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* Fix missing dot.Adam Borowski2009-11-121-1/+1
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-1/+1
* Remove a few obsolete includes.Robert Vollmert2009-11-101-1/+0
* Reform SH to be more transparentStefan O'Rear2009-11-081-3/+8
* Remove unused armour_not_shiny.Vsevolod Kozlov2009-11-081-25/+0
* Remove unused armour_str_required.Vsevolod Kozlov2009-11-081-26/+0
* Remove unused check_armour_shape.Vsevolod Kozlov2009-11-081-139/+0
* Remove unused transform_can_equip_type.Vsevolod Kozlov2009-11-081-15/+0
* Remove unused check_jewellery_size.Vsevolod Kozlov2009-11-081-11/+0
* Remove unused is_tool.Vsevolod Kozlov2009-11-081-11/+0
* Remove unused weapon_impact_mass and weapon_str_required.Vsevolod Kozlov2009-11-071-16/+0
* Remove unused is_colourful_item.Vsevolod Kozlov2009-11-071-25/+0
* Remove unused get_inv_wielded and get_inv_in_hand.Vsevolod Kozlov2009-11-071-14/+0
* Remove unused check_weapon_shape.Vsevolod Kozlov2009-11-071-36/+0
* Remove unused check_weapon_tool_size and get_inv_hand_tool.Vsevolod Kozlov2009-11-071-42/+0
* Remove unused is_double_ended and double_wpn_awkward_speed.Vsevolod Kozlov2009-11-071-19/+0
* Replace player_shield with player::shield.Vsevolod Kozlov2009-11-071-1/+1
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-5/+5
* Replace uses of player_in_water with you.in_water.Vsevolod Kozlov2009-11-051-1/+1
* Bracers of archery: 5,3 slaying for ranged combat, -1,-1 for melee.Adam Borowski2009-11-031-0/+2
* Cosmetic desc of gloves: 50% of them will be "gauntlets", 0% "bracers".Adam Borowski2009-11-031-0/+14
* Remove +Tele as a randart propertyStefan O'Rear2009-11-031-2/+2
* Remove mapping abilities from the gameStefan O'Rear2009-11-021-1/+1
* Merge mons_holiness() into monster::holiness(), and add an is_unholy()David Lawrence Ramsey2009-10-311-1/+1
* After some thought, allow mundane items to be artefacts again, but moreDavid Lawrence Ramsey2009-10-311-1/+1
* Auto-update shopping-list when new items seenMatthew Cline2009-10-311-1/+36
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+1
* After some thought, and considering that animal skins show up less oftenDavid Lawrence Ramsey2009-10-301-0/+5
* Add formatting fixes.David Lawrence Ramsey2009-10-301-4/+3
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-301-7/+9
* Attempt to make whips viable starting weapons:David Lawrence Ramsey2009-10-251-3/+3
* Extract newgame character restrictions from newgame.cc.Robert Vollmert2009-10-241-2/+2
* Do nothing if unwielding a non-weapon artefactMatthew Cline2009-10-241-0/+5
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* project-wide: implement use of platform.h detection macrosSteven Noonan2009-10-101-1/+1
* Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-2/+0
* Remove unnecessary includes of view.h.Robert Vollmert2009-10-091-1/+0
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Reduce weight of large rocks, from 600 to 400.David Ploog2009-10-011-1/+1
* By popular demand and taking pointers from DC4.1 and DCSS0.1, reduce ACdploog2009-09-161-2/+2
* Change message about holy wrath weapons not being cursed as suggested byj-p-e-g2009-08-131-1/+1
* FR 2823234: Note getting the Blessed Blade right awayj-p-e-g2009-08-121-0/+12
* Use ETC_MAGIC for beam animations with unknown effect, so we don't j-p-e-g2009-07-201-1/+1
* Spacing fixes.j-p-e-g2009-07-201-4/+4
* Apply caotto's plant god patch, for now named "Feawn".j-p-e-g2009-07-201-0/+24
* Resort the maces and flails so that they're in ascending order of damage dolorous2009-07-121-3/+3
* Some weapons stat tweaks as per FR#2793567 by Megane (with suggestions from L...evktalo2009-07-101-10/+10
* Replace "is_random_artefact()" with "is_artefact()" in a few places wherezelgadis2009-06-251-7/+4
* First part of the merger of fixed artefacts into unrandom artefactszelgadis2009-06-251-32/+32
* Since fixed artefacts are going to be folded into unrandarts, and unrandartszelgadis2009-06-081-6/+12