referencesMatthew Cline2009-11-031-1/+1
* Remove +Tele as a randart propertyStefan O'Rear2009-11-031-15/+5
* Wizard inscription 'range:' for wandsMatthew Cline2009-11-021-0/+11
* Add minor cosmetic fixes.David Lawrence Ramsey2009-11-021-5/+1
* Give +Invis the same treatment as +LevStefan O'Rear2009-11-021-0/+7
* Handle branded armour for unthinking actsStefan O'Rear2009-11-021-0/+25
* Removing +Lev items cancels levitationStefan O'Rear2009-11-021-1/+67
* Move random_near_space into new teleport.cc.Robert Vollmert2009-11-021-0/+1
* Move checks for a player or monster's being chaotic into anotherDavid Lawrence Ramsey2009-11-011-12/+2
* Simplify.David Lawrence Ramsey2009-11-011-4/+4
* Make silver ammo apply extra hurt to chaotic beings as well. The additional c...Eino Keskitalo2009-11-011-4/+4
* Split up monstuff.ccMatthew Cline2009-11-011-1/+1
* Merge mons_holiness() into monster::holiness(), and add an is_unholy()David Lawrence Ramsey2009-10-311-4/+2
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+1
* When using items that can directly turn monsters to zombies (weapons ofDavid Lawrence Ramsey2009-10-291-4/+6
* Rename shadows brand into reaping for unique name.Eino Keskitalo2009-10-301-10/+10
* Extract newgame character restrictions from newgame.cc.Robert Vollmert2009-10-241-8/+8
* Don't use invisibility items when pointlessMatthew Cline2009-10-241-5/+38
* Slightly reduce religion.cc by yanking item-handling stuff to goditem.ccAdam Borowski2009-10-211-0/+1
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Make default LOS configurable.Robert Vollmert2009-10-171-1/+2
* Naming consistency.Robert Vollmert2009-10-171-2/+2
* Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-1/+0
* Enable monsters to drink potions of might.Robert Vollmert2009-10-071-0/+1
* Add spacing fix.David Lawrence Ramsey2009-10-061-1/+1
* Implement FR 2872334 'don't auto-target neutrals' by replacing most uses of T...Charles Otto2009-10-061-4/+4
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Amulet of guardian spirit, it comes as an amulet or a cap.Adam Borowski2009-10-051-0/+17
* Add more spelling fixes.David Lawrence Ramsey2009-09-241-5/+5
* Add spelling fixes.David Lawrence Ramsey2009-09-231-2/+2
* * Also allow Maurice to steal the occasional spellbook or piece ofj-p-e-g2009-09-241-0/+8
* Add minor cosmetic fixes.dolorous2009-09-231-1/+1
* * Fix 2860301: armour acquirement failing when transformed.j-p-e-g2009-09-171-3/+7
* Commit several patches:j-p-e-g2009-09-131-2/+4
* FR 2810959: If a player reads a spellbook which is in inventory, then looks atzelgadis2009-08-181-1/+5
* Apply Jude's scrolls of silence patch.j-p-e-g2009-08-131-0/+5
* FR 2819565: Abort when trying to read a known ?blinking or ?teleportation j-p-e-g2009-08-131-3/+20
* * Add support for packaging save files with tar. (Patch by Trent W. Buck.)j-p-e-g2009-07-251-5/+8
* Allow unrandart launchers to modify the beam of the missile they fire.zelgadis2009-07-211-3/+30
* Fix 2822832: temporary brands not being removed when thrown with LRET_FUMBLEDj-p-e-g2009-07-201-5/+9
* Use MOUSE_MODE_MORE during the ring swap prompt, so mouse clicks arej-p-e-g2009-07-051-0/+4
* Fix 2815574: Venom card not waking monsters.j-p-e-g2009-07-041-2/+18
* Remove invalid wield warning.zelgadis2009-06-271-5/+0
* * Moved most hard-coded non-standard unrandart behaviour to art-func.h,zelgadis2009-06-271-124/+36
* Fix special wield effects for former fixed arts.zelgadis2009-06-261-2/+2
* Replace "is_random_artefact()" with "is_artefact()" in a few places wherezelgadis2009-06-251-7/+10