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path: root/crawl-ref/source/actor.h
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* Remove unused you.youpos, fix comment on actor::move_to_pos.Darshan Shaligram2010-01-171-1/+1
* Make unknown potions of rage override clarity. Drugs > being focused > anger.Adam Borowski2010-01-071-1/+1
* Fix put_to_sleep, implement for monsters.Jude Brown2010-01-031-0/+1
* Merfolk (water/ice) elementalists join the Shoals guard.Darshan Shaligram2009-12-291-0/+5
* Forms never lower weight capStefan O'Rear2009-12-271-1/+1
* Add tides to the Shoals.Darshan Shaligram2009-12-271-0/+8
* Rename "wizard" to "wizard_tele" so it doesn't shadow player::wizard.Jude Brown2009-12-021-1/+1
* Wizard-mode controlled teleport (Ctrl-B).Jude Brown2009-12-021-1/+3
* Shaft trap behavior modified. They now are one-time use and pre-knowledge of ...Alex MacDonald2009-11-181-1/+1
* Add actor::blink_to for handling blink movement and messaging.Robert Vollmert2009-11-141-0/+5
* Put duplicated body weight calculations into actor::.Adam Borowski2009-11-131-1/+1
* Let unrandart shields have a melee_effect func, called on successful block.Adam Borowski2009-11-131-1/+1
* Move duplicated can_hibernate code into actor.Jude Brown2009-11-131-1/+1
* Rename can_sleep/put_to_sleep to can_hibernate/hibernate.Jude Brown2009-11-121-2/+2
* Add actor::get_los.Robert Vollmert2009-11-111-0/+1
* Add actor::undead_or_demonic() to check for those holiness types.David Lawrence Ramsey2009-11-101-0/+1
* Make actor::heal return bool; move heal_monster to monsters::heal.Vsevolod Kozlov2009-11-101-1/+1
* Add an is_holy() function to the actor interface.David Lawrence Ramsey2009-11-091-0/+1
* Add hooks to evasion for observing the size of modifiersStefan O'Rear2009-11-081-1/+9
* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-0/+5
* actor::haloed() now returns whether the actor is within any halo.Robert Vollmert2009-11-081-1/+1
* Rename some halo functions.Robert Vollmert2009-11-081-1/+1
* Add a general halo interface to actor.Robert Vollmert2009-11-081-1/+8
* Give actors their own LOS.Robert Vollmert2009-11-071-1/+8
* Consolidate player/monster sleep checks.David Lawrence Ramsey2009-11-061-1/+2
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-0/+1
* Implement actor::can_see.Robert Vollmert2009-11-061-1/+1
* Add actor::set_position.Robert Vollmert2009-11-061-1/+1
* Add actor::petrified, which replaces mons_is_petrified.Vsevolod Kozlov2009-11-061-0/+1
* Reorder a few functions.David Lawrence Ramsey2009-11-051-1/+1
* Create an is_evil() function in the actor interface.David Lawrence Ramsey2009-11-051-0/+1
* Merge monsters,player::check_res_magic() (Zaba)Adam Borowski2009-11-051-1/+1
* Move *_res(ist)_magic to relevant classes, provide actor interface.Vsevolod Kozlov2009-11-051-0/+2
* Move checks for a player or monster's being chaotic into anotherDavid Lawrence Ramsey2009-11-011-0/+1
* Merge mons_holiness() into monster::holiness(), and add an is_unholy()David Lawrence Ramsey2009-10-311-0/+1
* Convert some ints to monster_type.Robert Vollmert2009-10-271-1/+1
* Remove obsolete actor::visible.Robert Vollmert2009-10-251-5/+0
* Extract newgame character restrictions from newgame.cc.Robert Vollmert2009-10-241-1/+1
* Also remove monster::visible.Robert Vollmert2009-10-221-1/+1
* Rename actor::visible to actor::observable.Robert Vollmert2009-10-221-0/+11
* Introduce actor::see_cell.Robert Vollmert2009-10-221-0/+1
* Split actors and env from externs.h.Robert Vollmert2009-10-211-0/+211