| Commit message (Expand) | Author | Age | Files | Lines |
* | Add actor::blink_to for handling blink movement and messaging. | Robert Vollmert | 2009-11-14 | 1 | -0/+1 |
* | Remove unused player_damage_type. | Vsevolod Kozlov | 2009-11-14 | 1 | -1/+0 |
* | Remove unused player_damage_brand. | Vsevolod Kozlov | 2009-11-14 | 1 | -1/+0 |
* | Move player_can_smell to player::can_smell. | Vsevolod Kozlov | 2009-11-14 | 1 | -1/+1 |
* | Let unrandart shields have a melee_effect func, called on successful block. | Adam Borowski | 2009-11-13 | 1 | -1/+1 |
* | Move trans_wall_blocking into player. | Robert Vollmert | 2009-11-13 | 1 | -0/+2 |
* | Hack player LOS routines for arena. | Robert Vollmert | 2009-11-13 | 1 | -0/+2 |
* | Move duplicated can_hibernate code into actor. | Jude Brown | 2009-11-13 | 1 | -1/+0 |
* | New monster spell: Sleep. Give sleep to Aizul. | Jude Brown | 2009-11-13 | 1 | -0/+1 |
* | Rename can_sleep/put_to_sleep to can_hibernate/hibernate. | Jude Brown | 2009-11-12 | 1 | -2/+2 |
* | Add actor::undead_or_demonic() to check for those holiness types. | David Lawrence Ramsey | 2009-11-10 | 1 | -0/+1 |
* | Make actor::heal return bool; move heal_monster to monsters::heal. | Vsevolod Kozlov | 2009-11-10 | 1 | -1/+1 |
* | Add an is_holy() function to the actor interface. | David Lawrence Ramsey | 2009-11-09 | 1 | -0/+1 |
* | Add hooks to evasion for observing the size of modifiers | Stefan O'Rear | 2009-11-08 | 1 | -2/+3 |
* | Replace uses of player_can_swim with player::can_swim. | Vsevolod Kozlov | 2009-11-08 | 1 | -1/+0 |
* | Move see_cell_no_trans into player. | Robert Vollmert | 2009-11-08 | 1 | -3/+6 |
* | Remove declaration of player_wielded_item. | Vsevolod Kozlov | 2009-11-08 | 1 | -2/+0 |
* | Replace uses of player_AC with player::armour_class. | Vsevolod Kozlov | 2009-11-08 | 1 | -2/+0 |
* | Relax the one mutation per level rule for DS | Stefan O'Rear | 2009-11-08 | 1 | -3/+11 |
* | Add a general halo interface to actor. | Robert Vollmert | 2009-11-08 | 1 | -1/+1 |
* | Replace uses of get_player_wielded_{item,weapon} with player::weapon. | Vsevolod Kozlov | 2009-11-07 | 1 | -1/+0 |
* | Replace player_weapon with player::weapon. | Vsevolod Kozlov | 2009-11-07 | 1 | -1/+0 |
* | Replace player_shield with player::shield. | Vsevolod Kozlov | 2009-11-07 | 1 | -1/+0 |
* | Remove unused player_slot_item. | Vsevolod Kozlov | 2009-11-07 | 1 | -2/+0 |
* | Make player use actor LOS instead of env.show_los. | Robert Vollmert | 2009-11-07 | 1 | -1/+0 |
* | Consolidate player/monster sleep checks. | David Lawrence Ramsey | 2009-11-06 | 1 | -0/+1 |
* | Move checks for the berserk state into actor::berserk(). | David Lawrence Ramsey | 2009-11-06 | 1 | -0/+1 |
* | Implement actor::can_see. | Robert Vollmert | 2009-11-06 | 1 | -1/+0 |
* | Add actor::set_position. | Robert Vollmert | 2009-11-06 | 1 | -2/+2 |
* | Clarify role of you.elapsed_time | Stefan O'Rear | 2009-11-06 | 1 | -0/+1 |
* | Add actor::petrified, which replaces mons_is_petrified. | Vsevolod Kozlov | 2009-11-06 | 1 | -0/+1 |
* | Reorder a few functions. | David Lawrence Ramsey | 2009-11-05 | 1 | -1/+1 |
* | Unify mesmerisation code. | Robert Vollmert | 2009-11-05 | 1 | -7/+20 |
* | Create an is_evil() function in the actor interface. | David Lawrence Ramsey | 2009-11-05 | 1 | -0/+1 |
* | Replace uses of player_in_water with you.in_water. | Vsevolod Kozlov | 2009-11-05 | 1 | -2/+0 |
* | Replace uses of player_is_swimming with you.swimming. | Vsevolod Kozlov | 2009-11-05 | 1 | -1/+0 |
* | Replace uses of player_is_airborne with you.airborne. | Vsevolod Kozlov | 2009-11-05 | 1 | -1/+0 |
* | Move rot_player() to player::rot() (Zaba) | Adam Borowski | 2009-11-05 | 1 | -2/+0 |
* | Merge monsters,player::check_res_magic() (Zaba) | Adam Borowski | 2009-11-05 | 1 | -1/+0 |
* | Move player_res_asphyx/rotting to player::res_asphyx/rotting. | Vsevolod Kozlov | 2009-11-05 | 1 | -3/+0 |
* | Combine player_knows_spell, player_has_spell into player::has_spell. | Vsevolod Kozlov | 2009-11-05 | 1 | -4/+0 |
* | Move *_res(ist)_magic to relevant classes, provide actor interface. | Vsevolod Kozlov | 2009-11-05 | 1 | -4/+2 |
* | Support for X map multi-level viewing on tiles. | Enne Walker | 2009-11-03 | 1 | -0/+3 |
* | Bracers of archery: 5,3 slaying for ranged combat, -1,-1 for melee. | Adam Borowski | 2009-11-03 | 1 | -1/+1 |
* | Remove "called from:" comments. | Vsevolod Kozlov | 2009-11-03 | 1 | -143/+0 |
* | Move checks for a player or monster's being chaotic into another | David Lawrence Ramsey | 2009-11-01 | 1 | -0/+1 |
* | Merge mons_holiness() into monster::holiness(), and add an is_unholy() | David Lawrence Ramsey | 2009-10-31 | 1 | -1/+1 |
* | FR 2839627: notify when player has enough gold | Matthew Cline | 2009-10-29 | 1 | -2/+9 |
* | Convert some ints to monster_type. | Robert Vollmert | 2009-10-27 | 1 | -1/+1 |
* | Add stochastic torment resistance per dpeg | Stefan O'Rear | 2009-10-26 | 1 | -1/+1 |