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* Replace uses of disease_player with player::sicken.Vsevolod Kozlov2009-11-221-1/+1
* Move silenced(pos) to areas.cc.Robert Vollmert2009-11-211-0/+1
* Create areas.cc and move sanctuary code there.Robert Vollmert2009-11-211-232/+1
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-0/+1
* Make some viewwindow show update requirements explicit, remove others.Robert Vollmert2009-11-161-1/+1
* Wrap view flashing in flash_view.Robert Vollmert2009-11-161-2/+1
* Rename a variable for clarity.David Lawrence Ramsey2009-11-151-9/+7
* On second thought abstract increasing/setting durations a little.Charles Otto2009-11-151-9/+5
* Delay adjustment for death channelCharles Otto2009-11-151-4/+6
* Make teleportation delay based on total delay not turnsCharles Otto2009-11-151-1/+2
* Kikubaaqdgha finetuning.Alex MacDonald2009-11-161-17/+18
* Fix compilation.David Lawrence Ramsey2009-11-151-1/+0
* Move brand_ammo() to spells2.{cc,h}, right after brand_weapon().David Lawrence Ramsey2009-11-151-128/+0
* Rename cast_brand_ammo() to brand_ammo(), for consistency.David Lawrence Ramsey2009-11-151-11/+10
* Fix a few whitespace errors.Adam Borowski2009-11-151-2/+2
* Warper Overhaul - Renamed to Arcane Marksmanjohnny shelley2009-11-141-14/+111
* Convert a bunch of coordinate loops to new radius_iterator.Robert Vollmert2009-11-131-9/+9
* Remove obsoleted los.h includes.Robert Vollmert2009-11-131-1/+0
* Replace observe_cell by you.see_cell.Robert Vollmert2009-11-131-8/+8
* Replace monster_index with monsters::mindex.Vsevolod Kozlov2009-11-131-1/+1
* Add summoner and non_actor_summoner to mgen_dataStefan O'Rear2009-11-121-19/+22
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-2/+2
* Convert another 45 monster loops to monster_iterator.Robert Vollmert2009-11-111-6/+3
* Corpse names for unusally named monstersMatthew Cline2009-11-101-1/+7
* Remove a few obsolete includes.Robert Vollmert2009-11-101-1/+0
* Remove inside_level_bounds.Robert Vollmert2009-11-101-2/+2
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-2/+2
* Replace mons_wont_attack with monsters::wont_attack.Vsevolod Kozlov2009-11-091-1/+1
* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-7/+1
* Add opc_no_trans and use that for see_cell_no_trans.Robert Vollmert2009-11-081-1/+1
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-6/+7
* Add a general halo interface to actor.Robert Vollmert2009-11-081-19/+0
* Remove player.h dependency from coordit.h.Robert Vollmert2009-11-081-1/+1
* Rename purple smoke to clouds of translocational energyStefan O'Rear2009-11-061-2/+2
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-11/+11
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-2/+2
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-1/+1
* Unify mesmerisation code.Robert Vollmert2009-11-051-41/+9
* Clean up random coordinate usage a bit.David Lawrence Ramsey2009-11-051-4/+1
* Split up view.cc.Robert Vollmert2009-11-041-0/+2
* Implement map viewing for other levelsStefan O'Rear2009-11-021-2/+7
* Make same square teleport no-scatter no-fail and no-contamination.Adam Borowski2009-11-021-1/+10
* Split up monstuff.ccMatthew Cline2009-11-011-0/+1
* Merge mons_holiness() into monster::holiness(), and add an is_unholy()David Lawrence Ramsey2009-10-311-4/+1
* When using items that can directly turn monsters to zombies (weapons ofDavid Lawrence Ramsey2009-10-291-4/+8
* (MONS_PROGRAM_BUG || -1) --> MONS_NO_MONSTERMatthew Cline2009-10-271-2/+2
* Move player_see_invis into player class.Robert Vollmert2009-10-221-1/+1
* Updated levdes.vim for KPROP. NO_RTELE_INTO property.Jude Brown2009-10-221-1/+2
* Slightly reduce religion.cc by yanking item-handling stuff to goditem.ccAdam Borowski2009-10-211-0/+1