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monster.h
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Author
Age
Files
Lines
*
Split chaotic things into unclean and chaotic things.
David Lawrence Ramsey
2009-11-19
1
-0
/
+2
*
Add actor::blink_to for handling blink movement and messaging.
Robert Vollmert
2009-11-14
1
-0
/
+1
*
Let unrandart shields have a melee_effect func, called on successful block.
Adam Borowski
2009-11-13
1
-1
/
+1
*
Move duplicated can_hibernate code into actor.
Jude Brown
2009-11-13
1
-1
/
+0
*
Rename can_sleep/put_to_sleep to can_hibernate/hibernate.
Jude Brown
2009-11-12
1
-2
/
+2
*
Add a CrawlHashTable to monster objects
Stefan O'Rear
2009-11-12
1
-0
/
+3
*
Properly split up unholy and evil items, reworking is_(unholy|evil)().
David Lawrence Ramsey
2009-11-10
1
-0
/
+1
*
Add actor::undead_or_demonic() to check for those holiness types.
David Lawrence Ramsey
2009-11-10
1
-0
/
+1
*
Replace monsters::is_magic_user() with
David Lawrence Ramsey
2009-11-10
1
-5
/
+2
*
Replace mons_is_magic_user() with monsters::is_magic_user().
David Lawrence Ramsey
2009-11-10
1
-3
/
+6
*
Make actor::heal return bool; move heal_monster to monsters::heal.
Vsevolod Kozlov
2009-11-10
1
-1
/
+1
*
Add an is_holy() function to the actor interface.
David Lawrence Ramsey
2009-11-09
1
-0
/
+2
*
Replace mons_is_pacified with monsters::pacified.
Vsevolod Kozlov
2009-11-09
1
-0
/
+1
*
Replace mons_wont_attack with monsters::wont_attack.
Vsevolod Kozlov
2009-11-09
1
-0
/
+1
*
Add hooks to evasion for observing the size of modifiers
Stefan O'Rear
2009-11-08
1
-1
/
+1
*
Move see_cell_no_trans into player.
Robert Vollmert
2009-11-08
1
-0
/
+2
*
Replace mons_is_petrifying with monsters::petrifying.
Vsevolod Kozlov
2009-11-08
1
-0
/
+1
*
Enable proper monster LOS.
Robert Vollmert
2009-11-08
1
-1
/
+0
*
Add a general halo interface to actor.
Robert Vollmert
2009-11-08
1
-1
/
+1
*
Merge from chaotic_experiment branch:
Eino Keskitalo
2009-11-07
1
-0
/
+3
*
Replace mons_strict_neutral with monsters::strict_neutral.
Vsevolod Kozlov
2009-11-07
1
-0
/
+1
*
Replace mons_good_neutral with monsters::good_neutral.
Vsevolod Kozlov
2009-11-07
1
-0
/
+1
*
Replace mons_neutral with monsters::neutral.
Vsevolod Kozlov
2009-11-07
1
-0
/
+1
*
Consolidate player/monster sleep checks.
David Lawrence Ramsey
2009-11-06
1
-0
/
+1
*
Move checks for the berserk state into actor::berserk().
David Lawrence Ramsey
2009-11-06
1
-0
/
+1
*
Move mons_is_friendly to monsters::friendly.
Vsevolod Kozlov
2009-11-06
1
-0
/
+2
*
Implement actor::can_see.
Robert Vollmert
2009-11-06
1
-1
/
+0
*
Add actor::petrified, which replaces mons_is_petrified.
Vsevolod Kozlov
2009-11-06
1
-0
/
+1
*
Reorder a few functions.
David Lawrence Ramsey
2009-11-05
1
-1
/
+1
*
Name the checks for monsters with evil or chaotic spells consistently.
David Lawrence Ramsey
2009-11-05
1
-2
/
+2
*
In is_evil(), mark monsters with explicitly evil spells.
David Lawrence Ramsey
2009-11-05
1
-0
/
+2
*
Create an is_evil() function in the actor interface.
David Lawrence Ramsey
2009-11-05
1
-0
/
+1
*
Merge monsters,player::check_res_magic() (Zaba)
Adam Borowski
2009-11-05
1
-1
/
+0
*
Move *_res(ist)_magic to relevant classes, provide actor interface.
Vsevolod Kozlov
2009-11-05
1
-0
/
+2
*
Allow each dancing weapon to have its own stats
Stefan O'Rear
2009-11-04
1
-0
/
+1
*
Allow vaults to override monster spells with spells:<xyz>
Darshan Shaligram
2009-11-04
1
-0
/
+13
*
Move checks for a player or monster's being chaotic into another
David Lawrence Ramsey
2009-11-01
1
-0
/
+1
*
Merge mons_holiness() into monster::holiness(), and add an is_unholy()
David Lawrence Ramsey
2009-10-31
1
-0
/
+1
*
Combine mons_res_foo(monsters *m) into monsters::res_foo()
abrahamwl
2009-10-31
1
-0
/
+1
*
Get rid of part of mons_near.
Robert Vollmert
2009-10-27
1
-0
/
+2
*
Convert some ints to monster_type.
Robert Vollmert
2009-10-27
1
-2
/
+2
*
Extract newgame character restrictions from newgame.cc.
Robert Vollmert
2009-10-24
1
-1
/
+1
*
When mutating (very) ugly things due to the proximity of other (very)
David Lawrence Ramsey
2009-10-23
1
-1
/
+1
*
Also remove monster::visible.
Robert Vollmert
2009-10-22
1
-1
/
+0
*
Introduce actor::see_cell.
Robert Vollmert
2009-10-22
1
-0
/
+1
*
Split actors and env from externs.h.
Robert Vollmert
2009-10-21
1
-0
/
+390