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* Provide "waste of time" checks for Mislead, fake Mara summon, player ghost.Jude Brown2010-01-161-27/+1
* Fix monster-cast Fireball causing suicide.Cryp71c2010-01-091-1/+1
* Throw Icicle should not be a beam for monsters (monsters could fire it throug...Darshan Shaligram2010-01-071-1/+0
* Merge branch 'master' into ioodAdam Borowski2009-12-301-105/+43
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| * Implement fish corpses and kraken zombies.Stefan O'Rear2009-12-301-2/+8
| * More call tide fixes: don't flash view if Ilsuiw is not in LOS, apply tide re...Darshan Shaligram2009-12-301-3/+6
| * Add extra check to prevent Ilsuiw using call tide outside Shoals.Darshan Shaligram2009-12-301-9/+10
| * Boost Ilsuiw stats and give her Call Tide, which strongly boosts the tide in ...Darshan Shaligram2009-12-291-0/+13
| * Merfolk (water/ice) elementalists join the Shoals guard.Darshan Shaligram2009-12-291-1/+17
| * Move and tweak Mislead code.Jude Brown2009-12-281-102/+1
* | Merge branch 'master' into ioodAdam Borowski2009-12-271-12/+237
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| * New (rakshasa) unique: Mara, Lord of Ilusions.Jude Brown2009-12-241-12/+237
* | Use dprf().Adam Borowski2009-12-201-4/+1
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| * Replace long debug message calls with dprf(), except for cases where a dumb c...Adam Borowski2009-12-201-4/+1
* | IOOD as a monster spell.Adam Borowski2009-12-201-0/+9
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* Implement Summon Butterflies as a monster spell.Jude Brown2009-12-191-0/+14
* Generic fallbacks for non-humanoid wizards casting.Adam Borowski2009-12-111-1/+2
* mons_cast_noise(): wrong key order for poly'd monsMatthew Cline2009-11-271-4/+2
* Remove header includes from mon-place.h.Robert Vollmert2009-11-271-0/+3
* Remove further header-include. env.h now always directly included.Robert Vollmert2009-11-271-0/+1
* Add formatting fixes.David Lawrence Ramsey2009-11-211-2/+11
* Move silenced(pos) to areas.cc.Robert Vollmert2009-11-211-0/+1
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-0/+2
* Bug #2896412: Breath broken after polymorphMatthew Cline2009-11-151-21/+52
* Implement spell "blink close".Robert Vollmert2009-11-141-0/+2
* Rename 'blink * closer' to 'blink * close'.Robert Vollmert2009-11-141-4/+5
* Add "blink away" and "blink ranged" to mon-cast.cc.Robert Vollmert2009-11-141-1/+8
* Implement "blink other closer" as a monster spell.Robert Vollmert2009-11-141-0/+17
* Remove #include <conio.h> from all over the place. Convert COLORS to an enum.Adam Borowski2009-11-141-4/+0
* Remove obsoleted los.h includes.Robert Vollmert2009-11-131-1/+0
* Replace observe_cell by you.see_cell.Robert Vollmert2009-11-131-2/+2
* Replace monster_index with monsters::mindex.Vsevolod Kozlov2009-11-131-5/+5
* mon-cast.cc: fix unitialized var warningMatthew Cline2009-11-121-2/+2
* New monster spell: Sleep. Give sleep to Aizul.Jude Brown2009-11-131-0/+7
* Implement monster swiftness, and give it to GastronokStefan O'Rear2009-11-121-0/+6
* Add summoner and non_actor_summoner to mgen_dataStefan O'Rear2009-11-121-21/+22
* Rename SPELL_BACKLIGHT -> SPELL_CORONA, and relevant ZAP/BEAM/DUR.Jude Brown2009-11-121-2/+2
* Rename SPELL_SLEEP -> SPELL_HIBERNATE, and relevant ZAP/BEAM.Jude Brown2009-11-121-2/+2
* More monster_iterator conversions.Robert Vollmert2009-11-121-23/+15
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-4/+4
* Tomb of Doroklohe: delete clouds at the walls; proper message if the tomb is ...Adam Borowski2009-11-111-0/+3
* Make actor::heal return bool; move heal_monster to monsters::heal.Vsevolod Kozlov2009-11-101-2/+1
* Remove a few obsolete includes.Robert Vollmert2009-11-101-1/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-1/+1
* Replace mons_is_pacified with monsters::pacified.Vsevolod Kozlov2009-11-091-4/+4
* Replace mons_wont_attack with monsters::wont_attack.Vsevolod Kozlov2009-11-091-5/+5
* Simplify.David Lawrence Ramsey2009-11-081-5/+8
* Ensure that only the Vampire Summon monster spell summons orange rats.David Lawrence Ramsey2009-11-081-2/+6
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-1/+2