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* Make unknown potions of rage override clarity. Drugs > being focused > anger.Adam Borowski2010-01-071-1/+1
* headers: fix inconsistent struct/class forward declarationsSteven Noonan2009-12-291-1/+1
* Make clarity allow intentional berserk.Adam Borowski2009-12-291-1/+1
* Make clarity prevent berserk. Only Trog may override this, and even then,Adam Borowski2009-12-201-1/+1
* Don't make monsters fully encaged in glass increase the tension.Johanna Ploog2009-12-191-0/+1
* Add conditional bloodifying function and use it in some places.Robert Vollmert2009-11-101-0/+3
* Disintegration can be very messy.Stefan O'Rear2009-11-041-0/+1
* Remove "called from:" comments.Vsevolod Kozlov2009-11-031-12/+0
* Move autoexclude code from misc.cc to exclude.cc.Robert Vollmert2009-10-271-3/+0
* Convert some ints to monster_type.Robert Vollmert2009-10-271-4/+4
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Add yet more Jiyva-related cleanups. Make sure his altars are never dolorous2009-07-191-1/+0
* Add the Slime god as per n78291's (Shayne?) patch. Thanks! :Dj-p-e-g2009-07-181-0/+1
* A number of small bug fixes:j-p-e-g2009-07-171-1/+1
* * More steps on the path to reintroducing player doll customization.j-p-e-g2009-06-171-0/+1
* * AutoID rings of teleport control after teleporting.j-p-e-g2009-05-301-0/+2
* Add spacing fixes.dolorous2009-04-191-1/+1
* Xom again:j-p-e-g2009-03-281-1/+1
* Fix bug #2510110: blood potions coagulating while in a monster's inventoryzelgadis2009-01-161-3/+1
* Remove atk and def from melee_attack.haranp2009-01-131-1/+0
* is_orckind() and is_dragonkind() no longer duplicate their arguments.haranp2009-01-131-2/+2
* Add one more skeleton change: Allow vampires' bottling blood from dolorous2009-01-031-1/+2
* Add various long-standing skeleton changes, to compensate for their dolorous2009-01-011-1/+2
* Add spacing fixes.dolorous2009-01-011-2/+2
* Add more minor cosmetic fixes.dolorous2009-01-011-2/+2
* Fix 2471146: equipment being melded due to mutations.j-p-e-g2008-12-281-0/+1
* Differentiate intrinsically safe monsters and ones which the user optionsharanp2008-12-151-2/+5
* Add blood and glass to labyrinths.j-p-e-g2008-11-261-1/+1
* Make zombified orcs vulnerable to weapons of orc slaying, too.dolorous2008-11-241-0/+2
* Put skeletal dragons back in the dragon genus, and treat all dolorous2008-11-241-0/+2
* Add poison-related cleanups.dolorous2008-11-071-2/+0
* Add an auto_exclude option that will automatically set a travelj-p-e-g2008-10-031-0/+2
* Vampire feeding changes:j-p-e-g2008-09-281-0/+1
* Fix 2085598: Nemelex won't be disappointed if there are invisible monstersharanp2008-09-211-4/+7
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-4/+0
* Massive overhaul to move towards coord_def().haranp2008-07-301-34/+3
* Massive change from using x and y to using coord_defs(). Not quite tested,haranp2008-07-221-3/+4
* Move the prompt on entering a level that is marked as dangerous viaj-p-e-g2008-06-231-0/+1
* Add missing prototype to misc.h.dolorous2008-06-231-0/+2
* player_in_a_dangerous_place() can now optionally return if any hostilezelgadis2008-06-191-1/+1
* General code cleanups.haranp2008-06-151-1/+1
* Moved some cloud related functions from misc.{cc,h} to cloud.{cc,h}zelgadis2008-06-091-13/+0
* Add still more miscellaneous minor fixes.dolorous2008-06-091-2/+2
* Create random blood spatter in the Abyss and Pandemonium (FR 1986241).j-p-e-g2008-06-071-0/+1
* Clean up and consolidate random_uselessness(), as well as its associated dolorous2008-06-011-2/+0
* Outsource weird sounds.dolorous2008-06-011-0/+2
* Consolidate all cases where corpses are turned into skeletons, asj-p-e-g2008-05-311-0/+1
* Autoprayer is gone.zelgadis2008-05-301-2/+0
* Outsource names of roaring animals and smells.dolorous2008-05-271-1/+3
* Outsource more miscellaneous names besides colors (glowing color types, dolorous2008-05-261-1/+1