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* Various code cleanups. Moving towards using coord_def()haranp2008-07-211-0/+2
* Large tiles-related changes. Platform-specific rendering removed and replace...ennewalker2008-07-151-0/+4
* Fix 1945389: Detect Creatures not clearing monsters detected on changedj-p-e-g2008-07-061-1/+1
* Many code cleanups, mostly involving using stack_iterator andharanp2008-07-021-0/+1
* For (some) consistency, make monster::foe an unsigned short, since that dolorous2008-06-031-1/+1
* I'm not sure I actually coded anything worthwhile, though I experimentedj-p-e-g2008-06-021-0/+2
* When using gcc (the Linux/UNIX compiler) static class members must bezelgadis2008-05-301-5/+7
* Diversify patrol behaviour for monsters of different intelligence.j-p-e-g2008-05-291-0/+4
* Implement a much more efficient version of the LOS testing used forj-p-e-g2008-05-291-0/+47
* Add more noise-related cleanups.dolorous2008-05-281-1/+1
* Modify num_feats_between to return early if a feature has beenj-p-e-g2008-05-271-1/+2
* Make patrolling monster movement more natural: don't always return toj-p-e-g2008-05-261-0/+2
* Use #define HUD_VALUE_COLOR instead of hardcoding LIGHTGREY so Davidpauldubois2008-04-211-2/+0
* Fix 1943303: Prevention of barding generation in monsters equipment.j-p-e-g2008-04-161-1/+1
* + Implement most of the suggestions for HUD compression.pauldubois2008-04-021-6/+0
* Add still more whitespace fixes.dolorous2008-03-311-1/+1
* Finally allow ranged attacks (BEAM_MISSILE) and spells (BEAM_MMISSILE only)j-p-e-g2008-03-291-0/+1
* [Bug 1907221] Add "Modified for Crawl Reference" statement and author to aj-p-e-g2008-03-081-1/+1
* Add gore and splatter to Crawl - in the form of Jarmo's j-p-e-g2008-01-091-0/+1
* Tiles!ennewalker2008-01-051-1/+1
* More tweaks of Zin:j-p-e-g2008-01-031-0/+2
* A completely reworked version of Zin as per the lengthyj-p-e-g2007-12-301-0/+2
* [1857669] Fixed books using the wrong glyph when thrown, removed SYM_foo enum...dshaligram2007-12-281-0/+1
* Fixed bad detect items behaviour on pre-mapped squares (Iaido).dshaligram2007-12-021-0/+1
* [1837663] Fixed monsters' raise dead using player's LOS.dshaligram2007-11-281-8/+18
* Fixed stash-tracker seeing through walls (it was using stale LOS after blink/...dshaligram2007-11-151-0/+1
* Beogh conversion fixes for trunk.j-p-e-g2007-10-291-0/+3
* First steps toward removing the need for 6-deep rock-wall padding around dung...dshaligram2007-10-061-1/+1
* Updated colour names in initfile.cc for the new elemental colours.dshaligram2007-10-031-2/+3
* Runes and the Orb now have elemental (flickering/shifting) colours.zelgadis2007-10-031-0/+5
* Berserking monsters are now noisy with a noise level thatj-p-e-g2007-09-291-1/+1
* Introduces three new wall types, translucent versions of the normalzelgadis2007-09-191-2/+15
* Added new commands "re-do previous command" (bound to `) and "repeatzelgadis2007-09-191-0/+1
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+41
* Cleaning up magic mapping. Patch by dolorous.j-p-e-g2007-09-131-1/+2
* Turfed out obsolete orange crystal statue and silver statue features.dshaligram2007-09-071-6/+2
* Improved tutorial with extensive information on itemsj-p-e-g2007-08-141-0/+1
* Added wizmode &L command to place a map on the current level by name. Thisdshaligram2007-07-281-0/+6
* Replaced timed markers with Lua markers. Breaks save compatibility.dshaligram2007-07-261-0/+1
* [1749272] Fixed view update issues:dshaligram2007-07-241-14/+2
* Updated level-design.txt.dshaligram2007-07-211-0/+1
* Cleaned up magic mapping: the test regarding whether you can magic mapharanp2007-07-131-5/+1
* Lots and lots of type safety.haranp2007-07-081-1/+1
* Basic SIGWINCH handling for Unix. Still needs to handle some cases (resizingdshaligram2007-06-171-0/+2
* [1738010] Stash-tracker now also tracks traps and other dungeon features.dshaligram2007-06-171-1/+3
* x on the level-map changes travel exclusion radius. Radius steps are 1, 4 anddshaligram2007-06-171-0/+1
* When showing glyphs in messages (as in the tutorial), use stringize_glyph() todshaligram2007-06-081-1/+4
* Added support for Unicode characters in the map display with ncursesw (enableddshaligram2007-06-071-6/+7
* [1699948] Allow changing the viewport size if you're using a larger terminaldshaligram2007-06-041-2/+0
* Highlight monsters in the path of a beam (with :).dshaligram2007-06-021-0/+3