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* Remove extra hunger from rings of regeration when you're at full hp.Adam Borowski2009-11-071-3/+4
* Replace mons_neutral with monsters::neutral.Vsevolod Kozlov2009-11-071-1/+1
* Replace player_weapon with player::weapon.Vsevolod Kozlov2009-11-071-6/+0
* Replace player_shield with player::shield.Vsevolod Kozlov2009-11-071-6/+1
* Remove unused player_slot_item.Vsevolod Kozlov2009-11-071-7/+2
* Make player use actor LOS instead of env.show_los.Robert Vollmert2009-11-071-6/+0
* Consolidate player/monster sleep checks.David Lawrence Ramsey2009-11-061-8/+25
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-2/+3
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-10/+15
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-1/+1
* Implement actor::can_see.Robert Vollmert2009-11-061-8/+0
* Add actor::set_position.Robert Vollmert2009-11-061-4/+4
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-1/+1
* Convert calls you.duration to relevant player:: check.Vsevolod Kozlov2009-11-061-3/+3
* Add actor::petrified, which replaces mons_is_petrified.Vsevolod Kozlov2009-11-061-1/+6
* Simplify player::res_holy_energy() a bit.David Lawrence Ramsey2009-11-051-2/+2
* Reorder a few functions.David Lawrence Ramsey2009-11-051-7/+7
* In is_chaotic(), mark player followers/monster priests of chaotic gods.David Lawrence Ramsey2009-11-051-0/+3
* In is_evil(), mark player followers and monster priests of evil gods.David Lawrence Ramsey2009-11-051-1/+7
* Unify mesmerisation code.Robert Vollmert2009-11-051-123/+2
* Create an is_evil() function in the actor interface.David Lawrence Ramsey2009-11-051-0/+5
* Use this instead of you in player::rot.Vsevolod Kozlov2009-11-051-4/+4
* Make many checks for monster (non)existence on squares use monster_at().David Lawrence Ramsey2009-11-051-4/+4
* Replace uses of player_in_water with you.in_water.Vsevolod Kozlov2009-11-051-10/+5
* Replace uses of player_is_swimming with you.swimming.Vsevolod Kozlov2009-11-051-9/+4
* Replace uses of player_is_airborne with you.airborne.Vsevolod Kozlov2009-11-051-11/+6
* Move rot_player() to player::rot() (Zaba)Adam Borowski2009-11-051-30/+20
* Merge monsters,player::check_res_magic() (Zaba)Adam Borowski2009-11-051-22/+0
* Put lots of actor:: methods where they belong (Zaba)Adam Borowski2009-11-051-70/+0
* Another couple of yous busted (Zaba)Adam Borowski2009-11-051-2/+2
* Convert all instances of "you" to "this" in player member functions.Vsevolod Kozlov2009-11-051-54/+54
* Move player_res_asphyx/rotting to player::res_asphyx/rotting.Vsevolod Kozlov2009-11-051-40/+25
* Combine player_knows_spell, player_has_spell into player::has_spell.Vsevolod Kozlov2009-11-051-14/+0
* Move *_res(ist)_magic to relevant classes, provide actor interface.Vsevolod Kozlov2009-11-051-86/+86
* Split up view.cc.Robert Vollmert2009-11-041-0/+2
* Disintegration can be very messy.Stefan O'Rear2009-11-041-0/+6
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Support for X map multi-level viewing on tiles.Enne Walker2009-11-031-0/+2
* Fix inverted logic wrt curare and res_aphyx.Adam Borowski2009-11-031-1/+1
* Bracers of archery: 5,3 slaying for ranged combat, -1,-1 for melee.Adam Borowski2009-11-031-1/+5
* Remove +Tele as a randart propertyStefan O'Rear2009-11-031-2/+0
* Until the issue of transformations' being chaotic or not is worked out,David Lawrence Ramsey2009-11-021-1/+1
* Revert "Merge a few bits of Eino's chaotic_experiment branch that make sense"David Lawrence Ramsey2009-11-021-1/+1
* Merge a few bits of Eino's chaotic_experiment branch that make senseDavid Lawrence Ramsey2009-11-021-1/+1
* Ziggurats can now be added to the shopping list.Matthew Cline2009-11-021-1/+2
* Implement 'Icemail' mutation for new DSStefan O'Rear2009-11-021-0/+5
* Move checks for a player or monster's being chaotic into anotherDavid Lawrence Ramsey2009-11-011-1/+6
* Merge mons_holiness() into monster::holiness(), and add an is_unholy()David Lawrence Ramsey2009-10-311-5/+5
* Combine mons_is_submerged(monsters *m) into monsters::submerged()abrahamwl2009-10-311-3/+3
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+3