summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/tilereg.cc
Commit message (Expand)AuthorAgeFilesLines
* * Fix 2860301: armour acquirement failing when transformed.j-p-e-g2009-09-171-1/+2
* Experimentally use Denzi and/or Mitsuhiro's water tiles for the Shoals.j-p-e-g2009-09-161-0/+4
* Fix 2841668: Crawl segfaulting when attempting to use mpr() within thej-p-e-g2009-09-141-10/+26
* Jump from the memorisation display back to spells if you cannot memorisej-p-e-g2009-09-141-2/+3
* Fix multiple mouseclicks causing the same spell to be memorised severalj-p-e-g2009-09-141-2/+1
* Fix 2858572: tiles spell memorisation crashes.j-p-e-g2009-09-141-5/+5
* * Show item type shortcuts in inventory. I think it's too intrusive forj-p-e-g2009-09-141-10/+27
* Adapt Matthew's new memorisation interface for tiles, using the samej-p-e-g2009-09-121-24/+61
* Add a button to memorise spells to the new spell display. All this doesj-p-e-g2009-09-111-9/+37
* Move around a couple of spell tiles, reorder spells in the tiles code,j-p-e-g2009-09-111-1/+6
* ...and draw these new spell tiles too.ennewalker2009-09-111-1/+12
* Adding spell images, rltiles build script, and a tileidx_spell function. The...ennewalker2009-09-111-0/+3
* Display spell cost, success chance, schools, power, range, and hunger inj-p-e-g2009-09-101-1/+5
* Add an inventory-like region for the Tiles version to make spellsj-p-e-g2009-09-101-2/+67
* Another minor doll edit screen tweak.j-p-e-g2009-08-211-2/+2
* Tweak the doll edit screen some more.j-p-e-g2009-08-201-16/+24
* Fix draconians not being handled correctly in the doll edit screen.j-p-e-g2009-08-191-11/+33
* More doll changes:j-p-e-g2009-08-191-4/+71
* Disallow choice of "none" for species/base in the doll edit screen.j-p-e-g2009-08-191-10/+14
* Tweak the doll edit screen.j-p-e-g2009-08-181-16/+60
* Fixing blurriness on some tiles textures. This may fix the related issue on SF.ennewalker2009-08-181-2/+3
* Reimplementing playing with dolls ('-' command). Keys are mostly the same as...ennewalker2009-08-181-232/+490
* Apply patch 2825337 by zebez: move trapping net tile to player.png toj-p-e-g2009-07-221-5/+1
* Reduce the chance for the new alternative water tiles as they make themj-p-e-g2009-07-161-5/+11
* Apply patch by zebez to add variants for a number of tiles (mostlyj-p-e-g2009-07-151-5/+7
* Tweak Shoals algorithm to place the islands a bit more central and away from j-p-e-g2009-07-141-1/+1
* * Add a tile for detected secret doors as suggested by zebez, then turnedj-p-e-g2009-07-131-24/+32
* Detected secret doors are now treated as a distinct new door type, soj-p-e-g2009-07-111-11/+3
* Tiles: Save per-character equipment setting and use it in the characterj-p-e-g2009-07-071-0/+35
* * Fix centaur/naga tiles not being displayed correctly in the characterj-p-e-g2009-07-031-2/+5
* Add player icons (default species/job tile) to the selection menu for j-p-e-g2009-07-011-2/+2
* Apply my previous commit to trunk.j-p-e-g2009-06-241-3/+14
* Apply commits r10013 and 10014 to trunk.j-p-e-g2009-06-211-1/+24
* Apply my tile doll fixes to trunk.j-p-e-g2009-06-201-6/+11
* Another (final?) update of the doll selection prompt. Things now work exactly j-p-e-g2009-06-201-132/+216
* Another step on the way to player doll customization. Including somej-p-e-g2009-06-181-70/+173
* Allow tile players to toggle their avatar between job default,j-p-e-g2009-06-181-2/+34
* * More steps on the path to reintroducing player doll customization.j-p-e-g2009-06-171-15/+44
* Apply my previous commits to trunk: fewer uses of m_dirty, and aj-p-e-g2009-06-161-14/+33
* Apply my mouse speed-up commit to trunk.j-p-e-g2009-06-161-7/+6
* Reintroduce a *very* basic version of the player doll.j-p-e-g2009-06-161-11/+83
* Apply my recent commits to trunk.j-p-e-g2009-06-151-9/+17
* Apply my recent commits to trunk.j-p-e-g2009-06-141-1/+2
* Apply r9904 to trunk.j-p-e-g2009-06-061-7/+12
* Apply r9873 to trunk.j-p-e-g2009-06-011-6/+19
* * AutoID rings of teleport control after teleporting.j-p-e-g2009-05-301-1/+8
* Fix evoking the box of the beasts or the efreet flask destroying orj-p-e-g2009-05-231-1/+13
* Add an option that controls whether the tiles build displays tiles inj-p-e-g2009-05-231-3/+5
* * Monsters shout only when they notice you (i.e. you are in sight).j-p-e-g2009-05-091-0/+3
* * Replace the range_view_annotator loop with an simple check for thej-p-e-g2009-05-051-1/+1