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actor.h
Commit message (
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Author
Age
Files
Lines
*
Make unknown potions of rage override clarity. Drugs > being focused > anger.
Adam Borowski
2010-01-07
1
-1
/
+1
*
Fix put_to_sleep, implement for monsters.
Jude Brown
2010-01-03
1
-0
/
+1
*
Merfolk (water/ice) elementalists join the Shoals guard.
Darshan Shaligram
2009-12-29
1
-0
/
+5
*
Forms never lower weight cap
Stefan O'Rear
2009-12-27
1
-1
/
+1
*
Add tides to the Shoals.
Darshan Shaligram
2009-12-27
1
-0
/
+8
*
Rename "wizard" to "wizard_tele" so it doesn't shadow player::wizard.
Jude Brown
2009-12-02
1
-1
/
+1
*
Wizard-mode controlled teleport (Ctrl-B).
Jude Brown
2009-12-02
1
-1
/
+3
*
Shaft trap behavior modified. They now are one-time use and pre-knowledge of ...
Alex MacDonald
2009-11-18
1
-1
/
+1
*
Add actor::blink_to for handling blink movement and messaging.
Robert Vollmert
2009-11-14
1
-0
/
+5
*
Put duplicated body weight calculations into actor::.
Adam Borowski
2009-11-13
1
-1
/
+1
*
Let unrandart shields have a melee_effect func, called on successful block.
Adam Borowski
2009-11-13
1
-1
/
+1
*
Move duplicated can_hibernate code into actor.
Jude Brown
2009-11-13
1
-1
/
+1
*
Rename can_sleep/put_to_sleep to can_hibernate/hibernate.
Jude Brown
2009-11-12
1
-2
/
+2
*
Add actor::get_los.
Robert Vollmert
2009-11-11
1
-0
/
+1
*
Add actor::undead_or_demonic() to check for those holiness types.
David Lawrence Ramsey
2009-11-10
1
-0
/
+1
*
Make actor::heal return bool; move heal_monster to monsters::heal.
Vsevolod Kozlov
2009-11-10
1
-1
/
+1
*
Add an is_holy() function to the actor interface.
David Lawrence Ramsey
2009-11-09
1
-0
/
+1
*
Add hooks to evasion for observing the size of modifiers
Stefan O'Rear
2009-11-08
1
-1
/
+9
*
Move see_cell_no_trans into player.
Robert Vollmert
2009-11-08
1
-0
/
+5
*
actor::haloed() now returns whether the actor is within any halo.
Robert Vollmert
2009-11-08
1
-1
/
+1
*
Rename some halo functions.
Robert Vollmert
2009-11-08
1
-1
/
+1
*
Add a general halo interface to actor.
Robert Vollmert
2009-11-08
1
-1
/
+8
*
Give actors their own LOS.
Robert Vollmert
2009-11-07
1
-1
/
+8
*
Consolidate player/monster sleep checks.
David Lawrence Ramsey
2009-11-06
1
-1
/
+2
*
Move checks for the berserk state into actor::berserk().
David Lawrence Ramsey
2009-11-06
1
-0
/
+1
*
Implement actor::can_see.
Robert Vollmert
2009-11-06
1
-1
/
+1
*
Add actor::set_position.
Robert Vollmert
2009-11-06
1
-1
/
+1
*
Add actor::petrified, which replaces mons_is_petrified.
Vsevolod Kozlov
2009-11-06
1
-0
/
+1
*
Reorder a few functions.
David Lawrence Ramsey
2009-11-05
1
-1
/
+1
*
Create an is_evil() function in the actor interface.
David Lawrence Ramsey
2009-11-05
1
-0
/
+1
*
Merge monsters,player::check_res_magic() (Zaba)
Adam Borowski
2009-11-05
1
-1
/
+1
*
Move *_res(ist)_magic to relevant classes, provide actor interface.
Vsevolod Kozlov
2009-11-05
1
-0
/
+2
*
Move checks for a player or monster's being chaotic into another
David Lawrence Ramsey
2009-11-01
1
-0
/
+1
*
Merge mons_holiness() into monster::holiness(), and add an is_unholy()
David Lawrence Ramsey
2009-10-31
1
-0
/
+1
*
Convert some ints to monster_type.
Robert Vollmert
2009-10-27
1
-1
/
+1
*
Remove obsolete actor::visible.
Robert Vollmert
2009-10-25
1
-5
/
+0
*
Extract newgame character restrictions from newgame.cc.
Robert Vollmert
2009-10-24
1
-1
/
+1
*
Also remove monster::visible.
Robert Vollmert
2009-10-22
1
-1
/
+1
*
Rename actor::visible to actor::observable.
Robert Vollmert
2009-10-22
1
-0
/
+11
*
Introduce actor::see_cell.
Robert Vollmert
2009-10-22
1
-0
/
+1
*
Split actors and env from externs.h.
Robert Vollmert
2009-10-21
1
-0
/
+211