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* headers: fix inconsistent struct/class forward declarationsSteven Noonan2009-12-291-1/+1
* Boost Ilsuiw stats and give her Call Tide, which strongly boosts the tide in ...Darshan Shaligram2009-12-291-0/+1
* Wrap view flashing in flash_view.Robert Vollmert2009-11-161-0/+1
* Make show updates conditional in viewwindow.Robert Vollmert2009-11-161-1/+2
* Remove inside_level_bounds.Robert Vollmert2009-11-101-2/+1
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-8/+0
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-1/+1
* Collect attitude changing code.Robert Vollmert2009-11-061-2/+0
* Split get_symbol from view.cc.Robert Vollmert2009-11-061-13/+0
* Move dchar_by_name declaration to proper header.Robert Vollmert2009-11-061-2/+0
* Split up view.cc.Robert Vollmert2009-11-041-84/+2
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-6/+4
* Move feature_def and Feature array into feature.cc from view.cc.Robert Vollmert2009-11-041-3/+0
* Implement map viewing for other levelsStefan O'Rear2009-11-021-1/+2
* Make same square teleport no-scatter no-fail and no-contamination.Adam Borowski2009-11-021-1/+1
* Splitting up stuff.cc.Robert Vollmert2009-10-301-46/+0
* Make passive maping use a circular regionStefan O'Rear2009-10-291-0/+1
* Get rid of part of mons_near.Robert Vollmert2009-10-271-1/+1
* remove unnecessary include of player.h (oops).Darshan Shaligram2009-10-261-2/+0
* Implement passive mappingStefan O'Rear2009-10-261-1/+4
* Don't disturb monsters witth their own soundMatthew Cline2009-10-211-1/+3
* win32: eliminate need for WIN32TILES/WIN32CONSOLE macrosSteven Noonan2009-10-191-1/+1
* Make default LOS configurable.Robert Vollmert2009-10-171-1/+0
* project-wide: implement use of platform.h detection macrosSteven Noonan2009-10-101-1/+1
* Split LOS code from view.cc.Robert Vollmert2009-10-081-96/+0
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Port r10393 (magic mapping fixes for tiles) to trunk.j-p-e-g2009-07-241-0/+1
* Add a few last cleanups.dolorous2009-07-181-1/+1
* Add the Slime god as per n78291's (Shayne?) patch. Thanks! :Dj-p-e-g2009-07-181-0/+1
* Apply my recent commits to trunk.j-p-e-g2009-06-151-0/+1
* * Fix _place_monster_aux() not interrupting autoexplore.j-p-e-g2009-04-261-0/+1
* Remove vestiges of a debugging attempt.j-p-e-g2009-03-231-1/+1
* * Allow viewing of card descriptions from Triple Draw and Stack Deck.j-p-e-g2009-03-231-1/+1
* Fix [2646326]: restore LOS properly after using the applicator functionsharanp2009-02-271-0/+1
* Change elemental type colour enum to use ETC_ prefix instead of EC_haranp2009-02-171-40/+40
* Fix for [2054894]: LOS not being reset while building a new level.haranp2009-02-061-2/+0
* Move a bit more things to use coord_defs and iterators instead of x,y.haranp2009-02-041-0/+4
* Code cleanups, mainly in clouds.haranp2009-01-311-39/+0
* Various cleanups. (I can't run tiles, but it compiled fine, so I hope I didn'tharanp2009-01-271-0/+3
* Make extra-sure that a monster won't be announced to have come into view, onlyzelgadis2009-01-201-0/+1
* Simplify the code that issues the "comes into view" monster interrupt message,zelgadis2009-01-191-1/+1
* Fixed crawl -mapstat segfaulting.dshaligram2008-11-181-0/+1
* Change floor_property (blood, sanctuary) to flags, and add two newj-p-e-g2008-11-071-1/+0
* * Fix some bugs for the autoexclusion I forgot to commit last weekend.j-p-e-g2008-10-111-1/+2
* Fix 2063470: =f inscription preventing wielding of stonesj-p-e-g2008-10-041-1/+2
* Add miscellaneous minor cleanups to prepare for the introduction of dolorous2008-09-251-0/+4
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-5/+0
* Massive overhaul to move towards coord_def().haranp2008-07-301-1/+26
* [2021061] Fixing Tiles exclusion issues.ennewalker2008-07-251-4/+0
* Massive change from using x and y to using coord_defs(). Not quite tested,haranp2008-07-221-10/+10