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* Trim unnecessary #includes.Adam Borowski2010-01-131-1/+0
* Basic support for tile recolouring.Enne Walker2009-12-241-1/+1
* tiles: only include tiledef-*.h in files where they're neededSteven Noonan2009-12-121-0/+2
* Fix tiles compile (missing includes).Robert Vollmert2009-11-271-0/+1
* Rename purple smoke to clouds of translocational energyStefan O'Rear2009-11-061-1/+1
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-10/+0
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Apply commits r10013 and 10014 to trunk.j-p-e-g2009-06-211-1/+2
* Fix lua errors for Ziggurats in Tiles.j-p-e-g2009-06-101-1/+1
* [2774528] Tiles splash screen.ennewalker2009-04-191-48/+0
* * Call message flush before entering a shop.j-p-e-g2009-03-131-3/+0
* Turning back on minimap for labyrinths, but fixing it so that it recenters du...ennewalker2009-01-111-7/+0
* Deactivate the minimap in labyrinths since it gave away informationj-p-e-g2009-01-091-0/+7
* Setting all .h/.cc files in source to have a consistent keyword propset.ennewalker2009-01-041-1/+1
* Adding REVISION() macro to all source files.ennewalker2009-01-041-0/+1
* Add whitespace fixes.dolorous2008-12-221-1/+1
* [2054793] Partial implementation of the request to have COLOUR tags affect ti...ennewalker2008-12-011-322/+131
* * Tweak Snorg's tile to increase the difference to the plain troll.j-p-e-g2008-11-281-21/+17
* * Add special tiles for the special runes (hells, demon lords).j-p-e-g2008-11-271-1/+1
* Add blood and glass to labyrinths.j-p-e-g2008-11-261-1/+1
* Make the Ice Caves use Cocytus floor and wall tiles. (These could standj-p-e-g2008-11-251-0/+8
* Add tiles for the sewers' murky (deep and shallow) water, as well as aj-p-e-g2008-11-201-1/+7
* [2021068] Projectiles, explosions, beams, etc. now drawn again in tiles version.ennewalker2008-09-271-9/+0
* Removing code and documentation for player doll editing screen. It might com...ennewalker2008-09-271-580/+2
* Tiles mcache improvements. Monsters out of sight are now shown with their la...ennewalker2008-09-061-269/+12
* Fixing draco, "tried", and shadow tiles issues caused by previous check-in. ...ennewalker2008-08-231-1/+1
* RLTiles complete code rewrite: now much more robust and functional.ennewalker2008-08-231-107/+97
* Large tiles-related changes. Platform-specific rendering removed and replace...ennewalker2008-07-151-1735/+43
* Add spelling fixes where possible: "gray" -> "grey".dolorous2008-07-041-1/+1
* For Tiles, use some of the other wall types in the Abyss as well to makej-p-e-g2008-07-011-2/+27
* Add a few new tiles, one the exclusion centre (I can't be the only onej-p-e-g2008-06-271-13/+20
* Misc. minor cleanups. (Yes, a huge amount of them but still...)j-p-e-g2008-06-261-6/+6
* Fix 1948131: Quiver slot name wraps around the screen.j-p-e-g2008-06-151-11/+12
* [1974966] Display icon for hostile weapons in tiles.ennewalker2008-06-121-0/+5
* I'm not sure I actually coded anything worthwhile, though I experimentedj-p-e-g2008-06-021-43/+45
* Moving player halo into the player tiles so that it can be layered on top of ...ennewalker2008-04-241-4/+7
* Replace cloak of Starlight tile with Eino's improved version.j-p-e-g2008-04-231-6/+5
* Fixes to compile with Visual C++. Moved direct.cc and direct.h to directn.* t...dshaligram2008-04-191-1/+1
* [1943740] Fixing issue with odd tiles in Pan when saving and reloading.ennewalker2008-04-191-2/+6
* [1941246] Cleaning up wininit.txt issues:ennewalker2008-04-191-1/+0
* [1941577] Fix for crashes when resizing screen.ennewalker2008-04-181-6/+6
* Removing tile cruft left behind by (long-removed) isometric mode.ennewalker2008-04-181-185/+123
* Allow vampires to mutate when Satiated or higher, and make non-physicalj-p-e-g2008-04-151-5/+6
* Another code cleanup.j-p-e-g2008-04-151-13/+15
* Another one of those pesky spacing changes.j-p-e-g2008-04-151-48/+46
* Applying static method conventions to acr.cc and items.cc - this resultedj-p-e-g2008-03-251-11/+12
* Another huge code clean-up for tiles. At this rate, soon no linej-p-e-g2008-03-251-118/+122
* Adding graphic for neutral monsters. (A smiley face.)ennewalker2008-03-241-3/+2
* Refix tiles monster brands to show the heart for friendlies.j-p-e-g2008-03-231-525/+534