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path: root/crawl-ref/source/tiles.h
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* Tile transparency in water without overlays.Enne Walker2010-01-171-0/+1
* Tiles: Add icons for poisonous/mutagenic/... chunks or corpses.Johanna Ploog2010-01-091-0/+1
* Distinguish icons of neutral and good neutral monsters.Johanna Ploog2010-01-061-8/+9
* Customisable clouds!Jude Brown2009-12-281-1/+1
* tiles: only include tiledef-*.h in files where they're neededSteven Noonan2009-12-121-3/+1
* Add purge's tile for berserk monsters. Very neat, thanks!Johanna Ploog2009-12-071-0/+1
* Move tile_draw_floor into view.cc.Robert Vollmert2009-11-181-1/+0
* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-2/+2
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Add spelling fixes.David Lawrence Ramsey2009-09-231-1/+1
* Adding spell images, rltiles build script, and a tileidx_spell function. The...ennewalker2009-09-111-0/+1
* Fix draconians not being handled correctly in the doll edit screen.j-p-e-g2009-08-191-0/+1
* Reimplementing playing with dolls ('-' command). Keys are mostly the same as...ennewalker2009-08-181-5/+8
* * Add a tile for detected secret doors as suggested by zebez, then turnedj-p-e-g2009-07-131-6/+7
* Tiles: Save per-character equipment setting and use it in the characterj-p-e-g2009-07-071-1/+2
* * Fix centaur/naga tiles not being displayed correctly in the characterj-p-e-g2009-07-031-7/+0
* Apply my tile doll fixes to trunk.j-p-e-g2009-06-201-1/+4
* Another step on the way to player doll customization. Including somej-p-e-g2009-06-181-2/+2
* * More steps on the path to reintroducing player doll customization.j-p-e-g2009-06-171-36/+37
* * Monsters shout only when they notice you (i.e. you are in sight).j-p-e-g2009-05-091-0/+1
* Overlay tiles in menu with tiles for being equipped/cursed/melded, thej-p-e-g2009-03-141-0/+1
* Greatly improve 'V' command:j-p-e-g2009-03-101-1/+2
* * Don't count chunks as "useless" (even if inedible) if the player knowsj-p-e-g2009-03-091-9/+1
* * Add tile for Nergalle, who's actually not all that ugly but apparently j-p-e-g2009-03-091-7/+17
* For [2625984], disallow caught monsters from submerging.haranp2009-02-221-1/+1
* Fixing &L vaults not having their tile flavor initialized properly. In parti...ennewalker2009-01-171-0/+1
* Turning back on minimap for labyrinths, but fixing it so that it recenters du...ennewalker2009-01-111-2/+0
* [2495836] Show names for friendly uniques during arena mode. Also, add a til...ennewalker2009-01-101-0/+3
* Deactivate the minimap in labyrinths since it gave away informationj-p-e-g2009-01-091-0/+2
* Setting all .h/.cc files in source to have a consistent keyword propset.ennewalker2009-01-041-1/+1
* [2483338] Fixing tiles crash during 'Detect Items' spell.ennewalker2009-01-031-1/+0
* [2455904] Improving on-screen inventory by clarifying how many inventory slot...ennewalker2008-12-241-7/+8
* [2054793] Partial implementation of the request to have COLOUR tags affect ti...ennewalker2008-12-011-11/+12
* * Tweak Snorg's tile to increase the difference to the plain troll.j-p-e-g2008-11-281-4/+4
* Add tiles for the sewers' murky (deep and shallow) water, as well as aj-p-e-g2008-11-201-1/+2
* Graphical support for range restrictions of spells in tiles mode. Clicking p...ennewalker2008-10-051-1/+2
* Add whitespace fixes.dolorous2008-09-281-1/+1
* [2021068] Projectiles, explosions, beams, etc. now drawn again in tiles version.ennewalker2008-09-271-1/+0
* Fixing bug where doors closed out of sight would get a chainmail tile.ennewalker2008-09-271-1/+0
* Adding health bars for monsters (and allies).ennewalker2008-09-161-0/+7
* Fixing assertions from tileidx_unseen due to separation of tiles into differe...ennewalker2008-09-061-1/+2
* Tiles mcache improvements. Monsters out of sight are now shown with their la...ennewalker2008-09-061-30/+29
* RLTiles complete code rewrite: now much more robust and functional.ennewalker2008-08-231-29/+6
* Large tiles-related changes. Platform-specific rendering removed and replace...ennewalker2008-07-151-38/+29
* Add a few new tiles, one the exclusion centre (I can't be the only onej-p-e-g2008-06-271-2/+3
* Add a new command for firing without quivering on 'F'.j-p-e-g2008-06-271-1/+1
* [1974966] Display icon for hostile weapons in tiles.ennewalker2008-06-121-0/+1
* Moving player halo into the player tiles so that it can be layered on top of ...ennewalker2008-04-241-5/+4
* Replace cloak of Starlight tile with Eino's improved version.j-p-e-g2008-04-231-3/+5
* Applying static method conventions to acr.cc and items.cc - this resultedj-p-e-g2008-03-251-1/+1