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path: root/crawl-ref/source/spells3.h
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* headers: fix inconsistent struct/class forward declarationsSteven Noonan2009-12-291-1/+1
* Teleport code refactor, you_teleport_to.Jude Brown2009-12-031-2/+2
* Rename "wizard" to "wizard_tele" so it doesn't shadow player::wizard.Jude Brown2009-12-021-1/+3
* Wizard-mode controlled teleport (Ctrl-B).Jude Brown2009-12-021-1/+1
* Create areas.cc and move sanctuary code there.Robert Vollmert2009-11-211-2/+0
* Split itemprop enums out into itemprop-enum.h.Robert Vollmert2009-11-171-1/+1
* Move brand_ammo() to spells2.{cc,h}, right after brand_weapon().David Lawrence Ramsey2009-11-151-1/+0
* Rename cast_brand_ammo() to brand_ammo(), for consistency.David Lawrence Ramsey2009-11-151-1/+1
* Warper Overhaul - Renamed to Arcane Marksmanjohnny shelley2009-11-141-1/+1
* Add summoner and non_actor_summoner to mgen_dataStefan O'Rear2009-11-121-0/+2
* Add a general halo interface to actor.Robert Vollmert2009-11-081-2/+0
* When using items that can directly turn monsters to zombies (weapons ofDavid Lawrence Ramsey2009-10-291-1/+2
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-131-1/+1
* Rename Summon Wraiths to Haunt everywhere, for consistency, and adjustDavid Lawrence Ramsey2009-10-131-1/+1
* Rename Summon Wraiths to Haunt, make it a targetted spell, necro only,Adam Borowski2009-10-141-1/+1
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Applying Kiku patch by Alex MacDonald (timecircuits). Kiku now has an invocat...evktalo2009-10-021-0/+2
* Add minor cosmetic fixes.dolorous2009-04-221-1/+1
* Make messages for animating single skeletons/corpses versus multiple dolorous2009-01-231-4/+4
* Code cleanups again, fix Twist.haranp2009-01-101-104/+7
* Expand equip_undead() to handle smart undead as well as stupid undead, dolorous2009-01-081-0/+1
* Expand the setting of spell_type in mgen_data to include all dolorous2009-01-031-4/+5
* Generalize swapping two pieces of terrain in function swap_terrain().zelgadis2008-12-111-1/+1
* Also rename animate_a_corpse() to animate_remains().dolorous2008-10-191-4/+4
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-4/+0
* Massive overhaul to move towards coord_def().haranp2008-07-301-1/+1
* Make -raise_corpse() and animate_a_corpse() use coord_defs instead of x dolorous2008-06-161-1/+1
* Overhaul god gift handling again so that we can tell which god sent dolorous2008-06-121-16/+19
* Remove the shadow summoning function. After some thought, it seems like dolorous2008-06-101-2/+0
* Add another message tweak.dolorous2008-06-101-1/+2
* Add a few more message tweaks.dolorous2008-06-091-4/+4
* Convert the shadow- and spatial vortex-summoning routines to use power dolorous2008-06-091-2/+1
* Consolidate the shadow- and vortex-summoning routines some more.dolorous2008-06-091-1/+2
* Consolidate the shadow-summoning routines.dolorous2008-06-091-0/+1
* Clean up the routines to animate the dead.dolorous2008-06-091-0/+21
* Add miscellaneous minor fixes.dolorous2008-06-091-1/+1
* Move summon_demon_type() to spells3.cc as well.dolorous2008-06-081-0/+1
* Move most of the demon-summoning routines to spells3.cc, since they're dolorous2008-06-081-0/+7
* Clean up "Twisted Resurrection" some more.dolorous2008-06-081-0/+1
* Clean up "Shadow Creatures".dolorous2008-06-081-0/+1
* Reorganize again, and move cast_summon_wraiths() to spells3.cc, since dolorous2008-06-081-2/+5
* Clean up "Death Channel" some more.dolorous2008-06-081-1/+1
* Reorganize spells a bit. "Summon Horrible Things" is now in spells3.cc, dolorous2008-06-081-12/+1
* Clean up "Sublimation of Blood" and "Death Channel".dolorous2008-06-081-8/+8
* Clean up "Simulacrum".dolorous2008-06-081-1/+1
* Add more miscellaneous minor fixes.dolorous2008-06-081-1/+1
* Clean up dancing_weapon().dolorous2008-06-081-8/+0
* Clean up still more.dolorous2008-06-071-1/+1
* Clean up some more.dolorous2008-06-071-1/+2
* Start cleaning up summoning routines in a better way. Sorry for the dolorous2008-06-071-1/+1