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* Delay adjustment for sicknessCharles Otto2009-11-151-9/+14
* Delay changes for corona, berserk, lev, and cflyCharles Otto2009-11-151-6/+2
* Adjust slow and haste durationsCharles Otto2009-11-151-8/+18
* Update delay for mesmerisation, slowing, and hasteCharles Otto2009-11-151-26/+25
* Update delay for exhaustion, confusing touch, and sure bladeCharles Otto2009-11-151-4/+6
* Convert several more durationsCharles Otto2009-11-151-3/+5
* On second thought abstract increasing/setting durations a little.Charles Otto2009-11-151-12/+26
* Delay adjustment for confusionCharles Otto2009-11-151-4/+5
* Delay adjustment for DUR_SLAYINGCharles Otto2009-11-151-1/+1
* Modify DUR_LIQUID_FLAMES to count delay instead of turnsCharles Otto2009-11-151-12/+13
* Change DUR_SLEEP and DUR_BUILDING_RAGE durationsCharles Otto2009-11-151-0/+2
* Changes to _decrement_a_durationCharles Otto2009-11-151-5/+5
* Typo fix.Adam Borowski2009-11-161-1/+1
* Used cannonical ego counting.Brendan Hickey2009-11-161-13/+2
* Chei Fluff: * Ruininous Time -> Slouch * Better player titles Mechanics: * Po...Brendan Hickey2009-11-161-5/+16
* Rename acr.cc to main.cc.Robert Vollmert2009-11-151-2/+2
* Remove #include <conio.h> from all over the place. Convert COLORS to an enum.Adam Borowski2009-11-141-4/+0
* Remove unused player_damage_type.Vsevolod Kozlov2009-11-141-5/+0
* Remove unused player_damage_brand.Vsevolod Kozlov2009-11-141-5/+0
* Move player_can_smell to player::can_smell.Vsevolod Kozlov2009-11-141-5/+5
* Put duplicated body weight calculations into actor::.Adam Borowski2009-11-131-32/+1
* Increase effect of Str on carrying capacity.David Ploog2009-11-131-1/+1
* Let unrandart shields have a melee_effect func, called on successful block.Adam Borowski2009-11-131-1/+3
* Hack player LOS routines for arena.Robert Vollmert2009-11-131-0/+3
* Move duplicated can_hibernate code into actor.Jude Brown2009-11-131-21/+0
* Remove "weary" message from Sleep spell, made no sense in context.Jude Brown2009-11-131-3/+0
* New monster spell: Sleep. Give sleep to Aizul.Jude Brown2009-11-131-0/+20
* Rename can_sleep/put_to_sleep to can_hibernate/hibernate.Jude Brown2009-11-121-3/+3
* Rename SPELL_BACKLIGHT -> SPELL_CORONA, and relevant ZAP/BEAM/DUR.Jude Brown2009-11-121-8/+8
* Properly split up unholy and evil items, reworking is_(unholy|evil)().David Lawrence Ramsey2009-11-101-4/+2
* Replace actor::is_unholy() with actor::undead_or_demonic().David Lawrence Ramsey2009-11-101-4/+6
* Add actor::undead_or_demonic() to check for those holiness types.David Lawrence Ramsey2009-11-101-0/+7
* Make actor::heal return bool; move heal_monster to monsters::heal.Vsevolod Kozlov2009-11-101-1/+2
* Remove a few obsolete includes.Robert Vollmert2009-11-101-3/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-5/+5
* Add an is_holy() function to the actor interface.David Lawrence Ramsey2009-11-091-1/+9
* Reform SH to be more transparentStefan O'Rear2009-11-081-33/+34
* Rename FeawnCharles Otto2009-11-081-1/+1
* Add hooks to evasion for observing the size of modifiersStefan O'Rear2009-11-081-6/+8
* Replace uses of player_can_swim with player::can_swim.Vsevolod Kozlov2009-11-081-7/+2
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-3/+4
* Use this instead of &you in player::melee_evasion.Vsevolod Kozlov2009-11-081-1/+1
* Replace uses of player_AC with player::armour_class.Vsevolod Kozlov2009-11-081-187/+182
* Relax the one mutation per level rule for DSStefan O'Rear2009-11-081-4/+18
* Remove unused transform_can_equip_type.Vsevolod Kozlov2009-11-081-5/+0
* Add a general halo interface to actor.Robert Vollmert2009-11-081-7/+2
* Remove mons_is_holy(), as it's redundant.David Lawrence Ramsey2009-11-071-1/+1
* Increase the hunger hit of troll armour, to be consistent with rings of regen.Adam Borowski2009-11-071-1/+2
* Replace uses of get_player_wielded_{item,weapon} with player::weapon.Vsevolod Kozlov2009-11-071-11/+0