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* Convert a bunch of coordinate loops to new radius_iterator.Robert Vollmert2009-11-131-9/+9
* Remove obsoleted los.h includes.Robert Vollmert2009-11-131-1/+0
* Replace observe_cell by you.see_cell.Robert Vollmert2009-11-131-8/+8
* Replace monster_index with monsters::mindex.Vsevolod Kozlov2009-11-131-1/+1
* Add summoner and non_actor_summoner to mgen_dataStefan O'Rear2009-11-121-19/+22
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-2/+2
* Convert another 45 monster loops to monster_iterator.Robert Vollmert2009-11-111-6/+3
* Corpse names for unusally named monstersMatthew Cline2009-11-101-1/+7
* Remove a few obsolete includes.Robert Vollmert2009-11-101-1/+0
* Remove inside_level_bounds.Robert Vollmert2009-11-101-2/+2
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-2/+2
* Replace mons_wont_attack with monsters::wont_attack.Vsevolod Kozlov2009-11-091-1/+1
* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-7/+1
* Add opc_no_trans and use that for see_cell_no_trans.Robert Vollmert2009-11-081-1/+1
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-6/+7
* Add a general halo interface to actor.Robert Vollmert2009-11-081-19/+0
* Remove player.h dependency from coordit.h.Robert Vollmert2009-11-081-1/+1
* Rename purple smoke to clouds of translocational energyStefan O'Rear2009-11-061-2/+2
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-11/+11
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-2/+2
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-1/+1
* Unify mesmerisation code.Robert Vollmert2009-11-051-41/+9
* Clean up random coordinate usage a bit.David Lawrence Ramsey2009-11-051-4/+1
* Split up view.cc.Robert Vollmert2009-11-041-0/+2
* Implement map viewing for other levelsStefan O'Rear2009-11-021-2/+7
* Make same square teleport no-scatter no-fail and no-contamination.Adam Borowski2009-11-021-1/+10
* Split up monstuff.ccMatthew Cline2009-11-011-0/+1
* Merge mons_holiness() into monster::holiness(), and add an is_unholy()David Lawrence Ramsey2009-10-311-4/+1
* When using items that can directly turn monsters to zombies (weapons ofDavid Lawrence Ramsey2009-10-291-4/+8
* (MONS_PROGRAM_BUG || -1) --> MONS_NO_MONSTERMatthew Cline2009-10-271-2/+2
* Move player_see_invis into player class.Robert Vollmert2009-10-221-1/+1
* Updated levdes.vim for KPROP. NO_RTELE_INTO property.Jude Brown2009-10-221-1/+2
* Slightly reduce religion.cc by yanking item-handling stuff to goditem.ccAdam Borowski2009-10-211-0/+1
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-211-2/+2
* Remove tabs, and add minor cosmetic fixes.David Lawrence Ramsey2009-10-201-1/+1
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* Naming consistency.Robert Vollmert2009-10-171-3/+3
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-161-1/+1
* Globally replace see_grid by see_cell.Robert Vollmert2009-10-171-10/+10
* Fix bug [2874791], Merfolk stat change issuesCharles Otto2009-10-161-12/+11
* Get rid of los_param outside of los.cc/losparam.cc.Robert Vollmert2009-10-161-1/+1
* Add more minor cosmetic fixes.David Lawrence Ramsey2009-10-131-1/+1
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-131-2/+2
* Rename Summon Wraiths to Haunt everywhere, for consistency, and adjustDavid Lawrence Ramsey2009-10-131-13/+15
* Rename Summon Wraiths to Haunt, make it a targetted spell, necro only,Adam Borowski2009-10-141-18/+44
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-131-2/+2
* Make gods that take corpse offerings do so without the butchery step,David Lawrence Ramsey2009-10-111-1/+2
* Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-3/+0
* Convert remaining uses of losight to los_param-style.Robert Vollmert2009-10-081-1/+1