| Commit message (Collapse) | Author | Age | Files | Lines |
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instead of 2-5 times, as other recall invocations do, and rename it
internally for consistency.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9774 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9771 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9770 c06c8d41-db1a-0410-9941-cceddc491573
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Modify version highlights.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9765 c06c8d41-db1a-0410-9941-cceddc491573
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* Change Ely ability slots.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9763 c06c8d41-db1a-0410-9941-cceddc491573
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more. Also, change the ability name to better reflect what it now does.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9742 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9741 c06c8d41-db1a-0410-9941-cceddc491573
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ever added.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9701 c06c8d41-db1a-0410-9941-cceddc491573
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* Don't autopickup chunks if starving.
(Yes, I died because of that. Xom was very much amused...)
* Some spacing fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9668 c06c8d41-db1a-0410-9941-cceddc491573
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Other no longer costs piety, but it will no longer work as well on weak
monsters.
Note that the documentation for Heal Other has not been updated yet.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9655 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9582 c06c8d41-db1a-0410-9941-cceddc491573
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that also includes neutral monsters) for Ely's Heal Other powers.
* Update change log.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9579 c06c8d41-db1a-0410-9941-cceddc491573
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the other god abilities from there.
The same could be said for Trog's "Burn Books" but that isn't used as
often, nor as early, as Destroy Weapons.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9576 c06c8d41-db1a-0410-9941-cceddc491573
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others. I've added a new targetting mode TARG_NOT_SELF that basically
just forces the autotargetting to skip the player in favour of the
previous target or, failing that, the nearest monster (no matter whether
friendly, hostile or neutral).
Both types of ability crop up at the same piety point, and the ability
letters are changed accordingly (which is likely to wreak havoc on those
relying on their finger memory, but makes more sense and is easier to
remember in the long run).
I haven't changed/added the ability descriptions. If someone could do
that, please?
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9575 c06c8d41-db1a-0410-9941-cceddc491573
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* Sort items in 'V' screen according to pickup menu sort order.
* Name Xom's randart book gifts more randomly.
* Colour items seen by 'x' with message colour tags and same for pickup
messages.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9541 c06c8d41-db1a-0410-9941-cceddc491573
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* Xom no longer gifts stuff that unquestionably makes for a more boring
adventure (scrolls of Detect/Remove Curse, Magic Mapping, Identify;
potion of cure mutation, amulet of resist mutation, ring of control
teleport).
* Xom's "niceness" is no longer automatically defined by his mood, but
it's now randomly picked according to piety > random2(200), which
translates to nice, else the opposite. A "beloved toy" is extremely
likely to get nice effects, and vice versa for the "beloved plaything".
* In xom_acts, instead of 50% chance for piety flip, there's now a 20%
chance of piety being randomly rerolled.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9523 c06c8d41-db1a-0410-9941-cceddc491573
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with mummies' stat restoration ability, and change its name to "Device
Recharging" instead of "Wand Recharging", as it can also work on items
like rods.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9423 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9422 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9421 c06c8d41-db1a-0410-9941-cceddc491573
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make I use a loop as well, so that z?? and I are now functionally
identical. (Which of course brings up the question of whether you really
need an additional key to do this. :p)
* Simplify a bit.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9413 c06c8d41-db1a-0410-9941-cceddc491573
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tie ability descriptions into the menu.
Still haven't worked out how to update the titles, though. :(
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9412 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9365 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9364 c06c8d41-db1a-0410-9941-cceddc491573
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from a ring of magical power) is available. [2664906]
This does not apply to HP costs because there's no way to abuse that.
In theory it might still be possible to get negative real MP with the
high/low magic mutations.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9347 c06c8d41-db1a-0410-9941-cceddc491573
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Species-shifts saves.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9328 c06c8d41-db1a-0410-9941-cceddc491573
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respectively, and rename the healing spells to Minor and Major Healing
instead.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9308 c06c8d41-db1a-0410-9941-cceddc491573
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"Minor Healing" and "Major Healing" so as
not to overlap with the "Lesser Healing" and "Greater Healing" spells.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9273 c06c8d41-db1a-0410-9941-cceddc491573
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isn't used anywhere.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9256 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9255 c06c8d41-db1a-0410-9941-cceddc491573
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together with the corresponding unused ability.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9244 c06c8d41-db1a-0410-9941-cceddc491573
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Add a new mutation, MUT_SLOW_HEALING, which at level 3 blocks all healing;
it can't be acquired randomly, but deep dwarves start with it at level 3.
This overrides regeneration, including the god-given kind (Trog's Hand.)
Fix mutation listings (hopefully I got this right.)
There are still some cases where DD HP shaving is not applied:
ability HP costs, Staff of Dispater effect, vampiric draining backlash,
Sublimation of Blood spell.
Fix dancing weapons leaving mgrd incorrect if their weapon can't be
generated.
Breaks saves.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9173 c06c8d41-db1a-0410-9941-cceddc491573
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spider form.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9077 c06c8d41-db1a-0410-9941-cceddc491573
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of monster_at().
The hope is to eventually remove mgrd completely (in favour of scanning
through the monster list, or a different datastructure which gets updated
automatically when monsters move), and thus fix all the mgrd-out-of-sync
bugs in one fell swoop.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9056 c06c8d41-db1a-0410-9941-cceddc491573
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Projectile) if you can't wield weapons.
Don't allow base-shape breath attacks when shapechanged, except
for Nagas in spider form.
Fix [2589913]: melded shields counted for heavy armour penalties.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9026 c06c8d41-db1a-0410-9941-cceddc491573
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making ZAP_DEBUGGING_RAY no longer an obvious_effect. It might be more
correct to restore obvious_effect on a tracer, or at least a player_tracer,
but bug 2515082 [and r8500] makes me cautious.
Fix healing being too generously identified.
Fix wand of healing not working on enemies if you happen to worship Ely.
Fixes [2580106].
Also some dead code elimination.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8982 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8956 c06c8d41-db1a-0410-9941-cceddc491573
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Implements [2553289].
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8889 c06c8d41-db1a-0410-9941-cceddc491573
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'follow me' behaviour, rather than following your last command (even if
was before they were summoned.) Their behaviour can still be changed by
giving them commands, of course.
The previous behaviour was clearly intentional so I'm not too sure about
this change; feel free to revert if I'm missing something.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8886 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8865 c06c8d41-db1a-0410-9941-cceddc491573
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it's a potion" hack.
Fix security issue in dumping code (never dump a string without using %s.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8846 c06c8d41-db1a-0410-9941-cceddc491573
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ones consistent. Also, display a proper warning message if a player
tries to animate a single skeleton/corpse while not actually standing on
one.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8707 c06c8d41-db1a-0410-9941-cceddc491573
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As of now, explosion beams do not do affect anything until they actually
explode. I can't think of any explosions that should do this, but I'm pretty
sure there are some that I'm forgetting.
Fix a security issue with crash dump reporting.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8646 c06c8d41-db1a-0410-9941-cceddc491573
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able to use scrolls of immolation or holy word in the future. Also, add
a power parameter to immolation, so that it can be reused for an
exploding Tome of Destruction.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8599 c06c8d41-db1a-0410-9941-cceddc491573
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it for holy word in order to generalize it. This way, monsters as well
as players may be able to use it in the future.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8598 c06c8d41-db1a-0410-9941-cceddc491573
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an explosion of BEAM_HOLY around the player instead of an aimable
effect.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8467 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8361 c06c8d41-db1a-0410-9941-cceddc491573
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I chose ranges more or less arbitrarily; better suggestions welcome.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8301 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8217 c06c8d41-db1a-0410-9941-cceddc491573
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prayer at high enough piety, but with a significant piety cost).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7898 c06c8d41-db1a-0410-9941-cceddc491573
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because (a) all of his other destructive powers are aimed at monsters,
not the player; (b) it's probably in for symmetry with Xom, but since
Lugonu was added to the Chaos God sub-pantheon and doesn't have it, it's
no longer as fitting; (c) among Makhleb's "Greater Destruction" effects,
the orb-of-electricity effect covers electric attacks nicely; and (d)
Xom's effects are generally not conjurations-oriented, except for divine
lightning, and making it unique to him is good.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7627 c06c8d41-db1a-0410-9941-cceddc491573
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