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* Fix sort_menus option to let "any" override the default "pickup" settingj-p-e-g2008-04-281-2/+2
* Add various undead-related fixes.dolorous2008-04-281-1/+1
* Cosmetic fixes yet again.dolorous2008-04-271-3/+3
* Add cosmetic fix.dolorous2008-04-261-1/+1
* And generalize them a bit more.dolorous2008-04-261-4/+7
* Generalize the routines to determine whether you or a monster can mutate dolorous2008-04-261-0/+16
* Two changes:j-p-e-g2008-04-251-7/+7
* Fix specific references to vampires versus generic references to dolorous2008-04-251-4/+4
* Add more miscellaneous fixes.dolorous2008-04-241-7/+8
* Add a message for when the player can't be put to sleep.dolorous2008-04-241-0/+3
* Remove unneeded blank line.dolorous2008-04-241-1/+0
* Add more minor cosmetic fixes.dolorous2008-04-231-8/+8
* Add minor cosmetic fixes.dolorous2008-04-231-1/+0
* Remove unused ravenous hunger state, and clean up food state checks a dolorous2008-04-231-1/+1
* Remove unneeded blank lines.dolorous2008-04-231-3/+0
* Comment fixes.dolorous2008-04-231-6/+8
* Revert erroneous change to the "%" screen, as tou still get TSO's life dolorous2008-04-231-4/+1
* When under penance from TSO, you don't get his negative energy dolorous2008-04-231-1/+4
* Make the routine to check for mutations that only acticate sometimes dolorous2008-04-221-3/+3
* Add miscellaneous undead-related fixes. When changing species to dolorous2008-04-221-1/+1
* Implement the results of the HUD discussion with maybe 80% accuracy.pauldubois2008-04-191-1/+1
* Improve halo-related output again, for the information printed by "@".dolorous2008-04-181-1/+9
* Improve halo-related output.dolorous2008-04-181-2/+10
* Make backlit() take the glow of TSO's halo into account, so that both dolorous2008-04-181-2/+3
* Fix tiles compile (in a hacky way, since I don't know what the mp/hpj-p-e-g2008-04-181-1/+3
* Change vampire mutation system to be more dynamic.j-p-e-g2008-04-161-3/+21
* Allow vampires to mutate when Satiated or higher, and make non-physicalj-p-e-g2008-04-151-90/+109
* Another code cleanup.j-p-e-g2008-04-151-5/+7
* Fix compile (oops) and numerous whitespace changes.j-p-e-g2008-04-141-1/+1
* Overhaul blood potions to work completely differently.j-p-e-g2008-04-141-4/+0
* Quiver work:pauldubois2008-04-141-1/+1
* Fix 1937869: Have weapon swapping respect spells the character knowsj-p-e-g2008-04-111-0/+9
* + allocate and initializepauldubois2008-04-111-3/+18
* For now, don't differentiate between attacks on permanently neutral dolorous2008-04-071-1/+1
* Clean up handling of neutral god gifts.dolorous2008-04-071-4/+1
* Fix compilation.dolorous2008-04-071-1/+1
* Make vampires' metabolism dependant on their hunger state.j-p-e-g2008-04-071-152/+191
* Only trigger the "attack neutral" conduct upon attacking neutral god dolorous2008-04-071-1/+4
* Replace the conduct for killing a neutral monster with a conduct for dolorous2008-04-071-0/+2
* On HUD:pauldubois2008-04-041-26/+0
* Fixed royal jelly passive damage in monster-vs-monster combat.dshaligram2008-04-011-1/+2
* Fix 1921769: Exclusion squares on the tiles minimap sometimesj-p-e-g2008-03-301-8/+14
* Another, no, scratch that: THE tutorial improvement for tiles.j-p-e-g2008-03-301-1/+4
* FR 1927675: Change message for jellies corroding itemsj-p-e-g2008-03-281-2/+3
* Fixed tile compile. (I was being a bit overzealous in my cleanup.)j-p-e-g2008-03-251-4/+25
* Fix the display of monsters in the tiles minimap. (My mistake, sorry.)j-p-e-g2008-03-241-1/+3
* Allow vampires of hunger state full or higher to go berserk.j-p-e-g2008-03-211-23/+24
* Make Zin dislike when the player takes an action that makes an alreadyj-p-e-g2008-03-211-33/+63
* Remove paws and sleepiness mutations. Those two just don't cut it.j-p-e-g2008-03-201-13/+4
* Add some logic to unidentified potions of blood congealingj-p-e-g2008-03-191-1/+5