| Commit message (Expand) | Author | Age | Files | Lines |
* | Make unknown potions of rage override clarity. Drugs > being focused > anger. | Adam Borowski | 2010-01-07 | 1 | -1/+1 |
* | Change "wrath" needles to "frenzy". | Jude Brown | 2010-01-07 | 1 | -0/+2 |
* | Fix put_to_sleep, implement for monsters. | Jude Brown | 2010-01-03 | 1 | -0/+1 |
* | Boost Ilsuiw stats and give her Call Tide, which strongly boosts the tide in ... | Darshan Shaligram | 2009-12-29 | 1 | -0/+1 |
* | Merfolk (water/ice) elementalists join the Shoals guard. | Darshan Shaligram | 2009-12-29 | 1 | -1/+4 |
* | Experimental kraken adjustments. | Darshan Shaligram | 2009-12-29 | 1 | -0/+2 |
* | Forms never lower weight cap | Stefan O'Rear | 2009-12-27 | 1 | -1/+1 |
* | New (rakshasa) unique: Mara, Lord of Ilusions. | Jude Brown | 2009-12-24 | 1 | -0/+1 |
* | Rename "wizard" to "wizard_tele" so it doesn't shadow player::wizard. | Jude Brown | 2009-12-02 | 1 | -1/+1 |
* | Wizard-mode controlled teleport (Ctrl-B). | Jude Brown | 2009-12-02 | 1 | -1/+3 |
* | Move _polyd_can_speak() to monsters::can_speak() so others can use it. | Adam Borowski | 2009-11-23 | 1 | -0/+1 |
* | Split chaotic things into unclean and chaotic things. | David Lawrence Ramsey | 2009-11-19 | 1 | -0/+2 |
* | Add actor::blink_to for handling blink movement and messaging. | Robert Vollmert | 2009-11-14 | 1 | -0/+1 |
* | Let unrandart shields have a melee_effect func, called on successful block. | Adam Borowski | 2009-11-13 | 1 | -1/+1 |
* | Move duplicated can_hibernate code into actor. | Jude Brown | 2009-11-13 | 1 | -1/+0 |
* | Rename can_sleep/put_to_sleep to can_hibernate/hibernate. | Jude Brown | 2009-11-12 | 1 | -2/+2 |
* | Add a CrawlHashTable to monster objects | Stefan O'Rear | 2009-11-12 | 1 | -0/+3 |
* | Properly split up unholy and evil items, reworking is_(unholy|evil)(). | David Lawrence Ramsey | 2009-11-10 | 1 | -0/+1 |
* | Add actor::undead_or_demonic() to check for those holiness types. | David Lawrence Ramsey | 2009-11-10 | 1 | -0/+1 |
* | Replace monsters::is_magic_user() with | David Lawrence Ramsey | 2009-11-10 | 1 | -5/+2 |
* | Replace mons_is_magic_user() with monsters::is_magic_user(). | David Lawrence Ramsey | 2009-11-10 | 1 | -3/+6 |
* | Make actor::heal return bool; move heal_monster to monsters::heal. | Vsevolod Kozlov | 2009-11-10 | 1 | -1/+1 |
* | Add an is_holy() function to the actor interface. | David Lawrence Ramsey | 2009-11-09 | 1 | -0/+2 |
* | Replace mons_is_pacified with monsters::pacified. | Vsevolod Kozlov | 2009-11-09 | 1 | -0/+1 |
* | Replace mons_wont_attack with monsters::wont_attack. | Vsevolod Kozlov | 2009-11-09 | 1 | -0/+1 |
* | Add hooks to evasion for observing the size of modifiers | Stefan O'Rear | 2009-11-08 | 1 | -1/+1 |
* | Move see_cell_no_trans into player. | Robert Vollmert | 2009-11-08 | 1 | -0/+2 |
* | Replace mons_is_petrifying with monsters::petrifying. | Vsevolod Kozlov | 2009-11-08 | 1 | -0/+1 |
* | Enable proper monster LOS. | Robert Vollmert | 2009-11-08 | 1 | -1/+0 |
* | Add a general halo interface to actor. | Robert Vollmert | 2009-11-08 | 1 | -1/+1 |
* | Merge from chaotic_experiment branch: | Eino Keskitalo | 2009-11-07 | 1 | -0/+3 |
* | Replace mons_strict_neutral with monsters::strict_neutral. | Vsevolod Kozlov | 2009-11-07 | 1 | -0/+1 |
* | Replace mons_good_neutral with monsters::good_neutral. | Vsevolod Kozlov | 2009-11-07 | 1 | -0/+1 |
* | Replace mons_neutral with monsters::neutral. | Vsevolod Kozlov | 2009-11-07 | 1 | -0/+1 |
* | Consolidate player/monster sleep checks. | David Lawrence Ramsey | 2009-11-06 | 1 | -0/+1 |
* | Move checks for the berserk state into actor::berserk(). | David Lawrence Ramsey | 2009-11-06 | 1 | -0/+1 |
* | Move mons_is_friendly to monsters::friendly. | Vsevolod Kozlov | 2009-11-06 | 1 | -0/+2 |
* | Implement actor::can_see. | Robert Vollmert | 2009-11-06 | 1 | -1/+0 |
* | Add actor::petrified, which replaces mons_is_petrified. | Vsevolod Kozlov | 2009-11-06 | 1 | -0/+1 |
* | Reorder a few functions. | David Lawrence Ramsey | 2009-11-05 | 1 | -1/+1 |
* | Name the checks for monsters with evil or chaotic spells consistently. | David Lawrence Ramsey | 2009-11-05 | 1 | -2/+2 |
* | In is_evil(), mark monsters with explicitly evil spells. | David Lawrence Ramsey | 2009-11-05 | 1 | -0/+2 |
* | Create an is_evil() function in the actor interface. | David Lawrence Ramsey | 2009-11-05 | 1 | -0/+1 |
* | Merge monsters,player::check_res_magic() (Zaba) | Adam Borowski | 2009-11-05 | 1 | -1/+0 |
* | Move *_res(ist)_magic to relevant classes, provide actor interface. | Vsevolod Kozlov | 2009-11-05 | 1 | -0/+2 |
* | Allow each dancing weapon to have its own stats | Stefan O'Rear | 2009-11-04 | 1 | -0/+1 |
* | Allow vaults to override monster spells with spells:<xyz> | Darshan Shaligram | 2009-11-04 | 1 | -0/+13 |
* | Move checks for a player or monster's being chaotic into another | David Lawrence Ramsey | 2009-11-01 | 1 | -0/+1 |
* | Merge mons_holiness() into monster::holiness(), and add an is_unholy() | David Lawrence Ramsey | 2009-10-31 | 1 | -0/+1 |
* | Combine mons_res_foo(monsters *m) into monsters::res_foo() | abrahamwl | 2009-10-31 | 1 | -0/+1 |