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path: root/crawl-ref/source/player.h
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* Add actor::blink_to for handling blink movement and messaging.Robert Vollmert2009-11-141-0/+1
* Remove unused player_damage_type.Vsevolod Kozlov2009-11-141-1/+0
* Remove unused player_damage_brand.Vsevolod Kozlov2009-11-141-1/+0
* Move player_can_smell to player::can_smell.Vsevolod Kozlov2009-11-141-1/+1
* Let unrandart shields have a melee_effect func, called on successful block.Adam Borowski2009-11-131-1/+1
* Move trans_wall_blocking into player.Robert Vollmert2009-11-131-0/+2
* Hack player LOS routines for arena.Robert Vollmert2009-11-131-0/+2
* Move duplicated can_hibernate code into actor.Jude Brown2009-11-131-1/+0
* New monster spell: Sleep. Give sleep to Aizul.Jude Brown2009-11-131-0/+1
* Rename can_sleep/put_to_sleep to can_hibernate/hibernate.Jude Brown2009-11-121-2/+2
* Add actor::undead_or_demonic() to check for those holiness types.David Lawrence Ramsey2009-11-101-0/+1
* Make actor::heal return bool; move heal_monster to monsters::heal.Vsevolod Kozlov2009-11-101-1/+1
* Add an is_holy() function to the actor interface.David Lawrence Ramsey2009-11-091-0/+1
* Add hooks to evasion for observing the size of modifiersStefan O'Rear2009-11-081-2/+3
* Replace uses of player_can_swim with player::can_swim.Vsevolod Kozlov2009-11-081-1/+0
* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-3/+6
* Remove declaration of player_wielded_item.Vsevolod Kozlov2009-11-081-2/+0
* Replace uses of player_AC with player::armour_class.Vsevolod Kozlov2009-11-081-2/+0
* Relax the one mutation per level rule for DSStefan O'Rear2009-11-081-3/+11
* Add a general halo interface to actor.Robert Vollmert2009-11-081-1/+1
* Replace uses of get_player_wielded_{item,weapon} with player::weapon.Vsevolod Kozlov2009-11-071-1/+0
* Replace player_weapon with player::weapon.Vsevolod Kozlov2009-11-071-1/+0
* Replace player_shield with player::shield.Vsevolod Kozlov2009-11-071-1/+0
* Remove unused player_slot_item.Vsevolod Kozlov2009-11-071-2/+0
* Make player use actor LOS instead of env.show_los.Robert Vollmert2009-11-071-1/+0
* Consolidate player/monster sleep checks.David Lawrence Ramsey2009-11-061-0/+1
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-0/+1
* Implement actor::can_see.Robert Vollmert2009-11-061-1/+0
* Add actor::set_position.Robert Vollmert2009-11-061-2/+2
* Clarify role of you.elapsed_timeStefan O'Rear2009-11-061-0/+1
* Add actor::petrified, which replaces mons_is_petrified.Vsevolod Kozlov2009-11-061-0/+1
* Reorder a few functions.David Lawrence Ramsey2009-11-051-1/+1
* Unify mesmerisation code.Robert Vollmert2009-11-051-7/+20
* Create an is_evil() function in the actor interface.David Lawrence Ramsey2009-11-051-0/+1
* Replace uses of player_in_water with you.in_water.Vsevolod Kozlov2009-11-051-2/+0
* Replace uses of player_is_swimming with you.swimming.Vsevolod Kozlov2009-11-051-1/+0
* Replace uses of player_is_airborne with you.airborne.Vsevolod Kozlov2009-11-051-1/+0
* Move rot_player() to player::rot() (Zaba)Adam Borowski2009-11-051-2/+0
* Merge monsters,player::check_res_magic() (Zaba)Adam Borowski2009-11-051-1/+0
* Move player_res_asphyx/rotting to player::res_asphyx/rotting.Vsevolod Kozlov2009-11-051-3/+0
* Combine player_knows_spell, player_has_spell into player::has_spell.Vsevolod Kozlov2009-11-051-4/+0
* Move *_res(ist)_magic to relevant classes, provide actor interface.Vsevolod Kozlov2009-11-051-4/+2
* Support for X map multi-level viewing on tiles.Enne Walker2009-11-031-0/+3
* Bracers of archery: 5,3 slaying for ranged combat, -1,-1 for melee.Adam Borowski2009-11-031-1/+1
* Remove "called from:" comments.Vsevolod Kozlov2009-11-031-143/+0
* Move checks for a player or monster's being chaotic into anotherDavid Lawrence Ramsey2009-11-011-0/+1
* Merge mons_holiness() into monster::holiness(), and add an is_unholy()David Lawrence Ramsey2009-10-311-1/+1
* FR 2839627: notify when player has enough goldMatthew Cline2009-10-291-2/+9
* Convert some ints to monster_type.Robert Vollmert2009-10-271-1/+1
* Add stochastic torment resistance per dpegStefan O'Rear2009-10-261-1/+1