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* Rename "wizard" to "wizard_tele" so it doesn't shadow player::wizard.Jude Brown2009-12-021-2/+2
* Wizard-mode controlled teleport (Ctrl-B).Jude Brown2009-12-021-2/+2
* Remove further header-include. env.h now always directly included.Robert Vollmert2009-11-271-0/+1
* you.never_die (player::never_die)Matthew Cline2009-11-241-0/+4
* Remove hard skill pool cutoff.Robert Vollmert2009-11-221-8/+22
* Convert skill pool magic numbers to named constants.Robert Vollmert2009-11-221-4/+4
* Replace uses of disease_player with player::sicken.Vsevolod Kozlov2009-11-221-6/+1
* Add formatting fixes.David Lawrence Ramsey2009-11-211-4/+5
* Move silenced(pos) to areas.cc.Robert Vollmert2009-11-211-0/+1
* Fix X-map last travel memory for new 3D X-mapStefan O'Rear2009-11-191-0/+1
* Expand Zin's protection from just mutation to other chaotic effects.David Lawrence Ramsey2009-11-181-0/+21
* Add formatting fixes.David Lawrence Ramsey2009-11-181-2/+2
* Clean up rotting resistance checks, as they're effectively boolean.David Lawrence Ramsey2009-11-181-4/+4
* Shaft trap behavior modified. They now are one-time use and pre-knowledge of ...Alex MacDonald2009-11-181-4/+3
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-0/+1
* Move tutorial state out of Options.Robert Vollmert2009-11-161-1/+1
* Wrap view flashing in flash_view.Robert Vollmert2009-11-161-6/+3
* Make per turn hunger proportional to time_takenCharles Otto2009-11-151-1/+4
* Delay adjustment for sicknessCharles Otto2009-11-151-9/+14
* Delay changes for corona, berserk, lev, and cflyCharles Otto2009-11-151-6/+2
* Adjust slow and haste durationsCharles Otto2009-11-151-8/+18
* Update delay for mesmerisation, slowing, and hasteCharles Otto2009-11-151-26/+25
* Update delay for exhaustion, confusing touch, and sure bladeCharles Otto2009-11-151-4/+6
* Convert several more durationsCharles Otto2009-11-151-3/+5
* On second thought abstract increasing/setting durations a little.Charles Otto2009-11-151-12/+26
* Delay adjustment for confusionCharles Otto2009-11-151-4/+5
* Delay adjustment for DUR_SLAYINGCharles Otto2009-11-151-1/+1
* Modify DUR_LIQUID_FLAMES to count delay instead of turnsCharles Otto2009-11-151-12/+13
* Change DUR_SLEEP and DUR_BUILDING_RAGE durationsCharles Otto2009-11-151-0/+2
* Changes to _decrement_a_durationCharles Otto2009-11-151-5/+5
* Typo fix.Adam Borowski2009-11-161-1/+1
* Used cannonical ego counting.Brendan Hickey2009-11-161-13/+2
* Chei Fluff: * Ruininous Time -> Slouch * Better player titles Mechanics: * Po...Brendan Hickey2009-11-161-5/+16
* Rename acr.cc to main.cc.Robert Vollmert2009-11-151-2/+2
* Remove #include <conio.h> from all over the place. Convert COLORS to an enum.Adam Borowski2009-11-141-4/+0
* Remove unused player_damage_type.Vsevolod Kozlov2009-11-141-5/+0
* Remove unused player_damage_brand.Vsevolod Kozlov2009-11-141-5/+0
* Move player_can_smell to player::can_smell.Vsevolod Kozlov2009-11-141-5/+5
* Put duplicated body weight calculations into actor::.Adam Borowski2009-11-131-32/+1
* Increase effect of Str on carrying capacity.David Ploog2009-11-131-1/+1
* Let unrandart shields have a melee_effect func, called on successful block.Adam Borowski2009-11-131-1/+3
* Hack player LOS routines for arena.Robert Vollmert2009-11-131-0/+3
* Move duplicated can_hibernate code into actor.Jude Brown2009-11-131-21/+0
* Remove "weary" message from Sleep spell, made no sense in context.Jude Brown2009-11-131-3/+0
* New monster spell: Sleep. Give sleep to Aizul.Jude Brown2009-11-131-0/+20
* Rename can_sleep/put_to_sleep to can_hibernate/hibernate.Jude Brown2009-11-121-3/+3
* Rename SPELL_BACKLIGHT -> SPELL_CORONA, and relevant ZAP/BEAM/DUR.Jude Brown2009-11-121-8/+8
* Properly split up unholy and evil items, reworking is_(unholy|evil)().David Lawrence Ramsey2009-11-101-4/+2
* Replace actor::is_unholy() with actor::undead_or_demonic().David Lawrence Ramsey2009-11-101-4/+6
* Add actor::undead_or_demonic() to check for those holiness types.David Lawrence Ramsey2009-11-101-0/+7