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* s/USE_TILES/USE_TILE/Haran Pilpel2010-01-131-1/+1
* Rename transfor.{cc,h} to transform.{cc,h}.Adam Borowski2010-01-071-1/+1
* Indentation fixes.Johanna Ploog2010-01-061-4/+4
* Ignore obscured items in the UIStefan O'Rear2009-12-301-2/+2
* Deny apportation of items in deep water / lavaStefan O'Rear2009-12-301-0/+9
* Allow tiles to destroy only some items.Stefan O'Rear2009-12-301-7/+7
* Fulsome Distillation tweaks (dshaligram)Stefan O'Rear2009-12-281-20/+2
* Fix insane non-monotonic fulsome behavior, per EronarnStefan O'Rear2009-12-271-69/+54
* Customisable clouds!Jude Brown2009-12-281-2/+3
* Replace long debug message calls with dprf(), except for cases where a dumb c...Adam Borowski2009-12-201-7/+2
* Disallow apporting from the map boundary (shop inventories).Robert Vollmert2009-12-171-1/+2
* A blank "statue" monster, to be redefined by vaults.Adam Borowski2009-12-111-0/+2
* Sometimes give msg when mermaid stops beholdingMatthew Cline2009-12-051-4/+1
* Fix off-by-one error in passwall depth calculation.Robert Vollmert2009-12-031-12/+12
* Disallow statues for passwall.Robert Vollmert2009-12-011-4/+1
* Simplify passwall.Robert Vollmert2009-12-011-46/+37
* Make passwall use standard targetting system.Robert Vollmert2009-12-011-18/+10
* Passwall interface improvement (petato).Robert Vollmert2009-12-011-24/+12
* Remove header includes from mon-place.h.Robert Vollmert2009-11-271-0/+1
* Remove further header-include. env.h now always directly included.Robert Vollmert2009-11-271-0/+1
* Move silenced(pos) to areas.cc.Robert Vollmert2009-11-211-0/+1
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-0/+1
* Wrap view flashing in flash_view.Robert Vollmert2009-11-161-4/+2
* Convert several more durationsCharles Otto2009-11-151-2/+2
* On second thought abstract increasing/setting durations a little.Charles Otto2009-11-151-34/+12
* Update phaee shift, condensation shield, stoneskin and see invisCharles Otto2009-11-151-12/+17
* Modify temporary brand spells to be delay basedCharles Otto2009-11-151-4/+5
* Modify silence to use delay not turn countCharles Otto2009-11-151-3/+5
* Convert a bunch of coordinate loops to new radius_iterator.Robert Vollmert2009-11-131-3/+1
* Move trans_wall_blocking into player.Robert Vollmert2009-11-131-2/+2
* Replace observe_cell by you.see_cell.Robert Vollmert2009-11-131-2/+2
* Rename can_sleep/put_to_sleep to can_hibernate/hibernate.Jude Brown2009-11-121-2/+2
* Rename SPELL_BACKLIGHT -> SPELL_CORONA, and relevant ZAP/BEAM/DUR.Jude Brown2009-11-121-4/+4
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-2/+2
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Change some uses of viewwindow to not do monster updates.Robert Vollmert2009-11-101-1/+1
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-2/+2
* Move blink frogs into their own genus, in order to make checks for bothDavid Lawrence Ramsey2009-11-081-18/+16
* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-1/+1
* Replace mons_is_petrifying with monsters::petrifying.Vsevolod Kozlov2009-11-081-1/+1
* Replace uses of mons_is_icy with monsters::is_icy.Vsevolod Kozlov2009-11-071-1/+1
* Consolidate player/monster sleep checks.David Lawrence Ramsey2009-11-061-9/+5
* Rename purple smoke to clouds of translocational energyStefan O'Rear2009-11-061-2/+1
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-2/+2
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-1/+1
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-1/+1
* Add actor::petrified, which replaces mons_is_petrified.Vsevolod Kozlov2009-11-061-2/+2
* Unify mesmerisation code.Robert Vollmert2009-11-051-3/+2
* Replace mons_is_paralysed with monsters::paralysed.Vsevolod Kozlov2009-11-051-1/+1
* Replace uses of player_is_airborne with you.airborne.Vsevolod Kozlov2009-11-051-1/+1