| Commit message (Expand) | Author | Age | Files | Lines |
* | Trim unnecessary #includes. | Adam Borowski | 2010-01-13 | 1 | -1/+0 |
* | Basic support for tile recolouring. | Enne Walker | 2009-12-24 | 1 | -1/+1 |
* | tiles: only include tiledef-*.h in files where they're needed | Steven Noonan | 2009-12-12 | 1 | -0/+2 |
* | Fix tiles compile (missing includes). | Robert Vollmert | 2009-11-27 | 1 | -0/+1 |
* | Rename purple smoke to clouds of translocational energy | Stefan O'Rear | 2009-11-06 | 1 | -1/+1 |
* | versioning: remove SVN-specific revision data, add Git versioning | Steven Noonan | 2009-10-18 | 1 | -1/+0 |
* | Remove a lot of unneccessary includes. | Robert Vollmert | 2009-10-09 | 1 | -10/+0 |
* | Drop obsolete CVS last-committed headers ($Author$). | Adam Borowski | 2009-10-06 | 1 | -2/+0 |
* | Apply commits r10013 and 10014 to trunk. | j-p-e-g | 2009-06-21 | 1 | -1/+2 |
* | Fix lua errors for Ziggurats in Tiles. | j-p-e-g | 2009-06-10 | 1 | -1/+1 |
* | [2774528] Tiles splash screen. | ennewalker | 2009-04-19 | 1 | -48/+0 |
* | * Call message flush before entering a shop. | j-p-e-g | 2009-03-13 | 1 | -3/+0 |
* | Turning back on minimap for labyrinths, but fixing it so that it recenters du... | ennewalker | 2009-01-11 | 1 | -7/+0 |
* | Deactivate the minimap in labyrinths since it gave away information | j-p-e-g | 2009-01-09 | 1 | -0/+7 |
* | Setting all .h/.cc files in source to have a consistent keyword propset. | ennewalker | 2009-01-04 | 1 | -1/+1 |
* | Adding REVISION() macro to all source files. | ennewalker | 2009-01-04 | 1 | -0/+1 |
* | Add whitespace fixes. | dolorous | 2008-12-22 | 1 | -1/+1 |
* | [2054793] Partial implementation of the request to have COLOUR tags affect ti... | ennewalker | 2008-12-01 | 1 | -322/+131 |
* | * Tweak Snorg's tile to increase the difference to the plain troll. | j-p-e-g | 2008-11-28 | 1 | -21/+17 |
* | * Add special tiles for the special runes (hells, demon lords). | j-p-e-g | 2008-11-27 | 1 | -1/+1 |
* | Add blood and glass to labyrinths. | j-p-e-g | 2008-11-26 | 1 | -1/+1 |
* | Make the Ice Caves use Cocytus floor and wall tiles. (These could stand | j-p-e-g | 2008-11-25 | 1 | -0/+8 |
* | Add tiles for the sewers' murky (deep and shallow) water, as well as a | j-p-e-g | 2008-11-20 | 1 | -1/+7 |
* | [2021068] Projectiles, explosions, beams, etc. now drawn again in tiles version. | ennewalker | 2008-09-27 | 1 | -9/+0 |
* | Removing code and documentation for player doll editing screen. It might com... | ennewalker | 2008-09-27 | 1 | -580/+2 |
* | Tiles mcache improvements. Monsters out of sight are now shown with their la... | ennewalker | 2008-09-06 | 1 | -269/+12 |
* | Fixing draco, "tried", and shadow tiles issues caused by previous check-in. ... | ennewalker | 2008-08-23 | 1 | -1/+1 |
* | RLTiles complete code rewrite: now much more robust and functional. | ennewalker | 2008-08-23 | 1 | -107/+97 |
* | Large tiles-related changes. Platform-specific rendering removed and replace... | ennewalker | 2008-07-15 | 1 | -1735/+43 |
* | Add spelling fixes where possible: "gray" -> "grey". | dolorous | 2008-07-04 | 1 | -1/+1 |
* | For Tiles, use some of the other wall types in the Abyss as well to make | j-p-e-g | 2008-07-01 | 1 | -2/+27 |
* | Add a few new tiles, one the exclusion centre (I can't be the only one | j-p-e-g | 2008-06-27 | 1 | -13/+20 |
* | Misc. minor cleanups. (Yes, a huge amount of them but still...) | j-p-e-g | 2008-06-26 | 1 | -6/+6 |
* | Fix 1948131: Quiver slot name wraps around the screen. | j-p-e-g | 2008-06-15 | 1 | -11/+12 |
* | [1974966] Display icon for hostile weapons in tiles. | ennewalker | 2008-06-12 | 1 | -0/+5 |
* | I'm not sure I actually coded anything worthwhile, though I experimented | j-p-e-g | 2008-06-02 | 1 | -43/+45 |
* | Moving player halo into the player tiles so that it can be layered on top of ... | ennewalker | 2008-04-24 | 1 | -4/+7 |
* | Replace cloak of Starlight tile with Eino's improved version. | j-p-e-g | 2008-04-23 | 1 | -6/+5 |
* | Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* t... | dshaligram | 2008-04-19 | 1 | -1/+1 |
* | [1943740] Fixing issue with odd tiles in Pan when saving and reloading. | ennewalker | 2008-04-19 | 1 | -2/+6 |
* | [1941246] Cleaning up wininit.txt issues: | ennewalker | 2008-04-19 | 1 | -1/+0 |
* | [1941577] Fix for crashes when resizing screen. | ennewalker | 2008-04-18 | 1 | -6/+6 |
* | Removing tile cruft left behind by (long-removed) isometric mode. | ennewalker | 2008-04-18 | 1 | -185/+123 |
* | Allow vampires to mutate when Satiated or higher, and make non-physical | j-p-e-g | 2008-04-15 | 1 | -5/+6 |
* | Another code cleanup. | j-p-e-g | 2008-04-15 | 1 | -13/+15 |
* | Another one of those pesky spacing changes. | j-p-e-g | 2008-04-15 | 1 | -48/+46 |
* | Applying static method conventions to acr.cc and items.cc - this resulted | j-p-e-g | 2008-03-25 | 1 | -11/+12 |
* | Another huge code clean-up for tiles. At this rate, soon no line | j-p-e-g | 2008-03-25 | 1 | -118/+122 |
* | Adding graphic for neutral monsters. (A smiley face.) | ennewalker | 2008-03-24 | 1 | -3/+2 |
* | Refix tiles monster brands to show the heart for friendlies. | j-p-e-g | 2008-03-23 | 1 | -525/+534 |