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* Don't give Thieves crossbow skills (by).Jude Brown2010-01-101-1/+1
* Issue 318: artificers with rods of striking should start out wielding themHaran Pilpel2010-01-031-3/+11
* Give Hunters using slings Bucklers, shield apt. (Vandal).Jude Brown2010-01-031-0/+5
* Continuation of the range combat overhaul: branding spells.Jude Brown2010-01-011-34/+6
* Subsume Darts skill into Throwing.Jude Brown2009-12-311-8/+8
* Remove hand crossbows.Jude Brown2009-12-311-30/+11
* Check for ogre genus when possible, for consistency.David Lawrence Ramsey2009-11-221-7/+9
* Give hunters +1 ammo, to boost them vs AM.Adam Borowski2009-11-161-5/+5
* Fix a few whitespace errors.Adam Borowski2009-11-151-4/+4
* Restore Warper class, Arcane Marksman tweaks.johnny shelley2009-11-151-2/+28
* Merge Johnny Shelley's arcane marksman patchStefan O'Rear2009-11-151-6/+1
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| * Remove the Divinations school.Adam Borowski2009-11-151-1/+1
| * Remove #include <conio.h> from all over the place. Convert COLORS to an enum.Adam Borowski2009-11-141-5/+0
* | Warper Overhaul - Renamed to Arcane Marksmanjohnny shelley2009-11-141-19/+66
|/
* Rename SPELL_BACKLIGHT -> SPELL_CORONA, and relevant ZAP/BEAM/DUR.Jude Brown2009-11-121-2/+2
* Place some of the altars outside of the TempleMatthew Cline2009-11-111-0/+1
* Remove a few obsolete includes.Robert Vollmert2009-11-101-1/+0
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-4/+4
* Give OgEn, OgTh, OgAs, OgSt clubs instead of short swords.Adam Borowski2009-11-051-5/+14
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Less consumables for wanderersCharles Otto2009-11-021-47/+9
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+1
* Give deep dwarves passive, not active mappingStefan O'Rear2009-10-291-2/+2
* Pre- and post-savefile callbacks.Matthew Cline2009-10-291-0/+5
* Move a little more code out of newgame.cc.Robert Vollmert2009-10-281-190/+3
* Roll demonspawn mutations at the start of the game.Stefan O'Rear2009-10-241-0/+4
* Move opening_screen and name reading routines to ng-input.cc.Robert Vollmert2009-10-241-298/+18
* Convert player::your_name to std::string.Robert Vollmert2009-10-241-61/+49
* Extract newgame character restrictions from newgame.cc.Robert Vollmert2009-10-241-948/+51
* Fix Humans not being selectable on character selection.Robert Vollmert2009-10-241-7/+5
* Renumber species_type starting from 0.Robert Vollmert2009-10-231-1/+1
* Use species_type/job_type instead of int.Robert Vollmert2009-10-231-2/+2
* Moving data out of newgame.cc.Robert Vollmert2009-10-231-358/+18
* win32: eliminate need for WIN32TILES/WIN32CONSOLE macrosSteven Noonan2009-10-191-1/+1
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-2/+1
* remove unnecessary "version.h" includes, AppHdr.h does it alreadySteven Noonan2009-10-181-1/+0
* Make default LOS configurable.Robert Vollmert2009-10-171-2/+2
* Add formatting fix.David Lawrence Ramsey2009-10-141-0/+1
* fix 'DEBUG' macro usage consistencySteven Noonan2009-10-131-1/+1
* Since corpse sacrifices for Trog no longer require butchery, letDavid Lawrence Ramsey2009-10-111-9/+19
* project-wide: implement use of platform.h detection macrosSteven Noonan2009-10-101-2/+2
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-101-12/+12
* Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-5/+0
* Remove unnecessary includes of view.h.Robert Vollmert2009-10-091-1/+0
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* As discussed awhile ago, make healers go unarmed instead of usingDavid Lawrence Ramsey2009-10-031-57/+58
* files.cc, newgame.cc: support savegame paths with spaces in themSteven Noonan2009-09-301-1/+3
* Add spelling fixes.David Lawrence Ramsey2009-09-231-2/+2
* Comment fixes.dolorous2009-09-191-2/+4
* And guarantee vampires only one level of unarmed combat instead of two.dolorous2009-09-191-3/+3