| Commit message (Expand) | Author | Age | Files | Lines |
* | Tiles: Add icons for poisonous/mutagenic/... chunks or corpses. | Johanna Ploog | 2010-01-09 | 1 | -0/+1 |
* | Distinguish icons of neutral and good neutral monsters. | Johanna Ploog | 2010-01-06 | 1 | -8/+9 |
* | Customisable clouds! | Jude Brown | 2009-12-28 | 1 | -1/+1 |
* | tiles: only include tiledef-*.h in files where they're needed | Steven Noonan | 2009-12-12 | 1 | -3/+1 |
* | Add purge's tile for berserk monsters. Very neat, thanks! | Johanna Ploog | 2009-12-07 | 1 | -0/+1 |
* | Move tile_draw_floor into view.cc. | Robert Vollmert | 2009-11-18 | 1 | -1/+0 |
* | Get rid of multiple-meaning "int object" in env.show. | Robert Vollmert | 2009-11-04 | 1 | -2/+2 |
* | Drop obsolete CVS last-committed headers ($Author$). | Adam Borowski | 2009-10-06 | 1 | -2/+0 |
* | Add spelling fixes. | David Lawrence Ramsey | 2009-09-23 | 1 | -1/+1 |
* | Adding spell images, rltiles build script, and a tileidx_spell function. The... | ennewalker | 2009-09-11 | 1 | -0/+1 |
* | Fix draconians not being handled correctly in the doll edit screen. | j-p-e-g | 2009-08-19 | 1 | -0/+1 |
* | Reimplementing playing with dolls ('-' command). Keys are mostly the same as... | ennewalker | 2009-08-18 | 1 | -5/+8 |
* | * Add a tile for detected secret doors as suggested by zebez, then turned | j-p-e-g | 2009-07-13 | 1 | -6/+7 |
* | Tiles: Save per-character equipment setting and use it in the character | j-p-e-g | 2009-07-07 | 1 | -1/+2 |
* | * Fix centaur/naga tiles not being displayed correctly in the character | j-p-e-g | 2009-07-03 | 1 | -7/+0 |
* | Apply my tile doll fixes to trunk. | j-p-e-g | 2009-06-20 | 1 | -1/+4 |
* | Another step on the way to player doll customization. Including some | j-p-e-g | 2009-06-18 | 1 | -2/+2 |
* | * More steps on the path to reintroducing player doll customization. | j-p-e-g | 2009-06-17 | 1 | -36/+37 |
* | * Monsters shout only when they notice you (i.e. you are in sight). | j-p-e-g | 2009-05-09 | 1 | -0/+1 |
* | Overlay tiles in menu with tiles for being equipped/cursed/melded, the | j-p-e-g | 2009-03-14 | 1 | -0/+1 |
* | Greatly improve 'V' command: | j-p-e-g | 2009-03-10 | 1 | -1/+2 |
* | * Don't count chunks as "useless" (even if inedible) if the player knows | j-p-e-g | 2009-03-09 | 1 | -9/+1 |
* | * Add tile for Nergalle, who's actually not all that ugly but apparently | j-p-e-g | 2009-03-09 | 1 | -7/+17 |
* | For [2625984], disallow caught monsters from submerging. | haranp | 2009-02-22 | 1 | -1/+1 |
* | Fixing &L vaults not having their tile flavor initialized properly. In parti... | ennewalker | 2009-01-17 | 1 | -0/+1 |
* | Turning back on minimap for labyrinths, but fixing it so that it recenters du... | ennewalker | 2009-01-11 | 1 | -2/+0 |
* | [2495836] Show names for friendly uniques during arena mode. Also, add a til... | ennewalker | 2009-01-10 | 1 | -0/+3 |
* | Deactivate the minimap in labyrinths since it gave away information | j-p-e-g | 2009-01-09 | 1 | -0/+2 |
* | Setting all .h/.cc files in source to have a consistent keyword propset. | ennewalker | 2009-01-04 | 1 | -1/+1 |
* | [2483338] Fixing tiles crash during 'Detect Items' spell. | ennewalker | 2009-01-03 | 1 | -1/+0 |
* | [2455904] Improving on-screen inventory by clarifying how many inventory slot... | ennewalker | 2008-12-24 | 1 | -7/+8 |
* | [2054793] Partial implementation of the request to have COLOUR tags affect ti... | ennewalker | 2008-12-01 | 1 | -11/+12 |
* | * Tweak Snorg's tile to increase the difference to the plain troll. | j-p-e-g | 2008-11-28 | 1 | -4/+4 |
* | Add tiles for the sewers' murky (deep and shallow) water, as well as a | j-p-e-g | 2008-11-20 | 1 | -1/+2 |
* | Graphical support for range restrictions of spells in tiles mode. Clicking p... | ennewalker | 2008-10-05 | 1 | -1/+2 |
* | Add whitespace fixes. | dolorous | 2008-09-28 | 1 | -1/+1 |
* | [2021068] Projectiles, explosions, beams, etc. now drawn again in tiles version. | ennewalker | 2008-09-27 | 1 | -1/+0 |
* | Fixing bug where doors closed out of sight would get a chainmail tile. | ennewalker | 2008-09-27 | 1 | -1/+0 |
* | Adding health bars for monsters (and allies). | ennewalker | 2008-09-16 | 1 | -0/+7 |
* | Fixing assertions from tileidx_unseen due to separation of tiles into differe... | ennewalker | 2008-09-06 | 1 | -1/+2 |
* | Tiles mcache improvements. Monsters out of sight are now shown with their la... | ennewalker | 2008-09-06 | 1 | -30/+29 |
* | RLTiles complete code rewrite: now much more robust and functional. | ennewalker | 2008-08-23 | 1 | -29/+6 |
* | Large tiles-related changes. Platform-specific rendering removed and replace... | ennewalker | 2008-07-15 | 1 | -38/+29 |
* | Add a few new tiles, one the exclusion centre (I can't be the only one | j-p-e-g | 2008-06-27 | 1 | -2/+3 |
* | Add a new command for firing without quivering on 'F'. | j-p-e-g | 2008-06-27 | 1 | -1/+1 |
* | [1974966] Display icon for hostile weapons in tiles. | ennewalker | 2008-06-12 | 1 | -0/+1 |
* | Moving player halo into the player tiles so that it can be layered on top of ... | ennewalker | 2008-04-24 | 1 | -5/+4 |
* | Replace cloak of Starlight tile with Eino's improved version. | j-p-e-g | 2008-04-23 | 1 | -3/+5 |
* | Applying static method conventions to acr.cc and items.cc - this resulted | j-p-e-g | 2008-03-25 | 1 | -1/+1 |
* | Adding graphic for neutral monsters. (A smiley face.) | ennewalker | 2008-03-24 | 1 | -3/+2 |