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rltiles
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dc-dngn.txt
Commit message (
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Author
Age
Files
Lines
*
Also reduce weights for the special flesh wall tiles.
Johanna Ploog
2010-01-12
1
-0
/
+4
*
Make water bubbles in Shoals' deep water "animation" rarer.
Johanna Ploog
2010-01-12
1
-0
/
+15
*
Also add wave tiles for deep water. The water masks still look wonky.
Johanna Ploog
2010-01-12
1
-0
/
+12
*
Replace another tile duplication with a weight setting.
Johanna Ploog
2010-01-11
1
-1
/
+2
*
Replace the triple-defined water tiles with the appropriate %weights.
Johanna Ploog
2010-01-11
1
-7
/
+8
*
Implement rltiles %weight command and skewed dngn tile probabilities.
Johanna Ploog
2010-01-11
1
-2
/
+8
*
Add wave tiles to smoothen the transition between shallow water and floor.
Johanna Ploog
2009-12-30
1
-0
/
+12
*
Merge branch 'master' into wizlab
Jude Brown
2009-12-29
1
-0
/
+3
|
\
|
*
Add two placeholder tiles for trees.
Johanna Ploog
2009-12-29
1
-0
/
+3
*
|
Add Purge's transparent flesh tiles.
Jude Brown
2009-12-25
1
-1
/
+6
*
|
Merge branch 'master' into wizlab
Jude Brown
2009-12-25
1
-65
/
+613
|
\
|
|
*
Basic support for tile recolouring.
Enne Walker
2009-12-24
1
-65
/
+613
*
|
Merge branch 'master' into wizlab
Jude Brown
2009-12-22
1
-1
/
+1
|
\
|
|
*
Add a turtleshaped altar tile for Cheibriados. Can still be improved.
Johanna Ploog
2009-12-20
1
-1
/
+1
*
|
Add fleshy doors and (temporary) transparent flesh walls for Cigotuvi's.
Jude Brown
2009-12-19
1
-0
/
+9
|
/
*
Rename Feawn
Charles Otto
2009-11-08
1
-1
/
+1
*
Rename Chronos to Cheibriados. (Jude Brown)
David Ploog
2009-10-23
1
-1
/
+1
*
Fix altars of Chronos being invisible, include them when searching for altars.
Adam Borowski
2009-10-21
1
-0
/
+1
*
Experimentally use Denzi and/or Mitsuhiro's water tiles for the Shoals.
j-p-e-g
2009-09-16
1
-0
/
+20
*
* Fix infinite Xom teleportation rides. Whoops!
j-p-e-g
2009-08-03
1
-0
/
+2
*
Apply zebez' patch to differentiate gates some more from stairs.
j-p-e-g
2009-07-25
1
-0
/
+2
*
Apply caotto's plant god patch, for now named "Feawn".
j-p-e-g
2009-07-20
1
-0
/
+3
*
Move all tiles for stairs, gates and portals into a new subfolder
j-p-e-g
2009-07-19
1
-1
/
+3
*
* Open Zot for good the first time you enter (with three runes or more).
j-p-e-g
2009-07-19
1
-0
/
+2
*
Add the Slime god as per n78291's (Shayne?) patch. Thanks! :D
j-p-e-g
2009-07-18
1
-0
/
+1
*
Reduce the chance for the new alternative water tiles as they make them
j-p-e-g
2009-07-16
1
-0
/
+8
*
Apply patch by zebez to add variants for a number of tiles (mostly
j-p-e-g
2009-07-15
1
-2
/
+10
*
Tweak Shoals algorithm to place the islands a bit more central and away from
j-p-e-g
2009-07-14
1
-0
/
+1
*
* Add a tile for detected secret doors as suggested by zebez, then turned
j-p-e-g
2009-07-13
1
-11
/
+18
*
* Replace rock stair tiles with Eino's cool new escape hatch tiles.
j-p-e-g
2009-06-29
1
-2
/
+2
*
Add more semi-animations to the dungeon. This just means that some tiles
j-p-e-g
2009-06-25
1
-24
/
+42
*
* Move wall tiles into the dc-dngn/wall folder.
j-p-e-g
2009-01-02
1
-4
/
+4
*
Fixes for arena mode in tiles mode. It runs now, but there are still some vi...
ennewalker
2009-01-02
1
-0
/
+2
*
* Nerf harpies a bit: they are now slower and have no bite attack
j-p-e-g
2008-12-11
1
-1
/
+1
*
Actually replace sold out shops with the new feature DNGN_ABANDONED_SHOP.
j-p-e-g
2008-12-07
1
-1
/
+1
*
Add tiles for disturbance in shallow water (only preliminary since you
j-p-e-g
2008-12-07
1
-21
/
+14
*
[2054793] Partial implementation of the request to have COLOUR tags affect ti...
ennewalker
2008-12-01
1
-10
/
+8
*
Modify shop entry tile to show the shop type. Ignoring antique for now.
j-p-e-g
2008-11-21
1
-1
/
+15
*
Add tiles for the sewers' murky (deep and shallow) water, as well as a
j-p-e-g
2008-11-20
1
-0
/
+8
*
Graphical support for range restrictions of spells in tiles mode. Clicking p...
ennewalker
2008-10-05
1
-1
/
+2
*
Tiles mcache improvements. Monsters out of sight are now shown with their la...
ennewalker
2008-09-06
1
-1
/
+0
*
RLTiles complete code rewrite: now much more robust and functional.
ennewalker
2008-08-23
1
-0
/
+422
*
Large tiles-related changes. Platform-specific rendering removed and replace...
ennewalker
2008-07-15
1
-188
/
+0
*
Add fountains of blood (as suggested by Lemuel), and tidy up
j-p-e-g
2008-03-26
1
-8
/
+2
*
Trap art update to have different graphics for each kind of trap.
ennewalker
2008-02-29
1
-3
/
+11
*
Tile support for (horizontal) gates.
ennewalker
2008-02-22
1
-0
/
+6
*
Add shaft tile. Yay!
j-p-e-g
2008-01-27
1
-0
/
+1
*
Added rock worm and transparent wall tiles from Denzi.
ennewalker
2008-01-20
1
-0
/
+1
*
Adding naga and centaur barding tiles to replace bad placeholder art.
ennewalker
2008-01-08
1
-0
/
+6
*
Tile support for Lugonu's corruption ability.
ennewalker
2008-01-05
1
-0
/
+11
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