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path: root/crawl-ref/source/player.h
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* Revert "Remove hard skill pool cutoff."Jesse Luehrs2009-12-161-4/+1
* Implement dolls_data copy assingment operator.Robert Vollmert2009-12-141-0/+1
* Fix formatting.Robert Vollmert2009-12-141-2/+2
* player.{cc,h}: fix copy constructor for dolls_data structSteven Noonan2009-12-121-0/+1
* tiles: only include tiledef-*.h in files where they're neededSteven Noonan2009-12-121-7/+3
* Get rid of you.synch_time.Robert Vollmert2009-12-021-2/+0
* Rename "wizard" to "wizard_tele" so it doesn't shadow player::wizard.Jude Brown2009-12-021-1/+1
* Wizard-mode controlled teleport (Ctrl-B).Jude Brown2009-12-021-1/+3
* you.never_die (player::never_die)Matthew Cline2009-11-241-0/+6
* Remove hard skill pool cutoff.Robert Vollmert2009-11-221-1/+4
* Replace uses of disease_player with player::sicken.Vsevolod Kozlov2009-11-221-1/+0
* Hack player::los for arena.Robert Vollmert2009-11-211-1/+2
* Fix X-map last travel memory for new 3D X-mapStefan O'Rear2009-11-191-0/+1
* Split itemprop enums out into itemprop-enum.h.Robert Vollmert2009-11-171-1/+1
* Delay adjustment for sicknessCharles Otto2009-11-151-2/+2
* Adjust slow and haste durationsCharles Otto2009-11-151-2/+2
* Update delay for mesmerisation, slowing, and hasteCharles Otto2009-11-151-2/+2
* On second thought abstract increasing/setting durations a little.Charles Otto2009-11-151-0/+7
* Modify DUR_LIQUID_FLAMES to count delay instead of turnsCharles Otto2009-11-151-1/+1
* Add actor::blink_to for handling blink movement and messaging.Robert Vollmert2009-11-141-0/+1
* Remove unused player_damage_type.Vsevolod Kozlov2009-11-141-1/+0
* Remove unused player_damage_brand.Vsevolod Kozlov2009-11-141-1/+0
* Move player_can_smell to player::can_smell.Vsevolod Kozlov2009-11-141-1/+1
* Let unrandart shields have a melee_effect func, called on successful block.Adam Borowski2009-11-131-1/+1
* Move trans_wall_blocking into player.Robert Vollmert2009-11-131-0/+2
* Hack player LOS routines for arena.Robert Vollmert2009-11-131-0/+2
* Move duplicated can_hibernate code into actor.Jude Brown2009-11-131-1/+0
* New monster spell: Sleep. Give sleep to Aizul.Jude Brown2009-11-131-0/+1
* Rename can_sleep/put_to_sleep to can_hibernate/hibernate.Jude Brown2009-11-121-2/+2
* Add actor::undead_or_demonic() to check for those holiness types.David Lawrence Ramsey2009-11-101-0/+1
* Make actor::heal return bool; move heal_monster to monsters::heal.Vsevolod Kozlov2009-11-101-1/+1
* Add an is_holy() function to the actor interface.David Lawrence Ramsey2009-11-091-0/+1
* Add hooks to evasion for observing the size of modifiersStefan O'Rear2009-11-081-2/+3
* Replace uses of player_can_swim with player::can_swim.Vsevolod Kozlov2009-11-081-1/+0
* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-3/+6
* Remove declaration of player_wielded_item.Vsevolod Kozlov2009-11-081-2/+0
* Replace uses of player_AC with player::armour_class.Vsevolod Kozlov2009-11-081-2/+0
* Relax the one mutation per level rule for DSStefan O'Rear2009-11-081-3/+11
* Add a general halo interface to actor.Robert Vollmert2009-11-081-1/+1
* Replace uses of get_player_wielded_{item,weapon} with player::weapon.Vsevolod Kozlov2009-11-071-1/+0
* Replace player_weapon with player::weapon.Vsevolod Kozlov2009-11-071-1/+0
* Replace player_shield with player::shield.Vsevolod Kozlov2009-11-071-1/+0
* Remove unused player_slot_item.Vsevolod Kozlov2009-11-071-2/+0
* Make player use actor LOS instead of env.show_los.Robert Vollmert2009-11-071-1/+0
* Consolidate player/monster sleep checks.David Lawrence Ramsey2009-11-061-0/+1
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-0/+1
* Implement actor::can_see.Robert Vollmert2009-11-061-1/+0
* Add actor::set_position.Robert Vollmert2009-11-061-2/+2
* Clarify role of you.elapsed_timeStefan O'Rear2009-11-061-0/+1
* Add actor::petrified, which replaces mons_is_petrified.Vsevolod Kozlov2009-11-061-0/+1