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path: root/crawl-ref/source/makeitem.cc
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* Make item_is_mundane a method of item_def.Vsevolod Kozlov2009-12-271-4/+4
* Replace uses of item_cursed with item_def::cursed.Vsevolod Kozlov2009-12-271-1/+1
* Make steel ammo rarer before D:10.Jude Brown2009-12-271-1/+2
* Replace long debug message calls with dprf(), except for cases where a dumb c...Adam Borowski2009-12-201-3/+1
* Put all armour brand logic into one place; this fixes an assert crash.Adam Borowski2009-12-171-10/+8
* Explicitely forbid fire res, cold res and resistance brands on da, ida and gda.Adam Borowski2009-12-151-0/+6
* Remove unnecessary header-header includes.Robert Vollmert2009-11-271-0/+1
* Be more nazi about illegal brands (like, reaping on melee weapons like scythes).Adam Borowski2009-11-251-1/+23
* Make scroll of silence ultra-rare.Robert Vollmert2009-11-241-15/+18
* Remove the ETC_UGLY and ETC_VERY_UGLY colors, as they're now unused.David Lawrence Ramsey2009-11-211-1/+1
* Rename blessed eudemon blades to holy eudemon blades.David Lawrence Ramsey2009-11-191-1/+1
* Allow the holy wrath brand to show up on whips.David Lawrence Ramsey2009-11-191-0/+3
* Improve demon whips, just like regular ones were upgraded. Let people bless ...Adam Borowski2009-11-201-0/+1
* Allow the venom brand on staves; e.g. the Staff of Olgreb is precedent.David Lawrence Ramsey2009-11-191-3/+6
* Simplify.David Lawrence Ramsey2009-11-191-4/+14
* Remove speed from polearms, long blades, and maces (dpeg)Stefan O'Rear2009-11-151-8/+0
* Chei Fluff: * Ruininous Time -> Slouch * Better player titles Mechanics: * Po...Brendan Hickey2009-11-161-1/+1
* Since sling bullets can be poisoned now, let them be generated that way.David Lawrence Ramsey2009-11-151-5/+2
* Remove the Divinations school.Adam Borowski2009-11-151-5/+0
* Revert removal of the speed brand, pending discussion.Adam Borowski2009-11-141-5/+24
* Remove speed from all mundane weaponsStefan O'Rear2009-11-131-24/+5
* Give giant spiked clubs a nonzero acquirement weightStefan O'Rear2009-11-131-2/+2
* Relax checks for whether a brand fits a piece of armour.Adam Borowski2009-11-121-16/+8
* Crossbows of shocking, for everyone. Launchers of holy wrath, for dpeg's ang...Adam Borowski2009-11-121-2/+5
* Remove a few obsolete includes.Robert Vollmert2009-11-101-1/+0
* Remove some obsolete view.h-includes.Robert Vollmert2009-11-101-1/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Split away monsters' starting gear from makeitem.cc to mon-gear.ccAdam Borowski2009-11-081-1515/+2
* Tweak Pikel's whip stats (sorear).Jude Brown2009-11-081-2/+2
* New unique: Pikel, the big kobold slaver.Jude Brown2009-11-081-0/+10
* Change hard-coded _give_wand exceptions to class flags.Jude Brown2009-11-081-2/+2
* Vampiricism tweaks per FR#2892713Stefan O'Rear2009-11-071-9/+0
* Remove trailing whitespace.David Lawrence Ramsey2009-11-061-1/+1
* New unique: Aizul, disgraced guardian naga turned naga warrior.Jude Brown2009-11-071-0/+18
* Remove erroneous second call to _determine_weapon_subtype() inDavid Lawrence Ramsey2009-11-061-1/+0
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-3/+3
* Fix an assert crash when a monster picks up missiles that merge into his stack.Adam Borowski2009-11-051-1/+2
* Make tests compile with DEBUG_TESTS.Matthew Cline2009-11-041-1/+1
* Fix test failure: need to clear the item before rerolling a randart.Adam Borowski2009-11-041-2/+9
* Run tests of brand validness on "./crawl -test".Adam Borowski2009-11-041-5/+63
* Making an item randart can fail _and_ return true. Cope with that.Adam Borowski2009-11-041-4/+4
* Fix is_armour_brand_ok: helmets can be int, only them can be see invis.Adam Borowski2009-11-041-3/+3
* Allow specifying "any weapon ego:XXX", "... missile", "... armour".Adam Borowski2009-11-041-9/+160
* Allow forcing randarts in vaults.Adam Borowski2009-11-041-6/+35
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Add whitespace fixes.David Lawrence Ramsey2009-11-031-1/+1
* Make Chain Lightning a monster spell, add an user of it (Nikola).Adam Borowski2009-11-031-1/+35
* Bracers of archery: 5,3 slaying for ranged combat, -1,-1 for melee.Adam Borowski2009-11-031-3/+14
* Cosmetic desc of gloves: 50% of them will be "gauntlets", 0% "bracers".Adam Borowski2009-11-031-0/+2
* Add spacing and comment fixes.David Lawrence Ramsey2009-11-021-17/+19