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path: root/crawl-ref/source/player.h
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* Remove unused you.youpos, fix comment on actor::move_to_pos.Darshan Shaligram2010-01-171-2/+0
* Amulet of stasis, first cut.Darshan Shaligram2010-01-111-1/+1
* Make unknown potions of rage override clarity. Drugs > being focused > anger.Adam Borowski2010-01-071-2/+2
* Track all seen weapon/armour base types and their brands, for acq purposes.Adam Borowski2010-01-041-0/+3
* Fix put_to_sleep, implement for monsters.Jude Brown2010-01-031-1/+1
* Remove hand crossbows.Jude Brown2009-12-311-1/+2
* Ignore obscured items in the UIStefan O'Rear2009-12-301-0/+1
* Merge branch 'shoals++'Darshan Shaligram2009-12-291-0/+5
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| * Merfolk (water/ice) elementalists join the Shoals guard.Darshan Shaligram2009-12-291-0/+5
* | Make clarity allow intentional berserk.Adam Borowski2009-12-291-1/+1
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* Forms never lower weight capStefan O'Rear2009-12-271-1/+1
* Add tides to the Shoals.Darshan Shaligram2009-12-271-0/+1
* New (rakshasa) unique: Mara, Lord of Ilusions.Jude Brown2009-12-241-0/+1
* Make clarity prevent berserk. Only Trog may override this, and even then,Adam Borowski2009-12-201-1/+1
* Revert "Remove hard skill pool cutoff."Jesse Luehrs2009-12-161-4/+1
* Implement dolls_data copy assingment operator.Robert Vollmert2009-12-141-0/+1
* Fix formatting.Robert Vollmert2009-12-141-2/+2
* player.{cc,h}: fix copy constructor for dolls_data structSteven Noonan2009-12-121-0/+1
* tiles: only include tiledef-*.h in files where they're neededSteven Noonan2009-12-121-7/+3
* Get rid of you.synch_time.Robert Vollmert2009-12-021-2/+0
* Rename "wizard" to "wizard_tele" so it doesn't shadow player::wizard.Jude Brown2009-12-021-1/+1
* Wizard-mode controlled teleport (Ctrl-B).Jude Brown2009-12-021-1/+3
* you.never_die (player::never_die)Matthew Cline2009-11-241-0/+6
* Remove hard skill pool cutoff.Robert Vollmert2009-11-221-1/+4
* Replace uses of disease_player with player::sicken.Vsevolod Kozlov2009-11-221-1/+0
* Hack player::los for arena.Robert Vollmert2009-11-211-1/+2
* Fix X-map last travel memory for new 3D X-mapStefan O'Rear2009-11-191-0/+1
* Split itemprop enums out into itemprop-enum.h.Robert Vollmert2009-11-171-1/+1
* Delay adjustment for sicknessCharles Otto2009-11-151-2/+2
* Adjust slow and haste durationsCharles Otto2009-11-151-2/+2
* Update delay for mesmerisation, slowing, and hasteCharles Otto2009-11-151-2/+2
* On second thought abstract increasing/setting durations a little.Charles Otto2009-11-151-0/+7
* Modify DUR_LIQUID_FLAMES to count delay instead of turnsCharles Otto2009-11-151-1/+1
* Add actor::blink_to for handling blink movement and messaging.Robert Vollmert2009-11-141-0/+1
* Remove unused player_damage_type.Vsevolod Kozlov2009-11-141-1/+0
* Remove unused player_damage_brand.Vsevolod Kozlov2009-11-141-1/+0
* Move player_can_smell to player::can_smell.Vsevolod Kozlov2009-11-141-1/+1
* Let unrandart shields have a melee_effect func, called on successful block.Adam Borowski2009-11-131-1/+1
* Move trans_wall_blocking into player.Robert Vollmert2009-11-131-0/+2
* Hack player LOS routines for arena.Robert Vollmert2009-11-131-0/+2
* Move duplicated can_hibernate code into actor.Jude Brown2009-11-131-1/+0
* New monster spell: Sleep. Give sleep to Aizul.Jude Brown2009-11-131-0/+1
* Rename can_sleep/put_to_sleep to can_hibernate/hibernate.Jude Brown2009-11-121-2/+2
* Add actor::undead_or_demonic() to check for those holiness types.David Lawrence Ramsey2009-11-101-0/+1
* Make actor::heal return bool; move heal_monster to monsters::heal.Vsevolod Kozlov2009-11-101-1/+1
* Add an is_holy() function to the actor interface.David Lawrence Ramsey2009-11-091-0/+1
* Add hooks to evasion for observing the size of modifiersStefan O'Rear2009-11-081-2/+3
* Replace uses of player_can_swim with player::can_swim.Vsevolod Kozlov2009-11-081-1/+0
* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-3/+6
* Remove declaration of player_wielded_item.Vsevolod Kozlov2009-11-081-2/+0