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path: root/crawl-ref/source/player.h
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* Replace uses of player_AC with player::armour_class.Vsevolod Kozlov2009-11-081-2/+0
* Relax the one mutation per level rule for DSStefan O'Rear2009-11-081-3/+11
* Add a general halo interface to actor.Robert Vollmert2009-11-081-1/+1
* Replace uses of get_player_wielded_{item,weapon} with player::weapon.Vsevolod Kozlov2009-11-071-1/+0
* Replace player_weapon with player::weapon.Vsevolod Kozlov2009-11-071-1/+0
* Replace player_shield with player::shield.Vsevolod Kozlov2009-11-071-1/+0
* Remove unused player_slot_item.Vsevolod Kozlov2009-11-071-2/+0
* Make player use actor LOS instead of env.show_los.Robert Vollmert2009-11-071-1/+0
* Consolidate player/monster sleep checks.David Lawrence Ramsey2009-11-061-0/+1
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-0/+1
* Implement actor::can_see.Robert Vollmert2009-11-061-1/+0
* Add actor::set_position.Robert Vollmert2009-11-061-2/+2
* Clarify role of you.elapsed_timeStefan O'Rear2009-11-061-0/+1
* Add actor::petrified, which replaces mons_is_petrified.Vsevolod Kozlov2009-11-061-0/+1
* Reorder a few functions.David Lawrence Ramsey2009-11-051-1/+1
* Unify mesmerisation code.Robert Vollmert2009-11-051-7/+20
* Create an is_evil() function in the actor interface.David Lawrence Ramsey2009-11-051-0/+1
* Replace uses of player_in_water with you.in_water.Vsevolod Kozlov2009-11-051-2/+0
* Replace uses of player_is_swimming with you.swimming.Vsevolod Kozlov2009-11-051-1/+0
* Replace uses of player_is_airborne with you.airborne.Vsevolod Kozlov2009-11-051-1/+0
* Move rot_player() to player::rot() (Zaba)Adam Borowski2009-11-051-2/+0
* Merge monsters,player::check_res_magic() (Zaba)Adam Borowski2009-11-051-1/+0
* Move player_res_asphyx/rotting to player::res_asphyx/rotting.Vsevolod Kozlov2009-11-051-3/+0
* Combine player_knows_spell, player_has_spell into player::has_spell.Vsevolod Kozlov2009-11-051-4/+0
* Move *_res(ist)_magic to relevant classes, provide actor interface.Vsevolod Kozlov2009-11-051-4/+2
* Support for X map multi-level viewing on tiles.Enne Walker2009-11-031-0/+3
* Bracers of archery: 5,3 slaying for ranged combat, -1,-1 for melee.Adam Borowski2009-11-031-1/+1
* Remove "called from:" comments.Vsevolod Kozlov2009-11-031-143/+0
* Move checks for a player or monster's being chaotic into anotherDavid Lawrence Ramsey2009-11-011-0/+1
* Merge mons_holiness() into monster::holiness(), and add an is_unholy()David Lawrence Ramsey2009-10-311-1/+1
* FR 2839627: notify when player has enough goldMatthew Cline2009-10-291-2/+9
* Convert some ints to monster_type.Robert Vollmert2009-10-271-1/+1
* Add stochastic torment resistance per dpegStefan O'Rear2009-10-261-1/+1
* FR 1837856: note vaults generated in dumpMatthew Cline2009-10-261-0/+2
* Roll demonspawn mutations at the start of the game.Stefan O'Rear2009-10-241-0/+3
* Convert player::your_name to std::string.Robert Vollmert2009-10-241-1/+1
* Extract newgame character restrictions from newgame.cc.Robert Vollmert2009-10-241-10/+2
* Moving data out of newgame.cc.Robert Vollmert2009-10-231-7/+0
* Get rid of player_monster_visible.Robert Vollmert2009-10-221-7/+0
* Move player_see_invis into player class.Robert Vollmert2009-10-221-1/+1
* Introduce actor::see_cell.Robert Vollmert2009-10-221-0/+1
* Swap transform_cancellable into transform_uncancellable, since that's the def...Adam Borowski2009-10-221-1/+1
* Split actors and env from externs.h.Robert Vollmert2009-10-211-1/+447
* Naming consistency.Robert Vollmert2009-10-171-1/+1
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Amulet of guardian spirit, it comes as an amulet or a cap.Adam Borowski2009-10-051-0/+1
* Make miasma and miasma resistance more consistent. It no longer dependsDavid Lawrence Ramsey2009-09-291-3/+5
* Attempt to make monster attacks on submerged monsters consistent withDavid Lawrence Ramsey2009-09-281-0/+2
* Add yet more minor cosmetic fixes.David Lawrence Ramsey2009-09-281-1/+1
* Add minor cosmetic fixes.David Lawrence Ramsey2009-09-281-3/+3